Revert "internal/graphicsdriver/metal: bug fix: need to commit replace-pixels commands at DrawTriangles"

This reverts commit ac802cf0d0.

Reason: This caused flickerings, and didn't solve #2154

Updates #2154
Closes #2174
This commit is contained in:
Hajime Hoshi 2022-07-03 12:17:58 +09:00
parent ac5c48f575
commit 12533c2cce
2 changed files with 3 additions and 107 deletions

View File

@ -334,7 +334,6 @@ type Graphics struct {
transparent bool
maxImageSize int
tmpTextures []mtl.Texture
needCommitReplacePixels bool
pool unsafe.Pointer
}
@ -879,17 +878,6 @@ func (g *Graphics) draw(rps mtl.RenderPipelineState, dst *Image, dstRegion graph
}
func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphics.ShaderImageNum]graphicsdriver.ImageID, offsets [graphics.ShaderImageNum - 1][2]float32, shaderID graphicsdriver.ShaderID, indexLen int, indexOffset int, mode graphicsdriver.CompositeMode, colorM graphicsdriver.ColorM, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, uniforms [][]float32, evenOdd bool) error {
// Resolve all the replace-pixels commands before rendering with vertices (#2154).
// TODO: Find a better way to sync a copy-engine and a draw-engine with MTLFence.
if g.needCommitReplacePixels {
if g.cb != (mtl.CommandBuffer{}) {
g.cb.Commit()
g.cb.WaitUntilCompleted()
g.cb = mtl.CommandBuffer{}
}
g.needCommitReplacePixels = false
}
dst := g.images[dstID]
if dst.screen {
@ -1278,7 +1266,6 @@ func (i *Image) ReplacePixels(args []*graphicsdriver.ReplacePixelsArgs) error {
bce.CopyFromTexture(t, 0, 0, so, ss, i.texture, 0, 0, do)
}
bce.EndEncoding()
g.needCommitReplacePixels = true
return nil
}

View File

@ -1,91 +0,0 @@
// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build ignore
// +build ignore
package main
import (
"errors"
"fmt"
"image/color"
"github.com/hajimehoshi/ebiten/v2"
)
var regularTermination = errors.New("regular termination")
var src *ebiten.Image
func init() {
const (
w = 2
h = 2
)
src0 := ebiten.NewImage(w, h)
src0.Fill(color.RGBA{0xff, 0xff, 0xff, 0xff})
for j := 0; j < h; j++ {
for i := 0; i < w; i++ {
src0.Set(i, j, color.RGBA{0, 0, 0, 0xff})
}
}
src1 := ebiten.NewImage(w, h)
src1.DrawImage(src0, nil)
src = src1
}
type Game struct {
count int
dst *ebiten.Image
}
func (g *Game) Update() error {
g.count++
if g.count == 16 {
return regularTermination
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
screen.Fill(color.RGBA{0xff, 0xff, 0xff, 0xff})
screen.DrawImage(src, nil)
if g.dst == nil {
g.dst = ebiten.NewImage(screen.Size())
return
}
// Get the pixel at the next frame.
g.dst.DrawImage(screen, nil)
got := g.dst.At(0, 0)
want := color.RGBA{0, 0, 0, 0xff}
if got != want {
panic(fmt.Sprintf("got: %v, want: %v", got, want))
}
}
func (g *Game) Layout(width, height int) (int, int) {
return width, height
}
func main() {
if err := ebiten.RunGame(&Game{}); err != nil && err != regularTermination {
panic(err)
}
}