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examples/blocks: Use TTF font directly instead of examples/common
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BIN
examples/_resources/fonts/arcade_n.ttf
Executable file
BIN
examples/_resources/fonts/arcade_n.ttf
Executable file
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@ -1,5 +1,31 @@
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# License
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# License
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## arcade_n.ttf
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```
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=============================================================
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P.Font Series No. : 1013
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Type : TrueType
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Family Name : Arcade
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Style Name : Arcade Normal
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Arcade Interlaced
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Arcade Rounded
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Author : Yuji Adachi
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Description : Copyright (C)1997-2003 Yuji Adachi
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Support URL : http://www.9031.com/
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=============================================================
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Attention
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印刷物、WEBページ等での御使用は自由ですが、このフォントを、
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作者の許可なく販売したり、営利目的の製品に添付することは禁じます。
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また、このフォントのデザインは予告なく変更することがあります。
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足立 裕司
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yuji@9031.com
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```
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## mplus-1p-regular.ttf
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## mplus-1p-regular.ttf
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```
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```
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@ -18,19 +18,79 @@ package blocks
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import (
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import (
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"image/color"
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"image/color"
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"io/ioutil"
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"log"
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"strings"
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"github.com/golang/freetype/truetype"
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"golang.org/x/image/font"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/examples/common"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/text"
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)
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)
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const (
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arcadeFontBaseSize = 8
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)
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var (
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arcadeFonts = map[int]font.Face{}
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)
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func init() {
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f, err := ebitenutil.OpenFile(ebitenutil.JoinStringsIntoFilePath("_resources", "fonts", "arcade_n.ttf"))
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if err != nil {
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log.Fatal(err)
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}
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defer f.Close()
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b, err := ioutil.ReadAll(f)
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if err != nil {
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log.Fatal(err)
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}
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tt, err := truetype.Parse(b)
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if err != nil {
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log.Fatal(err)
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}
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for i := 1; i <= 4; i++ {
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const dpi = 72
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arcadeFonts[i] = truetype.NewFace(tt, &truetype.Options{
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Size: float64(arcadeFontBaseSize * i),
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DPI: dpi,
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Hinting: font.HintingFull,
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})
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}
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}
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func textWidth(str string) int {
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b, _ := font.BoundString(arcadeFonts[1], str)
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return (b.Max.X - b.Min.X).Ceil()
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}
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var (
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shadowColor = color.NRGBA{0, 0, 0, 0x80}
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)
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func drawTextWithShadow(rt *ebiten.Image, str string, x, y, scale int, clr color.Color) {
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offsetY := arcadeFontBaseSize * scale
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for _, line := range strings.Split(str, "\n") {
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y += offsetY
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text.Draw(rt, line, arcadeFonts[scale], x+1, y+1, shadowColor)
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text.Draw(rt, line, arcadeFonts[scale], x, y, clr)
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}
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}
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func drawTextWithShadowCenter(rt *ebiten.Image, str string, x, y, scale int, clr color.Color, width int) {
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func drawTextWithShadowCenter(rt *ebiten.Image, str string, x, y, scale int, clr color.Color, width int) {
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w := common.ArcadeFont.TextWidth(str) * scale
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w := textWidth(str) * scale
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x += (width - w) / 2
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x += (width - w) / 2
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common.ArcadeFont.DrawTextWithShadow(rt, str, x, y, scale, clr)
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drawTextWithShadow(rt, str, x, y, scale, clr)
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}
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}
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func drawTextWithShadowRight(rt *ebiten.Image, str string, x, y, scale int, clr color.Color, width int) {
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func drawTextWithShadowRight(rt *ebiten.Image, str string, x, y, scale int, clr color.Color, width int) {
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w := common.ArcadeFont.TextWidth(str) * scale
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w := textWidth(str) * scale
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x += width - w
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x += width - w
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common.ArcadeFont.DrawTextWithShadow(rt, str, x, y, scale, clr)
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drawTextWithShadow(rt, str, x, y, scale, clr)
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}
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}
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@ -22,7 +22,6 @@ import (
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"strings"
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"strings"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/examples/common"
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)
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)
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type GamepadScene struct {
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type GamepadScene struct {
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@ -103,5 +102,5 @@ ROTATE RIGHT: %s
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msg = "OK!"
