ui: Update comments of RunGame

This commit is contained in:
Hajime Hoshi 2019-12-22 13:21:15 +09:00
parent 807f91e6ca
commit 1566bb1cd3

4
run.go
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@ -176,10 +176,10 @@ func Run(f func(*Image) error, width, height int, scale float64, title string) e
// RunGame starts the main loop and runs the game. // RunGame starts the main loop and runs the game.
// game's Update function is called every frame. // game's Update function is called every frame.
// game's Layout function is called when necessary, and you can specify the logical screen size in the function. // game's Layout function is called when necessary, and you can specify the logical screen size by the function.
// //
// RunGame is a more flexibile form of Run due to 'Layout' function. // RunGame is a more flexibile form of Run due to 'Layout' function.
// The window is resizable if you use RunGame, while you cannot if you use Run. // You can make a resizable window if you use RunGame, while you cannot if you use Run.
// RunGame is more sophisticated way than Run and hides the notion of 'scale'. // RunGame is more sophisticated way than Run and hides the notion of 'scale'.
// //
// While Run specifies the window size, RunGame does not. // While Run specifies the window size, RunGame does not.