mirror of
https://github.com/hajimehoshi/ebiten.git
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ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough
Closes #2511
This commit is contained in:
parent
c8d38f7f25
commit
14f2ee198e
@ -142,6 +142,7 @@ func main() {
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ebiten.SetWindowDecorated(false)
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ebiten.SetWindowFloating(true)
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ebiten.SetWindowSize(width, height)
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ebiten.SetWindowMousePassthrough(true)
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op := &ebiten.RunGameOptions{}
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op.ScreenTransparent = true
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@ -147,6 +147,7 @@ func (g *game) Update() error {
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floating := ebiten.IsWindowFloating()
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resizingMode := ebiten.WindowResizingMode()
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screenCleared := ebiten.IsScreenClearedEveryFrame()
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mousePassthrough := ebiten.IsWindowMousePassthrough()
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const d = 16
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toUpdateWindowSize := false
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@ -267,6 +268,9 @@ func (g *game) Update() error {
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restore = inpututil.IsKeyJustPressed(ebiten.KeyE)
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}
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyP) {
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mousePassthrough = !mousePassthrough
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}
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if toUpdateWindowSize {
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g.width = screenWidth
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@ -304,6 +308,8 @@ func (g *game) Update() error {
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ebiten.SetWindowIcon([]image.Image{createRandomIconImage()})
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}
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ebiten.SetWindowMousePassthrough(mousePassthrough)
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g.count++
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return nil
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}
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@ -357,6 +363,7 @@ func (g *game) Draw(screen *ebiten.Image) {
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[D] Switch the window decoration (only for desktops)
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[L] Switch the window floating state (only for desktops)
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[W] Switch whether to skip clearing the screen
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[P] Switch whether a mouse cursor passthroughs the window (only for desktops)
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%s
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IsFocused?: %s
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Window Position: (%d, %d)
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@ -84,16 +84,17 @@ type userInterfaceImpl struct {
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initFullscreenWidthInDIP int
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initFullscreenHeightInDIP int
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initFullscreen bool
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initCursorMode CursorMode
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initWindowDecorated bool
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initWindowMonitor int
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initWindowPositionXInDIP int
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initWindowPositionYInDIP int
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initWindowWidthInDIP int
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initWindowHeightInDIP int
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initWindowFloating bool
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initWindowMaximized bool
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initFullscreen bool
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initCursorMode CursorMode
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initWindowDecorated bool
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initWindowMonitor int
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initWindowPositionXInDIP int
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initWindowPositionYInDIP int
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initWindowWidthInDIP int
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initWindowHeightInDIP int
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initWindowFloating bool
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initWindowMaximized bool
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initWindowMousePassthrough bool
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// bufferOnceSwapped must be accessed from the main thread.
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bufferOnceSwapped bool
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@ -525,6 +526,18 @@ func (u *userInterfaceImpl) setInitWindowMaximized(maximized bool) {
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u.m.Unlock()
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}
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func (u *userInterfaceImpl) isInitWindowMousePassthrough() bool {
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u.m.RLock()
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defer u.m.RUnlock()
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return u.initWindowMousePassthrough
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}
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func (u *userInterfaceImpl) setInitWindowMousePassthrough(enabled bool) {
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u.m.Lock()
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defer u.m.Unlock()
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u.initWindowMousePassthrough = enabled
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}
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func (u *userInterfaceImpl) isWindowClosingHandled() bool {
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u.m.RLock()
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v := u.windowClosingHandled
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@ -984,6 +997,12 @@ func (u *userInterfaceImpl) initOnMainThread(options *RunOptions) error {
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}
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glfw.WindowHint(glfw.FocusOnShow, focused)
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mousePassthrough := glfw.False
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if u.isInitWindowMousePassthrough() {
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mousePassthrough = glfw.True
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}
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glfw.WindowHint(glfw.MousePassthrough, mousePassthrough)
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// Set the window visible explicitly or the application freezes on Wayland (#974).
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if os.Getenv("WAYLAND_DISPLAY") != "" {
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glfw.WindowHint(glfw.Visible, glfw.True)
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@ -1717,6 +1736,19 @@ func (u *userInterfaceImpl) setOrigWindowPos(x, y int) {
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u.origWindowPosY = y
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}
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// setWindowMousePassthrough must be called from the main thread.
