graphicsdriver/opengl: Use NewLazySystemDLL instead of NewLazyDLL (#766)

This commit is contained in:
Hajime Hoshi 2019-01-04 15:05:27 +09:00
parent f2dcc8ccdb
commit 123be16699

View File

@ -3,17 +3,17 @@
package gl
import (
"syscall"
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = syscall.NewLazyDLL("opengl32")
opengl32 = windows.NewLazySystemDLL("opengl32")
wglGetProcAddress = opengl32.NewProc("wglGetProcAddress")
)
func getProcAddress(namea string) unsafe.Pointer {
cname, err := syscall.BytePtrFromString(namea)
cname, err := windows.BytePtrFromString(namea)
if err != nil {
panic(err)
}