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ebiten: Refactoring: Move RunWithoutMainLoop to another file
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parent
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15
run.go
15
run.go
@ -182,21 +182,6 @@ func isRunGameEnded() bool {
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return atomic.LoadInt32(&isRunGameEnded_) != 0
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}
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// RunGameWithoutMainLoop runs the game, but doesn't call the loop on the main (UI) thread.
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// RunGameWithoutMainLoop returns immediately unlike Run.
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//
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// Ebiten users should NOT call RunGameWithoutMainLoop.
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// Instead, functions in github.com/hajimehoshi/ebiten/v2/mobile package calls this.
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//
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// TODO: Remove this. In order to remove this, the uiContext should be in another package.
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func RunGameWithoutMainLoop(game Game) {
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initializeWindowPositionIfNeeded(WindowSize())
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theUIContext.set(&imageDumperGame{
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game: game,
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})
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uiDriver().RunWithoutMainLoop(theUIContext)
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}
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// ScreenSizeInFullscreen returns the size in device-independent pixels when the game is fullscreen.
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// The adopted monitor is the 'current' monitor which the window belongs to.
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// The returned value can be given to Run or SetSize function if the perfectly fit fullscreen is needed.
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30
run_mobile.go
Normal file
30
run_mobile.go
Normal file
@ -0,0 +1,30 @@
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// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build android || ios
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// +build android ios
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package ebiten
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// RunGameWithoutMainLoop runs the game, but doesn't call the loop on the main (UI) thread.
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// RunGameWithoutMainLoop returns immediately unlike Run.
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//
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// Ebiten users should NOT call RunGameWithoutMainLoop.
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// Instead, functions in github.com/hajimehoshi/ebiten/v2/mobile package calls this.
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//
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// TODO: Remove this. In order to remove this, the uiContext should be in another package.
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func RunGameWithoutMainLoop(game Game) {
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theUIContext.set(game)
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uiDriver().RunWithoutMainLoop(theUIContext)
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}
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