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func (u *userInterfaceImpl) setWindowMousePassthrough(enabled bool) {
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if microsoftgdk.IsXbox() {
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return
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}
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v := glfw.False
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if enabled {
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v = glfw.True
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}
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u.window.SetAttrib(glfw.MousePassthrough, v)
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}
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func IsScreenTransparentAvailable() bool {
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return true
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}
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@ -41,6 +41,8 @@ type Window interface {
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Restore()
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SetClosingHandled(handled bool)
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IsClosingHandled() bool
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SetMousePassthrough(enabled bool)
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IsMousePassthrough() bool
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}
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type nullWindow struct{}
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@ -119,3 +121,10 @@ func (*nullWindow) SetClosingHandled(handled bool) {
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func (*nullWindow) IsClosingHandled() bool {
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return false
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}
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func (*nullWindow) SetMousePassthrough(enabled bool) {
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}
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func (*nullWindow) IsMousePassthrough() bool {
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return false
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}
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@ -387,3 +387,36 @@ func (w *glfwWindow) SetClosingHandled(handled bool) {
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func (w *glfwWindow) IsClosingHandled() bool {
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return w.ui.isWindowClosingHandled()
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}
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func (w *glfwWindow) SetMousePassthrough(enabled bool) {
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if w.ui.isTerminated() {
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return
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}
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if !w.ui.isRunning() {
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w.ui.setInitWindowMousePassthrough(enabled)
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return
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}
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w.ui.mainThread.Call(func() {
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if w.ui.isTerminated() {
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return
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}
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w.ui.setWindowMousePassthrough(enabled)
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})
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}
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func (w *glfwWindow) IsMousePassthrough() bool {
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if w.ui.isTerminated() {
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return false
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}
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if !w.ui.isRunning() {
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return w.ui.isInitWindowMousePassthrough()
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}
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var v bool
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w.ui.mainThread.Call(func() {
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if w.ui.isTerminated() {
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return
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}
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v = w.ui.window.GetAttrib(glfw.MousePassthrough) == glfw.True
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})
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return v
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}
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50
window.go
50
window.go
@ -54,7 +54,7 @@ func IsWindowDecorated() bool {
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// The window is decorated by default.
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//
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// SetWindowDecorated works only on desktops.
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// SetWindowDecorated does nothing on other platforms.
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// SetWindowDecorated does nothing if the platform is not a desktop.
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//
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// SetWindowDecorated is concurrent-safe.
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func SetWindowDecorated(decorated bool) {
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@ -99,7 +99,7 @@ func SetWindowResizable(resizable bool) {
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// SetWindowTitle sets the title of the window.
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//
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// SetWindowTitle does nothing on browsers or mobiles.
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// SetWindowTitle does nothing if the platform is not a desktop.
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//
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// SetWindowTitle is concurrent-safe.
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func SetWindowTitle(title string) {
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@ -123,7 +123,7 @@ func SetWindowTitle(title string) {
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//
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// As macOS windows don't have icons, SetWindowIcon doesn't work on macOS.
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//
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// SetWindowIcon doesn't work on browsers or mobiles.
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// SetWindowIcon doesn't work if the platform is not a desktop.
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//
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// SetWindowIcon is concurrent-safe.
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func SetWindowIcon(iconImages []image.Image) {
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@ -138,7 +138,7 @@ func SetWindowIcon(iconImages []image.Image) {
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//
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// WindowPosition returns the original window position in fullscreen mode.
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//
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// WindowPosition returns (0, 0) on browsers and mobiles.
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// WindowPosition returns (0, 0) if the platform is not a desktop.
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//
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// WindowPosition is concurrent-safe.
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func WindowPosition() (x, y int) {
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@ -151,7 +151,7 @@ func WindowPosition() (x, y int) {
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//
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// SetWindowPosition sets the original window position in fullscreen mode.
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//
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// SetWindowPosition does nothing on browsers and mobiles.
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// SetWindowPosition does nothing if the platform is not a desktop.
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//
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// SetWindowPosition is concurrent-safe.
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func SetWindowPosition(x, y int) {
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@ -215,7 +215,7 @@ func SetWindowSizeLimits(minw, minh, maxw, maxh int) {
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// IsWindowFloating reports whether the window is always shown above all the other windows.
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//
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// IsWindowFloating returns false on browsers and mobiles.
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// IsWindowFloating returns false if the platform is not a desktop.
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//
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// IsWindowFloating is concurrent-safe.
