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internal/ui: refactoring: simplify logic by removing setSizeCallbackEnabled
Closes #1816
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70ebd34d99
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@ -119,6 +119,9 @@ func (c *context) updateFrameImpl(graphicsDriver graphicsdriver.Graphics, update
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return err
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}
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theUI.beginFrame()
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defer theUI.endFrame()
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// The given outside size can be 0 e.g. just after restoring from the fullscreen mode on Windows (#1589)
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// Just ignore such cases. Otherwise, creating a zero-sized framebuffer causes a panic.
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if outsideWidth == 0 || outsideHeight == 0 {
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@ -70,9 +70,7 @@ type userInterfaceImpl struct {
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windowBeingClosed bool
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windowResizingMode WindowResizingMode
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justAfterResized bool
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// setSizeCallbackEnabled must be accessed from the main thread.
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setSizeCallbackEnabled bool
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inFrame bool
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// err must be accessed from the main thread.
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err error
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@ -729,14 +727,18 @@ func (u *userInterfaceImpl) createWindow(width, height int) error {
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return nil
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}
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func (u *userInterfaceImpl) beginFrame() {
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u.inFrame = true
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}
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func (u *userInterfaceImpl) endFrame() {
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u.inFrame = false
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}
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// registerWindowSetSizeCallback must be called from the main thread.
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func (u *userInterfaceImpl) registerWindowSetSizeCallback() {
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if u.sizeCallback == nil {
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u.sizeCallback = glfw.ToSizeCallback(func(_ *glfw.Window, width, height int) {
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if !u.setSizeCallbackEnabled {
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return
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}
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u.adjustViewSizeAfterFullscreen()
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if u.window.GetAttrib(glfw.Resizable) == glfw.False {
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@ -749,7 +751,12 @@ func (u *userInterfaceImpl) registerWindowSetSizeCallback() {
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if width != 0 || height != 0 {
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w := int(u.dipFromGLFWPixel(float64(width), u.currentMonitor()))
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h := int(u.dipFromGLFWPixel(float64(height), u.currentMonitor()))
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u.setWindowSizeInDIP(w, h)
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u.setWindowSizeInDIP(w, h, false)
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}
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// Now the state is in a frame. (force)UpdateFrame cannot be called recursively.
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if u.inFrame {
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return
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}
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outsideWidth, outsideHeight := u.outsideSize()
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@ -816,7 +823,7 @@ func (u *userInterfaceImpl) registerWindowFramebufferSizeCallback() {
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s := u.deviceScaleFactor(u.currentMonitor())
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ww := int(float64(w) / s)
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wh := int(float64(h) / s)
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u.setWindowSizeInDIP(ww, wh)
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u.setWindowSizeInDIP(ww, wh, false)
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})
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}
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u.window.SetFramebufferSizeCallback(u.defaultFramebufferSizeCallback)
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@ -931,8 +938,6 @@ func (u *userInterfaceImpl) init() error {
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return err
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}
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u.setSizeCallbackEnabled = true
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// The position must be set before the size is set (#1982).
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// setWindowSize refers the current monitor's device scale.
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// TODO: currentMonitor is very hard to use correctly. Refactor this.
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@ -951,7 +956,7 @@ func (u *userInterfaceImpl) init() error {
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wy = max
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}
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u.setWindowPositionInDIP(wx, wy, u.initMonitor)
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u.setWindowSizeInDIP(ww, wh)
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u.setWindowSizeInDIP(ww, wh, true)
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// Maximizing a window requires a proper size and position. Call Maximize here (#1117).
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if u.isInitWindowMaximized() {
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@ -1231,10 +1236,7 @@ func (u *userInterfaceImpl) adjustWindowSizeBasedOnSizeLimitsInDIP(width, height
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}
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// setWindowSize must be called from the main thread.
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//
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// TODO: Split this function into two: setting members and calling (*glfw.Window).SetSize.
