Refactoring: Avoid using const FPS

This commit is contained in:
Hajime Hoshi 2018-07-17 00:52:50 +09:00
parent 93f8c76310
commit 1626e40822
2 changed files with 4 additions and 2 deletions

View File

@ -82,7 +82,7 @@ func (c *graphicsContext) initializeIfNeeded() error {
}
func (c *graphicsContext) Update(afterFrameUpdate func()) error {
updateCount := clock.Update(FPS)
updateCount := clock.Update(defaultTPS)
if err := c.initializeIfNeeded(); err != nil {
return err

4
run.go
View File

@ -29,10 +29,12 @@ import (
"github.com/hajimehoshi/ebiten/internal/ui"
)
const defaultTPS = 60
// FPS represents how many times game updating happens in a second (60).
//
// BUG: This actually represents TPS, not FPS.
const FPS = 60
const FPS = defaultTPS
// CurrentFPS returns the current number of frames per second of rendering.
//