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internal/graphicsdriver/metal: Bug fix: Disable presentsWithTransaction on fullscreen
Closes #1745
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91395f6285
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@ -47,6 +47,7 @@ type Graphics interface {
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NewScreenFramebufferImage(width, height int) (Image, error)
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NewScreenFramebufferImage(width, height int) (Image, error)
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Initialize() error
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Initialize() error
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SetVsyncEnabled(enabled bool)
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SetVsyncEnabled(enabled bool)
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SetFullscreen(fullscreen bool)
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FramebufferYDirection() YDirection
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FramebufferYDirection() YDirection
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NeedsRestoring() bool
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NeedsRestoring() bool
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NeedsClearingScreen() bool
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NeedsClearingScreen() bool
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@ -1007,6 +1007,10 @@ func (g *Graphics) SetVsyncEnabled(enabled bool) {
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g.view.setDisplaySyncEnabled(enabled)
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g.view.setDisplaySyncEnabled(enabled)
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}
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}
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func (g *Graphics) SetFullscreen(fullscreen bool) {
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g.view.setFullscreen(fullscreen)
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}
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func (g *Graphics) FramebufferYDirection() driver.YDirection {
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func (g *Graphics) FramebufferYDirection() driver.YDirection {
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return driver.Downward
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return driver.Downward
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}
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}
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@ -77,3 +77,10 @@ func (v View) SetWantsLayer(wantsLayer bool) {
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C.View_SetWantsLayer(v.view, 0)
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C.View_SetWantsLayer(v.view, 0)
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}
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}
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}
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}
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// IsInFullScreenMode returns a boolean value indicating whether the view is in full screen mode.
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//
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// Reference: https://developer.apple.com/documentation/appkit/nsview/1483337-infullscreenmode.
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func (v View) IsInFullScreenMode() bool {
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return C.View_IsInFullScreenMode(v.view) != 0
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}
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@ -20,3 +20,4 @@ void *Window_ContentView(uintptr_t window);
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void View_SetLayer(void *view, void *layer);
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void View_SetLayer(void *view, void *layer);
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void View_SetWantsLayer(void *view, unsigned char wantsLayer);
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void View_SetWantsLayer(void *view, unsigned char wantsLayer);
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uint8_t View_IsInFullScreenMode(void *view);
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@ -28,3 +28,7 @@ void View_SetLayer(void *view, void *layer) {
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void View_SetWantsLayer(void *view, unsigned char wantsLayer) {
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void View_SetWantsLayer(void *view, unsigned char wantsLayer) {
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((NSView *)view).wantsLayer = (BOOL)wantsLayer;
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((NSView *)view).wantsLayer = (BOOL)wantsLayer;
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}
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}
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uint8_t View_IsInFullScreenMode(void *view) {
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return ((NSView *)view).isInFullScreenMode;
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}
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@ -30,6 +30,7 @@ type view struct {
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windowChanged bool
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windowChanged bool
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vsyncDisabled bool
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vsyncDisabled bool
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fullscreen bool
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device mtl.Device
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device mtl.Device
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ml ca.MetalLayer
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ml ca.MetalLayer
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@ -54,11 +55,33 @@ func (v *view) setDisplaySyncEnabled(enabled bool) {
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func (v *view) forceSetDisplaySyncEnabled(enabled bool) {
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func (v *view) forceSetDisplaySyncEnabled(enabled bool) {
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v.ml.SetDisplaySyncEnabled(enabled)
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v.ml.SetDisplaySyncEnabled(enabled)
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v.vsyncDisabled = !enabled
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// setting presentsWithTransaction true makes the FPS stable (#1196). We're not sure why...
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// setting presentsWithTransaction true makes the FPS stable (#1196). We're not sure why...
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v.ml.SetPresentsWithTransaction(enabled)
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v.updatePresentsWithTransaction()
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}
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v.vsyncDisabled = !enabled
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func (v *view) setFullscreen(fullscreen bool) {
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if v.fullscreen == fullscreen {
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return
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}
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v.fullscreen = fullscreen
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v.updatePresentsWithTransaction()
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}
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func (v *view) updatePresentsWithTransaction() {
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// Disable presentsWithTransaction on the fullscreen mode (#1745).
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pwt := !v.vsyncDisabled && !v.fullscreen
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v.ml.SetPresentsWithTransaction(pwt)
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// When presentsWithTransaction is YES and triple buffering is enabled, nextDrawing returns immediately once every two times.
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// This makes FPS doubled. To avoid this, disable the triple buffering.
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if pwt {
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v.ml.SetMaximumDrawableCount(2)
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} else {
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v.ml.SetMaximumDrawableCount(3)
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}
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}
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}
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func (v *view) colorPixelFormat() mtl.PixelFormat {
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func (v *view) colorPixelFormat() mtl.PixelFormat {
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@ -81,10 +104,6 @@ func (v *view) reset() error {
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// MTLPixelFormatBGRA10_XR_sRGB.
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// MTLPixelFormatBGRA10_XR_sRGB.
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v.ml.SetPixelFormat(mtl.PixelFormatBGRA8UNorm)
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v.ml.SetPixelFormat(mtl.PixelFormatBGRA8UNorm)
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// When presentsWithTransaction is YES and triple buffering is enabled, nextDrawing returns immediately once every two times.
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// This makes FPS doubled. To avoid this, disable the triple buffering.
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v.ml.SetMaximumDrawableCount(2)
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// The vsync state might be reset. Set the state again (#1364).
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// The vsync state might be reset. Set the state again (#1364).
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v.forceSetDisplaySyncEnabled(!v.vsyncDisabled)
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v.forceSetDisplaySyncEnabled(!v.vsyncDisabled)
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v.ml.SetFramebufferOnly(true)
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v.ml.SetFramebufferOnly(true)
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@ -327,6 +327,10 @@ func (g *Graphics) SetVsyncEnabled(enabled bool) {
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// Do nothing
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// Do nothing
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}
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}
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func (g *Graphics) SetFullscreen(fullscreen bool) {
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// Do nothing
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}
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func (g *Graphics) FramebufferYDirection() driver.YDirection {
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func (g *Graphics) FramebufferYDirection() driver.YDirection {
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return driver.Upward
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return driver.Upward
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}
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}
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@ -1180,6 +1180,8 @@ func (u *UserInterface) adjustWindowSizeBasedOnSizeLimitsInDP(width, height int)
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func (u *UserInterface) setWindowSize(width, height int, fullscreen bool) {
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func (u *UserInterface) setWindowSize(width, height int, fullscreen bool) {
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width, height = u.adjustWindowSizeBasedOnSizeLimits(width, height)
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width, height = u.adjustWindowSizeBasedOnSizeLimits(width, height)
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u.Graphics().SetFullscreen(fullscreen || u.isNativeFullscreen())
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if u.windowWidth == width && u.windowHeight == height && u.isFullscreen() == fullscreen && u.lastDeviceScaleFactor == u.deviceScaleFactor() {
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if u.windowWidth == width && u.windowHeight == height && u.isFullscreen() == fullscreen && u.lastDeviceScaleFactor == u.deviceScaleFactor() {
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return
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return
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}
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}
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