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https://github.com/hajimehoshi/ebiten.git
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Remove LazyContext
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parent
8ff6e4efa0
commit
144b890558
@ -28,82 +28,3 @@ type Context interface {
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// TODO: glTextureSubImage2D
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}
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type LazyContext struct {
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funcs []func(Context)
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}
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func NewLazyContext() *LazyContext {
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return &LazyContext{
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funcs: []func(Context){},
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}
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}
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func (c *LazyContext) Flush(actual Context) {
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for _, f := range c.funcs {
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f(actual)
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}
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c.funcs = []func(Context){}
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}
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func (c *LazyContext) Clear() {
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c.funcs = append(c.funcs, func(actual Context) {
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actual.Clear()
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})
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}
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func (c *LazyContext) Fill(r, g, b uint8) {
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c.funcs = append(c.funcs, func(actual Context) {
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actual.Fill(r, g, b)
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})
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}
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func (c *LazyContext) DrawTexture(id TextureId,
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geometryMatrix matrix.Geometry,
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colorMatrix matrix.Color) {
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c.funcs = append(c.funcs, func(actual Context) {
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actual.DrawTexture(id, geometryMatrix, colorMatrix)
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})
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}
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func (c *LazyContext) DrawRenderTarget(id RenderTargetId,
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geometryMatrix matrix.Geometry,
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colorMatrix matrix.Color) {
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c.funcs = append(c.funcs, func(actual Context) {
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actual.DrawRenderTarget(id, geometryMatrix, colorMatrix)
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})
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}
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func (c *LazyContext) DrawTextureParts(id TextureId,
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parts []TexturePart,
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geometryMatrix matrix.Geometry,
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colorMatrix matrix.Color) {
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parts2 := make([]TexturePart, len(parts))
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copy(parts2, parts)
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c.funcs = append(c.funcs, func(actual Context) {
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actual.DrawTextureParts(id, parts2, geometryMatrix, colorMatrix)
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})
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}
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func (c *LazyContext) DrawRenderTargetParts(id RenderTargetId,
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parts []TexturePart,
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geometryMatrix matrix.Geometry,
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colorMatrix matrix.Color) {
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parts2 := make([]TexturePart, len(parts))
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copy(parts2, parts)
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c.funcs = append(c.funcs, func(actual Context) {
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actual.DrawRenderTargetParts(id, parts2, geometryMatrix, colorMatrix)
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})
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}
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func (c *LazyContext) ResetOffscreen() {
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c.funcs = append(c.funcs, func(actual Context) {
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actual.ResetOffscreen()
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})
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}
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func (c *LazyContext) SetOffscreen(id RenderTargetId) {
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c.funcs = append(c.funcs, func(actual Context) {
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actual.SetOffscreen(id)
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})
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}
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@ -32,10 +32,9 @@ void StartApplication(void) {
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NSApplication* app = [NSApplication sharedApplication];
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[app setActivationPolicy:NSApplicationActivationPolicyRegular];
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initMenu();
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[app finishLaunching];
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[NSApp activateIgnoringOtherApps:YES];
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}
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void DoEvents(void) {
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@ -50,12 +49,6 @@ void DoEvents(void) {
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[NSApp sendEvent:event];
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}
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static BOOL initialBoot = YES;
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if (initialBoot) {
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[NSApp activateIgnoringOtherApps:YES];
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initialBoot = NO;
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}
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[pool drain];
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pool = [NSAutoreleasePool new];
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}
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