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audio: Use a boolean value to indicate suspending state instead of channels
This is a preparation to use oto.Players for Players. By using a boolean value, suspending state can be detected from multiple oto.Players.
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2b7705e7ad
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@ -55,6 +55,7 @@ type Context struct {
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mux *mux
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sampleRate int
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err error
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suspended bool
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ready bool
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m sync.Mutex
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@ -108,14 +109,16 @@ func CurrentContext() *Context {
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}
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func (c *Context) loop() {
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suspendCh := make(chan struct{}, 1)
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resumeCh := make(chan struct{}, 1)
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h := getHook()
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h.OnSuspendAudio(func() {
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suspendCh <- struct{}{}
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c.m.Lock()
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c.suspended = true
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c.m.Unlock()
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})
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h.OnResumeAudio(func() {
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resumeCh <- struct{}{}
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c.m.Lock()
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c.suspended = false
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c.m.Unlock()
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})
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var once sync.Once
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@ -143,20 +146,22 @@ func (c *Context) loop() {
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defer p.Close()
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for {
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select {
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case <-suspendCh:
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<-resumeCh
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default:
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if _, err := io.CopyN(p, c.mux, 2048); err != nil {
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c.m.Lock()
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c.err = err
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c.m.Unlock()
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return
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}
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c.m.Lock()
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c.ready = true
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c.m.Unlock()
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c.m.Lock()
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s := c.suspended
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c.m.Unlock()
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if s {
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runtime.Gosched()
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continue
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}
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if _, err := io.CopyN(p, c.mux, 2048); err != nil {
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c.m.Lock()
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c.err = err
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c.m.Unlock()
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return
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}
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c.m.Lock()
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c.ready = true
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c.m.Unlock()
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}
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}
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