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graphics: Fix comments
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@ -279,11 +279,8 @@ func (c *replacePixelsCommand) Exec(indexOffsetInBytes int) error {
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}
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}
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f.setAsViewport()
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f.setAsViewport()
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// This is necessary on Android.
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// glFlush is necessary on Android.
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//
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// glTexSubImage2D didn't work without this hack at least on Nexus 5x and NuAns NEO [Reloaded] (#211).
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// glTexSubImage2D didn't work without this hack at least on Nexus 5x (#211).
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// This also happens when a fillCommand precedes a replacePixelsCommand.
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// TODO: Can we have a better way like optimizing commands?
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opengl.GetContext().Flush()
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opengl.GetContext().Flush()
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opengl.GetContext().BindTexture(c.dst.texture.native)
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opengl.GetContext().BindTexture(c.dst.texture.native)
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opengl.GetContext().TexSubImage2D(c.pixels, emath.NextPowerOf2Int(c.dst.width), emath.NextPowerOf2Int(c.dst.height))
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opengl.GetContext().TexSubImage2D(c.pixels, emath.NextPowerOf2Int(c.dst.width), emath.NextPowerOf2Int(c.dst.height))
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