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// This function is invoked from the SetSize callback, but calling (*glfw.Window).SetSize from the callback is odd (#1816).
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func (u *userInterfaceImpl) setWindowSizeInDIP(width, height int) {
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func (u *userInterfaceImpl) setWindowSizeInDIP(width, height int, callSetSize bool) {
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if microsoftgdk.IsXbox() {
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// Do nothing. The size is always fixed.
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return
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@ -1261,18 +1263,7 @@ func (u *userInterfaceImpl) setWindowSizeInDIP(width, height int) {
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// swap buffers here before SetSize is called.
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u.swapBuffers()
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// Disable the callback of SetSize. This callback can be invoked by SetMonitor or SetSize.
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// ForceUpdateFrame is called from the callback.
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// While setWindowSize can be called from UpdateFrame,
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// calling ForceUpdateFrame inside UpdateFrame is illegal (#1505).
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if u.setSizeCallbackEnabled {
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u.setSizeCallbackEnabled = false
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defer func() {
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u.setSizeCallbackEnabled = true
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}()
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}
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if !u.isFullscreen() {
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if !u.isFullscreen() && callSetSize {
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// Set the window size after the position. The order matters.
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// In the opposite order, the window size might not be correct when going back from fullscreen with multi monitors.
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oldW, oldH := u.window.GetSize()
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@ -1297,17 +1288,6 @@ func (u *userInterfaceImpl) setFullscreen(fullscreen bool) {
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}
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u.graphicsDriver.SetFullscreen(fullscreen)
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// Disable the callback of SetSize. This callback can be invoked by SetMonitor or SetSize.
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// ForceUpdateFrame is called from the callback.
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// While setWindowSize can be called from UpdateFrame,
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// calling ForceUpdateFrame inside UpdateFrame is illegal (#1505).
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if u.setSizeCallbackEnabled {
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u.setSizeCallbackEnabled = false
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defer func() {
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u.setSizeCallbackEnabled = true
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}()
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}
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// Enter the fullscreen.
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if fullscreen {
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if x, y := u.origWindowPos(); x == invalidPos || y == invalidPos {
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@ -1503,31 +1483,17 @@ func (u *userInterfaceImpl) maximizeWindow() {
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return
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}
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if u.setSizeCallbackEnabled {
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u.setSizeCallbackEnabled = false
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defer func() {
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u.setSizeCallbackEnabled = true
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}()
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}
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u.window.Maximize()
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if u.isFullscreen() {
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return
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}
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u.window.Maximize()
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// On Linux/UNIX, maximizing might not finish even though Maximize returns. Just wait for its finish.
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// Do not check this in the fullscreen since apparently the condition can never be true.
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for u.window.GetAttrib(glfw.Maximized) != glfw.True {
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glfw.PollEvents()
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}
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// Call setWindowSize explicitly in order to update the rendering since the callback is disabled now.
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// Do not call setWindowSize in the fullscreen mode since setWindowSize requires the window size
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// before the fullscreen, while window.GetSize() returns the desktop screen size in the fullscreen mode.
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w, h := u.window.GetSize()
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ww := int(u.dipFromGLFWPixel(float64(w), u.currentMonitor()))
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wh := int(u.dipFromGLFWPixel(float64(h), u.currentMonitor()))
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u.setWindowSizeInDIP(ww, wh)
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}
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// iconifyWindow must be called from the main thread.
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@ -1537,32 +1503,16 @@ func (u *userInterfaceImpl) iconifyWindow() {
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return
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}
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if u.setSizeCallbackEnabled {
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u.setSizeCallbackEnabled = false
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defer func() {
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u.setSizeCallbackEnabled = true
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}()
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}
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u.window.Iconify()
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// On Linux/UNIX, iconifying might not finish even though Iconify returns. Just wait for its finish.
