mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
mobile: Move comments
This commit is contained in:
parent
134722f8f7
commit
13388db9a1
@ -23,6 +23,21 @@ type EventDispatcher interface {
|
||||
SetScreenSize(width, height int)
|
||||
SetScreenScale(scale float64)
|
||||
Render() error
|
||||
|
||||
// UpdateTouchesOnAndroid updates the touch state on Android.
|
||||
//
|
||||
// This should be called with onTouchEvent of GLSurfaceView like this:
|
||||
//
|
||||
// @Override
|
||||
// public boolean onTouchEvent(MotionEvent e) {
|
||||
// for (int i = 0; i < e.getPointerCount(); i++) {
|
||||
// int id = e.getPointerId(i);
|
||||
// int x = (int)e.getX(i);
|
||||
// int y = (int)e.getY(i);
|
||||
// YourGame.CurrentEventDispatcher().UpdateTouchesOnAndroid(e.getActionMasked(), id, x, y);
|
||||
// }
|
||||
// return true;
|
||||
// }
|
||||
UpdateTouchesOnAndroid(action int, id int, x, y int)
|
||||
UpdateTouchesOnIOS(phase int, ptr int, x, y int)
|
||||
}
|
||||
@ -71,20 +86,6 @@ func (t touch) Position() (int, int) {
|
||||
int(float64(t.position.y) / ui.CurrentUI().ScreenScale())
|
||||
}
|
||||
|
||||
// UpdateTouchesOnAndroid updates the touch state on Android.
|
||||
//
|
||||
// This should be called with onTouchEvent of GLSurfaceView like this:
|
||||
//
|
||||
// @Override
|
||||
// public boolean onTouchEvent(MotionEvent e) {
|
||||
// for (int i = 0; i < e.getPointerCount(); i++) {
|
||||
// int id = e.getPointerId(i);
|
||||
// int x = (int)e.getX(i);
|
||||
// int y = (int)e.getY(i);
|
||||
// YourGame.CurrentEventDispatcher().UpdateTouchesOnAndroid(e.getActionMasked(), id, x, y);
|
||||
// }
|
||||
// return true;
|
||||
// }
|
||||
func (e *eventDispatcher) UpdateTouchesOnAndroid(action int, id int, x, y int) {
|
||||
switch action {
|
||||
case 0x00, 0x05, 0x02: // ACTION_DOWN, ACTION_POINTER_DOWN, ACTION_MOVE
|
||||
|
Loading…
Reference in New Issue
Block a user