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Fixed DrawTriangles for ps5
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@ -116,7 +116,7 @@ func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader,
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}, nil
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}
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func (g *Graphics) DrawTriangles(dst graphicsdriver.ImageID, srcs [graphics.ShaderImageCount]graphicsdriver.ImageID, shader graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, fillRule graphicsdriver.FillRule) error {
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func (g *Graphics) DrawTriangles(dsts [graphics.ShaderDstImageCount]graphicsdriver.ImageID, srcs [graphics.ShaderImageCount]graphicsdriver.ImageID, shader graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, fillRule graphicsdriver.FillRule) error {
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return nil
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}
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