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https://github.com/hajimehoshi/ebiten.git
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audio: Bug fix: Callback (audioprocess) can't treat goroutines (#119)
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@ -14,10 +14,6 @@
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package internal
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import (
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"sync"
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)
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var audioEnabled = false
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const SampleRate = 44100
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@ -34,9 +30,6 @@ var MaxChannel = 32
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var channels = make([]*channel, MaxChannel)
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// NOTE: In GopherJS, sync.Mutex blocks a function and requires gopherjs:blocking comments.
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var channelsLock sync.Mutex
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func init() {
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for i, _ := range channels {
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channels[i] = &channel{
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@ -72,41 +65,42 @@ func channelAt(i int) *channel {
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}
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func Play(channel int, l []int16, r []int16) bool {
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channelsLock.Lock()
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defer channelsLock.Unlock()
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result := false
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withChannels(func() {
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if !audioEnabled {
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return
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}
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if !audioEnabled {
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return false
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}
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if len(l) != len(r) {
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panic("len(l) must equal to len(r)")
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}
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ch := channelAt(channel)
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if ch == nil {
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return false
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}
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ch.l = append(ch.l, make([]int16, ch.nextInsertionPosition-len(ch.l))...)
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ch.r = append(ch.r, make([]int16, ch.nextInsertionPosition-len(ch.r))...)
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ch.l = append(ch.l, l...)
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ch.r = append(ch.r, r...)
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return true
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if len(l) != len(r) {
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panic("len(l) must equal to len(r)")
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}
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ch := channelAt(channel)
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if ch == nil {
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return
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}
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ch.l = append(ch.l, make([]int16, ch.nextInsertionPosition-len(ch.l))...)
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ch.r = append(ch.r, make([]int16, ch.nextInsertionPosition-len(ch.r))...)
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ch.l = append(ch.l, l...)
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ch.r = append(ch.r, r...)
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result = true
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return
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})
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return result
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}
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func Queue(channel int, l []int16, r []int16) {
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channelsLock.Lock()
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defer channelsLock.Unlock()
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withChannels(func() {
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if !audioEnabled {
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return
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}
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if !audioEnabled {
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return
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}
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if len(l) != len(r) {
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panic("len(l) must equal to len(r)")
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}
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ch := channels[channel]
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ch.l = append(ch.l, l...)
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ch.r = append(ch.r, r...)
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if len(l) != len(r) {
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panic("len(l) must equal to len(r)")
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}
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ch := channels[channel]
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ch.l = append(ch.l, l...)
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ch.r = append(ch.r, r...)
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})
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}
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func Tick() {
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@ -123,48 +117,51 @@ func min(a, b int) int {
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}
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func isChannelsEmpty() bool {
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channelsLock.Lock()
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defer channelsLock.Unlock()
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if !audioEnabled {
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return true
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}
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for _, ch := range channels {
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if 0 < len(ch.l) {
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return false
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result := false
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withChannels(func() {
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if !audioEnabled {
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result = true
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return
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}
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}
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return true
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for _, ch := range channels {
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if 0 < len(ch.l) {
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return
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}
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}
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result = true
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return
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})
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return result
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}
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func loadChannelBuffer(channel int, bufferSize int) (l, r []int16) {
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channelsLock.Lock()
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defer channelsLock.Unlock()
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withChannels(func() {
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if !audioEnabled {
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return
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}
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if !audioEnabled {
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return nil, nil
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}
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ch := channels[channel]
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length := min(len(ch.l), bufferSize)
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inputL := make([]int16, length)
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inputR := make([]int16, length)
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copy(inputL, ch.l[:length])
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copy(inputR, ch.r[:length])
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ch.l = ch.l[length:]
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ch.r = ch.r[length:]
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ch.nextInsertionPosition -= min(bufferSize, ch.nextInsertionPosition)
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return inputL, inputR
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ch := channels[channel]
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length := min(len(ch.l), bufferSize)
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inputL := make([]int16, length)
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inputR := make([]int16, length)
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copy(inputL, ch.l[:length])
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copy(inputR, ch.r[:length])
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ch.l = ch.l[length:]
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ch.r = ch.r[length:]
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ch.nextInsertionPosition -= min(bufferSize, ch.nextInsertionPosition)
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l, r = inputL, inputR
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})
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return
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}
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func IsPlaying(channel int) bool {
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channelsLock.Lock()
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defer channelsLock.Unlock()
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if !audioEnabled {
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return false
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}
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return isPlaying(channel)
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result := false
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withChannels(func() {
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if !audioEnabled {
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return
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}
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result = isPlaying(channel)
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})
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return result
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}
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@ -20,35 +20,41 @@ import (
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"github.com/gopherjs/gopherjs/js"
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)
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func withChannels(f func()) {
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f()
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}
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// Keep this so as not to be destroyed by GC.
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var nodes = []js.Object{}
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var context js.Object
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var (
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nodes = []js.Object{}
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dummies = []js.Object{} // Dummy source nodes for iOS.
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context js.Object
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)
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const bufferSize = 1024
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func audioProcess(channel int) func(e js.Object) {
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return func(e js.Object) {
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go func() {
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defer func() {
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currentPosition += bufferSize
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}()
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b := e.Get("outputBuffer")
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l := b.Call("getChannelData", 0)
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r := b.Call("getChannelData", 1)
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inputL, inputR := loadChannelBuffer(channel, bufferSize)
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const max = 1 << 15
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for i := 0; i < len(inputL); i++ {
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// TODO: Use copyToChannel?
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if len(inputL) <= i {
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l.SetIndex(i, 0)
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r.SetIndex(i, 0)
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continue
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}
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l.SetIndex(i, float64(inputL[i])/max)
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r.SetIndex(i, float64(inputR[i])/max)
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}
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// Can't use 'go' here. Probably it may cause race conditions.
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defer func() {
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currentPosition += bufferSize
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}()
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b := e.Get("outputBuffer")
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l := b.Call("getChannelData", 0)
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r := b.Call("getChannelData", 1)
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inputL, inputR := loadChannelBuffer(channel, bufferSize)
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const max = 1 << 15
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for i := 0; i < bufferSize; i++ {
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// TODO: Use copyToChannel?
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if len(inputL) <= i {
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l.SetIndex(i, 0)
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r.SetIndex(i, 0)
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continue
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}
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l.SetIndex(i, float64(inputL[i])/max)
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r.SetIndex(i, float64(inputR[i])/max)
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}
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}
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}
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@ -65,13 +71,18 @@ func initialize() {
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node := context.Call("createScriptProcessor", bufferSize, 0, 2)
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node.Call("addEventListener", "audioprocess", audioProcess(i))
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nodes = append(nodes, node)
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dummy := context.Call("createBufferSource")
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dummies = append(dummies, dummy)
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}
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audioEnabled = true
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}
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func start() {
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// TODO: For iOS, node should be connected with a buffer node.
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for _, node := range nodes {
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node.Call("connect", context.Get("destination"))
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destination := context.Get("destination")
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for i, node := range nodes {
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dummy := dummies[i]
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dummy.Call("connect", node)
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node.Call("connect", destination)
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}
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}
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@ -23,9 +23,18 @@ import (
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"github.com/timshannon/go-openal/openal"
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"log"
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"runtime"
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"sync"
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"time"
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)
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var channelsMutex = sync.Mutex{}
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func withChannels(f func()) {
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channelsMutex.Lock()
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defer channelsMutex.Unlock()
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f()
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}
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func toBytesWithPadding(l, r []int16, size int) []byte {
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if len(l) != len(r) {
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panic("len(l) must equal to len(r)")
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