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func IsWindowFloating() bool {
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@ -224,7 +224,7 @@ func IsWindowFloating() bool {
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// SetWindowFloating sets the state whether the window is always shown above all the other windows.
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//
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// SetWindowFloating does nothing on browsers or mobiles.
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// SetWindowFloating does nothing if the platform is not a desktop.
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//
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// SetWindowFloating is concurrent-safe.
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func SetWindowFloating(float bool) {
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@ -235,7 +235,7 @@ func SetWindowFloating(float bool) {
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//
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// MaximizeWindow does nothing when the window is not resizable (WindowResizingModeEnabled).
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//
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// MaximizeWindow does nothing on browsers or mobiles.
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// MaximizeWindow does nothing if the platform is not a desktop.
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//
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// MaximizeWindow is concurrent-safe.
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func MaximizeWindow() {
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@ -246,7 +246,7 @@ func MaximizeWindow() {
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//
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// IsWindowMaximized returns false when the window is not resizable (WindowResizingModeEnabled).
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//
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// IsWindowMaximized always returns false on browsers and mobiles.
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// IsWindowMaximized always returns false if the platform is not a desktop.
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//
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// IsWindowMaximized is concurrent-safe.
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func IsWindowMaximized() bool {
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@ -257,7 +257,7 @@ func IsWindowMaximized() bool {
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//
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// If the main loop does not start yet, MinimizeWindow does nothing.
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//
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// MinimizeWindow does nothing on browsers or mobiles.
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// MinimizeWindow does nothing if the platform is not a desktop.
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//
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// MinimizeWindow is concurrent-safe.
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func MinimizeWindow() {
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@ -266,7 +266,7 @@ func MinimizeWindow() {
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// IsWindowMinimized reports whether the window is minimized or not.
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//
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// IsWindowMinimized always returns false on browsers and mobiles.
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// IsWindowMinimized always returns false if the platform is not a desktop.
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//
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// IsWindowMinimized is concurrent-safe.
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func IsWindowMinimized() bool {
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@ -289,7 +289,7 @@ func RestoreWindow() {
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// As the window is closed immediately by default,
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// you might want to call SetWindowClosingHandled(true) to prevent the window is automatically closed.
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//
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// IsWindowBeingClosed always returns false on other platforms.
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// IsWindowBeingClosed always returns false if the platform is not a desktop.
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//
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// IsWindowBeingClosed is concurrent-safe.
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func IsWindowBeingClosed() bool {
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@ -304,7 +304,7 @@ func IsWindowBeingClosed() bool {
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// To end the game, you have to return an error value at the Game's Update function.
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//
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// SetWindowClosingHandled works only on desktops.
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// SetWindowClosingHandled does nothing on other platforms.
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// SetWindowClosingHandled does nothing if the platform is not a desktop.
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//
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// SetWindowClosingHandled is concurrent-safe.
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func SetWindowClosingHandled(handled bool) {
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@ -313,9 +313,31 @@ func SetWindowClosingHandled(handled bool) {
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// IsWindowClosingHandled reports whether the window closing is handled or not on desktops by SetWindowClosingHandled.
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//
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// IsWindowClosingHandled always returns false on other platforms.
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// IsWindowClosingHandled always returns false if the platform is not a desktop.
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//
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// IsWindowClosingHandled is concurrent-safe.
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func IsWindowClosingHandled() bool {
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return ui.Get().Window().IsClosingHandled()
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}
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// SetWindowMousePassthrough sets whether a mouse cursor passthroughs the window or not on desktops. The default state is false.
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//
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// Even if this is set true, some platforms might requrie a window to be undecorated
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// in order to make the mouse cursor passthrough the window.
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//
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// SetWindowMousePassthrough works only on desktops.
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// SetWindowMousePassthrough does nothing if the platform is not a desktop.
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//
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// SetWindowMousePassthrough is concurrent-safe.
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func SetWindowMousePassthrough(enabled bool) {
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ui.Get().Window().SetMousePassthrough(enabled)
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}
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// IsWindowMousePassthrough reports whether a mouse cursor passthroughs the window or not on desktops.
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//
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// IsWindowMousePassthrough alaywas returns false if the platform is not a desktop.
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//
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// IsWindowMousePassthrough is concurrent-safe.
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func IsWindowMousePassthrough() bool {
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return ui.Get().Window().IsMousePassthrough()
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}
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