mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
ebiten: update comments
This commit is contained in:
parent
7a7d4fd91f
commit
15cc0f4280
10
run.go
10
run.go
@ -353,8 +353,13 @@ func CursorMode() CursorModeType {
|
||||
// CursorModeCaptured also works on browsers.
|
||||
// When the user exits the captured mode not by SetCursorMode but by the UI (e.g., pressing ESC),
|
||||
// the previous cursor mode is set automatically.
|
||||
//
|
||||
// On browsers, setting CursorModeCaptured might be delayed especially just after escaping from a capture.
|
||||
//
|
||||
// On browsers, capturing a cursor requires a user gesture, otherwise SetCursorMode does nothing but leave an error message in console.
|
||||
// This behavior varies across browser implementations.
|
||||
// Check a user interaction before calling capturing a cursor e.g. by IsMouseButtonPressed or IsKeyPressed.
|
||||
//
|
||||
// SetCursorMode does nothing on mobiles.
|
||||
//
|
||||
// SetCursorMode is concurrent-safe.
|
||||
@ -395,8 +400,9 @@ func IsFullscreen() bool {
|
||||
// On desktops, Ebitengine uses 'windowed' fullscreen mode, which doesn't change
|
||||
// your monitor's resolution.
|
||||
//
|
||||
// On browsers, triggering fullscreen requires a user gesture otherwise SetFullscreen does nothing but leave an error message in console.
|
||||
// This behaviour varies across browser implementations, your mileage may vary.
|
||||
// On browsers, triggering fullscreen requires a user gesture, otherwise SetFullscreen does nothing but leave an error message in console.
|
||||
// This behavior varies across browser implementations.
|
||||
// Check a user interaction before triggering fullscreen e.g. by IsMouseButtonPressed or IsKeyPressed.
|
||||
//
|
||||
// SetFullscreen does nothing on mobiles.
|
||||
//
|
||||
|
Loading…
Reference in New Issue
Block a user