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graphics: Bug fix: fullscreen rendering was wrong
After fad65f2f5d
, the viewport size
is always same as the framebuffer size. The 'screen' image size
was the actual rendering region size, and padding was not
considered in the size. The padding is added on the fullscreen
mode.
This fix adds the extra padding values to the 'screen' image size
so that the 'screen' framebuffer will be same size as the monitor
size.
Fixes #693
This commit is contained in:
parent
fad65f2f5d
commit
15260537a2
@ -15,8 +15,9 @@
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package ebiten
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import (
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"math"
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"github.com/hajimehoshi/ebiten/internal/clock"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/hooks"
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"github.com/hajimehoshi/ebiten/internal/shareable"
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"github.com/hajimehoshi/ebiten/internal/ui"
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@ -30,14 +31,16 @@ func newGraphicsContext(f func(*Image) error) *graphicsContext {
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}
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type graphicsContext struct {
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f func(*Image) error
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offscreen *Image
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screen *Image
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screenScale float64
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initialized bool
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invalidated bool // browser only
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offsetX float64
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offsetY float64
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f func(*Image) error
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offscreen *Image
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screen *Image
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screenWidth int
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screenHeight int
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screenScale float64
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initialized bool
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invalidated bool // browser only
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offsetX float64
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offsetY float64
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}
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func (c *graphicsContext) Invalidate() {
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@ -61,8 +64,10 @@ func (c *graphicsContext) SetSize(screenWidth, screenHeight int, screenScale flo
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w := int(float64(screenWidth) * screenScale)
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h := int(float64(screenHeight) * screenScale)
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px0, py0, _, _ := ui.ScreenPadding()
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c.screen = newImageWithScreenFramebuffer(w, h)
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px0, py0, px1, py1 := ui.ScreenPadding()
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c.screen = newImageWithScreenFramebuffer(w+int(math.Ceil(px0+px1)), h+int(math.Ceil(py0+py1)))
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c.screenWidth = w
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c.screenHeight = h
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c.offsetX = px0
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c.offsetY = py0
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@ -110,20 +115,18 @@ func (c *graphicsContext) Update(afterFrameUpdate func()) error {
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if c.offsetX > 0 || c.offsetY > 0 {
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op := &DrawImageOptions{}
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w, h := emptyImage.Size()
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s := float64(graphics.MaxImageSize())
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op.GeoM.Scale(s/float64(w), s/float64(h))
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sw, sh := c.screen.Size()
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op.GeoM.Scale(float64(sw)/float64(w), float64(sh)/float64(h))
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op.CompositeMode = CompositeModeCopy
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c.screen.DrawImage(emptyImage, op)
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}
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_, dh := c.screen.Size()
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op := &DrawImageOptions{}
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// c.screen is special: its Y axis is down to up,
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// and the origin point is lower left.
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op.GeoM.Scale(c.screenScale, -c.screenScale)
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// Make dh an even number to fit the upper side of the screen (#662).
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op.GeoM.Translate(0, float64((dh+1)/2*2))
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// Make the screen height an even number to fit the upper side of the screen (#662).
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op.GeoM.Translate(0, float64((c.screenHeight+1)/2*2))
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op.GeoM.Translate(c.offsetX, c.offsetY)
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op.CompositeMode = CompositeModeCopy
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@ -380,17 +380,24 @@ func ScreenPadding() (x0, y0, x1, y1 float64) {
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ox := (float64(u.windowWidth)*u.actualScreenScale() - float64(u.width)*u.actualScreenScale()) / 2
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return ox, 0, ox, 0
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}
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ox := 0.0
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oy := 0.0
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m := glfw.GetPrimaryMonitor()
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v := m.GetVideoMode()
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d := devicescale.DeviceScale()
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mx := float64(v.Width) * d / glfwScale()
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my := float64(v.Height) * d / glfwScale()
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sx := 0.0
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sy := 0.0
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_ = u.runOnMainThread(func() error {
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ox = (float64(v.Width)*d/glfwScale() - float64(u.width)*u.actualScreenScale()) / 2
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oy = (float64(v.Height)*d/glfwScale() - float64(u.height)*u.actualScreenScale()) / 2
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sx = float64(u.width) * u.actualScreenScale()
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sy = float64(u.height) * u.actualScreenScale()
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return nil
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})
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return ox, oy, ox, oy
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ox := (mx - sx) / 2
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oy := (my - sy) / 2
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return ox, oy, (mx - sx) - ox, (my - sy) - oy
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}
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func AdjustedCursorPosition() (x, y int) {
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