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ui: Rename Main -> Run
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571d67f967
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@ -76,11 +76,11 @@ func initialize() error {
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return nil
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}
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func Main(ch <-chan error) error {
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return currentUI.main(ch)
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func Run(ch <-chan error) error {
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return currentUI.run(ch)
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}
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func (u *userInterface) main(ch <-chan error) error {
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func (u *userInterface) run(ch <-chan error) error {
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// TODO: Check this is done on the main thread.
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for {
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select {
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@ -258,7 +258,7 @@ func devicePixelRatio() float64 {
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return ratio
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}
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func Main(ch <-chan error) error {
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func Run(ch <-chan error) error {
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return <-ch
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}
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@ -24,7 +24,7 @@ import (
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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)
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func Main(ch <-chan error) error {
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func Run(ch <-chan error) error {
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return errors.New("ui: don't call this: use RunWithoutMainLoop instead of Run")
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}
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