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internal/gamepad: bug fix: out of range at hatState on Windows
Closes #2103
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@ -736,6 +736,9 @@ func (g *nativeGamepad) buttonValue(button int) float64 {
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func (g *nativeGamepad) hatState(hat int) int {
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if g.usesDInput() {
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if hat < 0 || hat >= len(g.dinputHats) {
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return 0
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}
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return g.dinputHats[hat]
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}
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