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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
Rename RenderTarget.Texture -> .Image
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6a2cfab839
commit
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@ -62,7 +62,7 @@ func (g *Game) Update(r *ebiten.RenderTarget) error {
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for i := 0; i < 10; i++ {
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geo := ebiten.TranslateGeometry(0, float64(i)*(diff))
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clr := ebiten.ColorMatrixI()
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if err := ebiten.DrawWholeImage(r, g.tmpRenderTarget.Texture(), geo, clr); err != nil {
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if err := ebiten.DrawWholeImage(r, g.tmpRenderTarget.Image(), geo, clr); err != nil {
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return err
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}
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}
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@ -74,11 +74,11 @@ func (s *SceneManager) Draw(r *ebiten.RenderTarget, textures *Textures) {
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s.next.Draw(to, textures)
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color := ebiten.ColorMatrixI()
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ebiten.DrawWholeImage(r, from.Texture(), ebiten.GeometryMatrixI(), color)
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ebiten.DrawWholeImage(r, from.Image(), ebiten.GeometryMatrixI(), color)
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alpha := float64(s.transitionCount) / float64(transitionMaxCount)
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color.Elements[3][3] = alpha
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ebiten.DrawWholeImage(r, to.Texture(), ebiten.GeometryMatrixI(), color)
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ebiten.DrawWholeImage(r, to.Image(), ebiten.GeometryMatrixI(), color)
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}
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func (s *SceneManager) GoTo(scene Scene) {
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@ -40,7 +40,7 @@ func (g *Game) Update(r *ebiten.RenderTarget) error {
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ebiten.DrawWholeImage(g.gophersRenderTarget, g.gophersTexture, geo, ebiten.ColorMatrixI())
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geo = ebiten.ScaleGeometry(mosaicRatio/2.0, mosaicRatio/2.0)
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ebiten.DrawWholeImage(r, g.gophersRenderTarget.Texture(), geo, ebiten.ColorMatrixI())
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ebiten.DrawWholeImage(r, g.gophersRenderTarget.Image(), geo, ebiten.ColorMatrixI())
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return nil
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}
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@ -54,10 +54,10 @@ func (g *Game) Update(r *ebiten.RenderTarget) error {
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clr := ebiten.ScaleColor(color.RGBA{0xff, 0x40, 0x40, 0xff})
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theta := 2.0 * math.Pi * float64(g.count%60) / 60.0
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clr.Concat(ebiten.RotateHue(theta))
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ebiten.DrawWholeImage(g.canvasRenderTarget, g.brushRenderTarget.Texture(), geo, clr)
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ebiten.DrawWholeImage(g.canvasRenderTarget, g.brushRenderTarget.Image(), geo, clr)
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}
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ebiten.DrawWholeImage(r, g.canvasRenderTarget.Texture(), ebiten.GeometryMatrixI(), ebiten.ColorMatrixI())
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ebiten.DrawWholeImage(r, g.canvasRenderTarget.Image(), ebiten.GeometryMatrixI(), ebiten.ColorMatrixI())
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ebitenutil.DebugPrint(r, fmt.Sprintf("(%d, %d)", mx, my))
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return nil
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@ -119,7 +119,7 @@ type RenderTarget struct {
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inner *innerRenderTarget
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}
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func (r *RenderTarget) Texture() *Texture {
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func (r *RenderTarget) Image() *Texture {
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return r.inner.texture
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}
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