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internal/ui: bug fix: wrong calculation of wheel scrolling
Closes #2487
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@ -176,8 +176,8 @@ func (i *Input) update(window *glfw.Window, context *context) error {
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// As this function is called from GLFW callbacks, the current thread is main.
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i.ui.m.Lock()
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defer i.ui.m.Unlock()
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i.scrollX = xoff
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i.scrollY = yoff
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i.scrollX += xoff
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i.scrollY += yoff
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}))
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})
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if i.keyPressed == nil {
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