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msg = "OK!"
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}
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}
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str := fmt.Sprintf(f, s.buttonStates[0], s.buttonStates[1], s.buttonStates[2], s.buttonStates[3], s.buttonStates[4], msg)
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str := fmt.Sprintf(f, s.buttonStates[0], s.buttonStates[1], s.buttonStates[2], s.buttonStates[3], s.buttonStates[4], msg)
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common.ArcadeFont.DrawTextWithShadow(screen, str, 16, 16, 1, color.White)
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drawTextWithShadow(screen, str, 16, 16, 1, color.White)
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}
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}
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@ -25,7 +25,6 @@ import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/examples/common"
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)
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)
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var (
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var (
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@ -85,7 +84,7 @@ func init() {
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// Windows: Next
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// Windows: Next
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x, y = nextWindowLabelPosition()
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x, y = nextWindowLabelPosition()
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common.ArcadeFont.DrawTextWithShadow(imageWindows, "NEXT", x, y, 1, fontColor)
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drawTextWithShadow(imageWindows, "NEXT", x, y, 1, fontColor)
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x, y = nextWindowPosition()
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x, y = nextWindowPosition()
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drawWindow(imageWindows, x, y, 5*blockWidth, 5*blockHeight)
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drawWindow(imageWindows, x, y, 5*blockWidth, 5*blockHeight)
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@ -115,7 +114,7 @@ func drawWindow(r *ebiten.Image, x, y, width, height int) {
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var fontColor = color.NRGBA{0x40, 0x40, 0xff, 0xff}
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var fontColor = color.NRGBA{0x40, 0x40, 0xff, 0xff}
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func drawTextBox(r *ebiten.Image, label string, x, y, width int) {
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func drawTextBox(r *ebiten.Image, label string, x, y, width int) {
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common.ArcadeFont.DrawTextWithShadow(r, label, x, y, 1, fontColor)
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drawTextWithShadow(r, label, x, y, 1, fontColor)
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y += blockWidth
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y += blockWidth
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drawWindow(r, x, y, width, 2*blockHeight)
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drawWindow(r, x, y, width, 2*blockHeight)
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}
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}
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@ -21,7 +21,6 @@ import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/examples/common"
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)
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)
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var imageBackground *ebiten.Image
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var imageBackground *ebiten.Image
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@ -72,9 +71,9 @@ func (s *TitleScene) Draw(r *ebiten.Image) {
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drawLogo(r, "BLOCKS")
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drawLogo(r, "BLOCKS")
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message := "PRESS SPACE TO START"
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message := "PRESS SPACE TO START"
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x := (ScreenWidth - common.ArcadeFont.TextWidth(message)) / 2
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x := 0
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y := ScreenHeight - 48
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y := ScreenHeight - 48
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common.ArcadeFont.DrawTextWithShadow(r, message, x, y, 1, color.NRGBA{0x80, 0, 0, 0xff})
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drawTextWithShadowCenter(r, message, x, y, 1, color.NRGBA{0x80, 0, 0, 0xff}, ScreenWidth)
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}
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}
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func (s *TitleScene) drawTitleBackground(r *ebiten.Image, c int) {
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func (s *TitleScene) drawTitleBackground(r *ebiten.Image, c int) {
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@ -93,8 +92,7 @@ func (s *TitleScene) drawTitleBackground(r *ebiten.Image, c int) {
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func drawLogo(r *ebiten.Image, str string) {
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func drawLogo(r *ebiten.Image, str string) {
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const scale = 4
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const scale = 4
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textWidth := common.ArcadeFont.TextWidth(str) * scale
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x := 0
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x := (ScreenWidth - textWidth) / 2
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y := 32
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y := 32
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common.ArcadeFont.DrawTextWithShadow(r, str, x, y, scale, color.NRGBA{0x00, 0x00, 0x80, 0xff})
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drawTextWithShadowCenter(r, str, x, y, scale, color.NRGBA{0x00, 0x00, 0x80, 0xff}, ScreenWidth)
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}
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}
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