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for u.window.GetAttrib(glfw.Iconified) != glfw.True {
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glfw.PollEvents()
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}
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// After iconifiying, the window is invisible and setWindowSize doesn't have to be called.
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// Rather, the window size might be (0, 0) and it might be impossible to call setWindowSize (#1585).
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}
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// restoreWindow must be called from the main thread.
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func (u *userInterfaceImpl) restoreWindow() {
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if u.setSizeCallbackEnabled {
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u.setSizeCallbackEnabled = false
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defer func() {
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u.setSizeCallbackEnabled = true
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}()
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}
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u.window.Restore()
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// On Linux/UNIX, restoring might not finish even though Restore returns (#1608). Just wait for its finish.
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@ -1573,16 +1523,6 @@ func (u *userInterfaceImpl) restoreWindow() {
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time.Sleep(time.Second / 60)
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}
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}
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// Call setWindowSize explicitly in order to update the rendering since the callback is disabled now.
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// Do not call setWindowSize in the fullscreen mode since setWindowSize requires the window size
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// before the fullscreen, while window.GetSize() returns the desktop screen size in the fullscreen mode.
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if !u.isFullscreen() {
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w, h := u.window.GetSize()
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ww := int(u.dipFromGLFWPixel(float64(w), u.currentMonitor()))
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wh := int(u.dipFromGLFWPixel(float64(h), u.currentMonitor()))
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u.setWindowSizeInDIP(ww, wh)
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}
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}
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// setWindowDecorated must be called from the main thread.
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@ -1591,12 +1531,6 @@ func (u *userInterfaceImpl) setWindowDecorated(decorated bool) {
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return
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}
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if u.setSizeCallbackEnabled {
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u.setSizeCallbackEnabled = false
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defer func() {
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u.setSizeCallbackEnabled = true
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}()
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}
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v := glfw.False
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if decorated {
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v = glfw.True
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@ -1615,12 +1549,6 @@ func (u *userInterfaceImpl) setWindowFloating(floating bool) {
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return
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}
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if u.setSizeCallbackEnabled {
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u.setSizeCallbackEnabled = false
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defer func() {
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u.setSizeCallbackEnabled = true
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}()
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}
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v := glfw.False
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if floating {
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v = glfw.True
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@ -1638,13 +1566,6 @@ func (u *userInterfaceImpl) setWindowResizingMode(mode WindowResizingMode) {
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return
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}
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if u.setSizeCallbackEnabled {
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u.setSizeCallbackEnabled = false
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defer func() {
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u.setSizeCallbackEnabled = true
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}()
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}
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u.windowResizingMode = mode
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v := glfw.False
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@ -1666,13 +1587,6 @@ func (u *userInterfaceImpl) setWindowPositionInDIP(x, y int, monitor *glfw.Monit
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return
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}
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if u.setSizeCallbackEnabled {
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u.setSizeCallbackEnabled = false
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defer func() {
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u.setSizeCallbackEnabled = true
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}()
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}
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mx, my := monitor.GetPos()
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xf := u.dipToGLFWPixel(float64(x), monitor)
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yf := u.dipToGLFWPixel(float64(y), monitor)
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@ -1685,13 +1599,6 @@ func (u *userInterfaceImpl) setWindowPositionInDIP(x, y int, monitor *glfw.Monit
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// setWindowTitle must be called from the main thread.
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func (u *userInterfaceImpl) setWindowTitle(title string) {
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if u.setSizeCallbackEnabled {
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u.setSizeCallbackEnabled = false
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defer func() {
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u.setSizeCallbackEnabled = true
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}()
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}
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u.window.SetTitle(title)
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}
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@ -217,7 +217,7 @@ func (w *glfwWindow) SetSize(width, height int) {
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if w.ui.isWindowMaximized() && runtime.GOOS != "darwin" {
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return
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}
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w.ui.setWindowSizeInDIP(width, height)
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w.ui.setWindowSizeInDIP(width, height, true)
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})
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}
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