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Add Rect.Color
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parent
037f35b0db
commit
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@ -28,6 +28,7 @@ const (
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)
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var rectsToDraw = make([]image.Rectangle, 100)
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var colors = make([]color.NRGBA, 100)
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func min(a, b int) int {
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if a < b {
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@ -48,22 +49,31 @@ func init() {
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x0, x1 := rand.Intn(screenWidth), rand.Intn(screenWidth)
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y0, y1 := rand.Intn(screenHeight), rand.Intn(screenHeight)
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rectsToDraw[i] = image.Rect(min(x0, x1), min(y0, y1), max(x0, x1), max(y0, y1))
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r, g, b, a := uint8(rand.Intn(0xff)), uint8(rand.Intn(0xff)), uint8(rand.Intn(0xff)), uint8(rand.Intn(0xff))
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colors[i] = color.NRGBA{r, g, b, a}
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}
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}
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type rects []image.Rectangle
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type rects struct {
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rects []image.Rectangle
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colors []color.NRGBA
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}
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func (r rects) Len() int {
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return len(r)
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return len(r.rects)
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}
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func (r rects) Points(i int) (x0, y0, x1, y1 int) {
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rect := &r[i]
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rect := &r.rects[i]
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return rect.Min.X, rect.Min.Y, rect.Max.X, rect.Max.Y
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}
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func (r rects) Color(i int) color.Color {
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return r.colors[i]
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}
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func update(screen *ebiten.Image) error {
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screen.DrawRects(color.NRGBA{0x80, 0x80, 0xff, 0x80}, rects(rectsToDraw))
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screen.DrawRects(&rects{rectsToDraw, colors})
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return nil
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}
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10
image.go
10
image.go
@ -98,6 +98,7 @@ func (i *Image) DrawImage(image *Image, options *DrawImageOptions) (err error) {
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type Rects interface {
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Len() int
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Points(i int) (x0, y0, x1, y1 int)
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Color(i int) color.Color
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}
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type rectVertexQuads struct {
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@ -113,13 +114,16 @@ func (l rectVertexQuads) Vertex(i int) (x0, y0, x1, y1 float64) {
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return float64(ix0), float64(iy0), float64(ix1), float64(iy1)
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}
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func (l rectVertexQuads) Color(i int) color.Color {
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return l.Rects.Color(i)
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}
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// DrawRects draws rectangles on the image.
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//
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// NOTE: This method is experimental.
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func (i *Image) DrawRects(clr color.Color, rects Rects) (err error) {
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r, g, b, a := internal.RGBA(clr)
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func (i *Image) DrawRects(rects Rects) (err error) {
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ui.Use(func(c *opengl.Context) {
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err = i.framebuffer.DrawRects(c, r, g, b, a, &rectVertexQuads{rects})
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err = i.framebuffer.DrawRects(c, &rectVertexQuads{rects})
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})
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return
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}
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@ -18,6 +18,7 @@ import (
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"github.com/hajimehoshi/ebiten/internal"
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"github.com/hajimehoshi/ebiten/internal/graphics/internal/shader"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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"image/color"
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)
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func orthoProjectionMatrix(left, right, bottom, top int) *[4][4]float64 {
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@ -116,12 +117,13 @@ func (f *Framebuffer) DrawTexture(c *opengl.Context, t *Texture, quads TextureQu
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type VertexQuads interface {
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Len() int
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Vertex(i int) (x0, y0, x1, y1 float64)
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Color(i int) color.Color
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}
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func (f *Framebuffer) DrawRects(c *opengl.Context, r, g, b, a float64, quads VertexQuads) error {
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func (f *Framebuffer) DrawRects(c *opengl.Context, quads VertexQuads) error {
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if err := f.setAsViewport(c); err != nil {
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return err
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}
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p := f.projectionMatrix()
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return shader.DrawRects(c, p, r, g, b, a, quads)
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return shader.DrawRects(c, p, quads)
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}
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@ -17,7 +17,9 @@ package shader
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import (
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"errors"
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"fmt"
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"github.com/hajimehoshi/ebiten/internal"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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"image/color"
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)
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func glMatrix(m *[4][4]float64) []float32 {
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@ -91,6 +93,7 @@ func DrawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4
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type VertexQuads interface {
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Len() int
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Vertex(i int) (x0, y0, x1, y1 float64)
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Color(i int) color.Color
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}
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func max(a, b float32) float32 {
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@ -100,7 +103,7 @@ func max(a, b float32) float32 {
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return a
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}
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func DrawRects(c *opengl.Context, projectionMatrix *[4][4]float64, r, g, b, a float64, quads VertexQuads) error {
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func DrawRects(c *opengl.Context, projectionMatrix *[4][4]float64, quads VertexQuads) error {
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if !initialized {
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if err := initialize(c); err != nil {
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return err
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@ -122,6 +125,7 @@ func DrawRects(c *opengl.Context, projectionMatrix *[4][4]float64, r, g, b, a fl
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if x0 == x1 || y0 == y1 {
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continue
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}
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r, g, b, a := internal.RGBA(quads.Color(i))
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vertices = append(vertices,
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float32(x0), float32(y0), float32(r), float32(g), float32(b), float32(a),
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float32(x1), float32(y0), float32(r), float32(g), float32(b), float32(a),
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