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ebiten: Add comments about shaders
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parent
dc2662e463
commit
14fc77f776
10
shader.go
10
shader.go
@ -103,12 +103,20 @@ func __vertex(position vec2, texCoord vec2, color vec4) (vec4, vec2, vec4) {
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`
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}
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// Shader represents a compiled shader program.
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//
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// For the details about the shader, see https://ebiten.org/documents/shader.html.
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type Shader struct {
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shader *mipmap.Shader
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uniformNames []string
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uniformTypes []shaderir.Type
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}
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// NewShader compiles a shader program in the shading language Kage, and retruns the result.
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//
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// If the compilation fails, NewShader returns an error.
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//
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// For the details about the shader, see https://ebiten.org/documents/shader.html.
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func NewShader(src []byte) (*Shader, error) {
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var buf bytes.Buffer
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buf.Write(src)
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@ -143,6 +151,8 @@ func NewShader(src []byte) (*Shader, error) {
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}, nil
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}
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// Dispose disposes the shader program.
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// After disposing, the shader is no longer available.
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func (s *Shader) Dispose() {
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s.shader.MarkDisposed()
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s.shader = nil
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