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ui: Refactoring
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baede92b16
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138a689382
@ -68,7 +68,7 @@ func Init() *opengl.Context {
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return u.context
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}
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func Start(width, height, scale int, title string) (actualScale int, err error) {
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func Start(width, height, scale int, title string) (framebufferScale int, err error) {
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return currentUI.start(width, height, scale, title)
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}
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@ -90,12 +90,12 @@ func SwapBuffers() {
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func SetScreenSize(width, height int) (bool, int) {
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result := currentUI.setScreenSize(width, height, currentUI.scale)
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return result, currentUI.actualScale()
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return result, currentUI.framebufferScale()
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}
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func SetScreenScale(scale int) (bool, int) {
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result := currentUI.setScreenSize(currentUI.width, currentUI.height, scale)
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return result, currentUI.actualScale()
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return result, currentUI.framebufferScale()
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}
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type userInterface struct {
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@ -104,16 +104,16 @@ type userInterface struct {
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height int
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scale int
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deviceScaleFactor float64
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framebufferScale int
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framebufferScale_ int
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context *opengl.Context
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}
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func (u *userInterface) start(width, height, scale int, title string) (actualScale int, err error) {
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func (u *userInterface) start(width, height, scale int, title string) (framebufferScale int, err error) {
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m := glfw.GetPrimaryMonitor()
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v := m.GetVideoMode()
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mw, _ := m.GetPhysicalSize()
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u.deviceScaleFactor = 1
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u.framebufferScale = 1
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u.framebufferScale_ = 1
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// mw can be 0 on some environment like Linux VM
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if 0 < mw {
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dpi := float64(v.Width) * 25.4 / float64(mw)
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@ -124,16 +124,19 @@ func (u *userInterface) start(width, height, scale int, title string) (actualSca
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u.window.SetTitle(title)
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u.window.Show()
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s := int(float64(scale) * u.deviceScaleFactor)
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x := (v.Width - width*s) / 2
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y := (v.Height - height*s) / 3
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x := (v.Width - width*u.windowScale()) / 2
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y := (v.Height - height*u.windowScale()) / 3
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u.window.SetPos(x, y)
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return u.actualScale(), nil
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return u.framebufferScale(), nil
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}
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func (u *userInterface) actualScale() int {
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return int(float64(u.scale)*u.deviceScaleFactor) * u.framebufferScale
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func (u *userInterface) windowScale() int {
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return int(float64(u.scale) * u.deviceScaleFactor)
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}
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func (u *userInterface) framebufferScale() int {
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return u.windowScale() * u.framebufferScale_
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}
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func (u *userInterface) pollEvents() error {
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@ -175,6 +178,10 @@ func (u *userInterface) setScreenSize(width, height, scale int) bool {
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if u.width == width && u.height == height && u.scale == scale {
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return false
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}
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// These properties should be set first since this affects windowScale().
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u.width = width
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u.height = height
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u.scale = scale
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// To make sure the current existing framebuffers are rendered,
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// swap buffers here before SetSize is called.
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@ -187,8 +194,7 @@ func (u *userInterface) setScreenSize(width, height, scale int) bool {
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window.SetFramebufferSizeCallback(nil)
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close(ch)
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})
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s := int(float64(scale) * u.deviceScaleFactor)
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window.SetSize(width*s, height*s)
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window.SetSize(width*u.windowScale(), height*u.windowScale())
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event:
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for {
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@ -201,9 +207,6 @@ event:
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}
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// This is usually 1, but sometimes more than 1 (e.g. Retina Mac)
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fw, _ := window.GetFramebufferSize()
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u.framebufferScale = fw / width / s
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u.width = width
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u.height = height
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u.scale = scale
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u.framebufferScale_ = fw / width / u.windowScale()
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return true
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}
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