ebiten: update comments

This commit is contained in:
Hajime Hoshi 2023-07-07 01:39:19 +09:00
parent 7a7d4fd91f
commit 15cc0f4280

10
run.go
View File

@ -353,8 +353,13 @@ func CursorMode() CursorModeType {
// CursorModeCaptured also works on browsers. // CursorModeCaptured also works on browsers.
// When the user exits the captured mode not by SetCursorMode but by the UI (e.g., pressing ESC), // When the user exits the captured mode not by SetCursorMode but by the UI (e.g., pressing ESC),
// the previous cursor mode is set automatically. // the previous cursor mode is set automatically.
//
// On browsers, setting CursorModeCaptured might be delayed especially just after escaping from a capture. // On browsers, setting CursorModeCaptured might be delayed especially just after escaping from a capture.
// //
// On browsers, capturing a cursor requires a user gesture, otherwise SetCursorMode does nothing but leave an error message in console.
// This behavior varies across browser implementations.
// Check a user interaction before calling capturing a cursor e.g. by IsMouseButtonPressed or IsKeyPressed.
//
// SetCursorMode does nothing on mobiles. // SetCursorMode does nothing on mobiles.
// //
// SetCursorMode is concurrent-safe. // SetCursorMode is concurrent-safe.
@ -395,8 +400,9 @@ func IsFullscreen() bool {
// On desktops, Ebitengine uses 'windowed' fullscreen mode, which doesn't change // On desktops, Ebitengine uses 'windowed' fullscreen mode, which doesn't change
// your monitor's resolution. // your monitor's resolution.
// //
// On browsers, triggering fullscreen requires a user gesture otherwise SetFullscreen does nothing but leave an error message in console. // On browsers, triggering fullscreen requires a user gesture, otherwise SetFullscreen does nothing but leave an error message in console.
// This behaviour varies across browser implementations, your mileage may vary. // This behavior varies across browser implementations.
// Check a user interaction before triggering fullscreen e.g. by IsMouseButtonPressed or IsKeyPressed.
// //
// SetFullscreen does nothing on mobiles. // SetFullscreen does nothing on mobiles.
// //