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ebiten: update comments
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parent
7a7d4fd91f
commit
15cc0f4280
10
run.go
10
run.go
@ -353,8 +353,13 @@ func CursorMode() CursorModeType {
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// CursorModeCaptured also works on browsers.
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// CursorModeCaptured also works on browsers.
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// When the user exits the captured mode not by SetCursorMode but by the UI (e.g., pressing ESC),
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// When the user exits the captured mode not by SetCursorMode but by the UI (e.g., pressing ESC),
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// the previous cursor mode is set automatically.
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// the previous cursor mode is set automatically.
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//
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// On browsers, setting CursorModeCaptured might be delayed especially just after escaping from a capture.
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// On browsers, setting CursorModeCaptured might be delayed especially just after escaping from a capture.
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//
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//
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// On browsers, capturing a cursor requires a user gesture, otherwise SetCursorMode does nothing but leave an error message in console.
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// This behavior varies across browser implementations.
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// Check a user interaction before calling capturing a cursor e.g. by IsMouseButtonPressed or IsKeyPressed.
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//
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// SetCursorMode does nothing on mobiles.
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// SetCursorMode does nothing on mobiles.
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//
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//
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// SetCursorMode is concurrent-safe.
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// SetCursorMode is concurrent-safe.
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@ -395,8 +400,9 @@ func IsFullscreen() bool {
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// On desktops, Ebitengine uses 'windowed' fullscreen mode, which doesn't change
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// On desktops, Ebitengine uses 'windowed' fullscreen mode, which doesn't change
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// your monitor's resolution.
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// your monitor's resolution.
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//
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//
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// On browsers, triggering fullscreen requires a user gesture otherwise SetFullscreen does nothing but leave an error message in console.
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// On browsers, triggering fullscreen requires a user gesture, otherwise SetFullscreen does nothing but leave an error message in console.
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// This behaviour varies across browser implementations, your mileage may vary.
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// This behavior varies across browser implementations.
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// Check a user interaction before triggering fullscreen e.g. by IsMouseButtonPressed or IsKeyPressed.
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//
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//
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// SetFullscreen does nothing on mobiles.
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// SetFullscreen does nothing on mobiles.
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//
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//
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