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cmd/ebitenmobile: Add suspendGame/resumeGame to the ViewController
Updates #894
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@ -122,7 +122,9 @@ const objcM = `// Code generated by ebitenmobile. DO NOT EDIT.
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@implementation {{.PrefixUpper}}EbitenViewController {
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@implementation {{.PrefixUpper}}EbitenViewController {
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GLKView* glkView_;
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GLKView* glkView_;
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bool error_;
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bool started_;
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bool active_;
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bool error_;
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}
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}
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- (GLKView*)glkView {
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- (GLKView*)glkView {
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@ -136,6 +138,13 @@ const objcM = `// Code generated by ebitenmobile. DO NOT EDIT.
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- (void)viewDidLoad {
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- (void)viewDidLoad {
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[super viewDidLoad];
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[super viewDidLoad];
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if (!started_) {
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@synchronized(self) {
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active_ = true;
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}
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started_ = true;
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}
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self.glkView.delegate = (id<GLKViewDelegate>)(self);
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self.glkView.delegate = (id<GLKViewDelegate>)(self);
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[self.view addSubview: self.glkView];
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[self.view addSubview: self.glkView];
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@ -174,6 +183,13 @@ const objcM = `// Code generated by ebitenmobile. DO NOT EDIT.
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if (error_) {
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if (error_) {
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return;
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return;
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}
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}
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@synchronized(self) {
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if (!active_) {
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return;
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}
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}
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NSError* err = nil;
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NSError* err = nil;
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EbitenmobileviewUpdate(&err);
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EbitenmobileviewUpdate(&err);
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if (err != nil) {
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if (err != nil) {
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@ -214,6 +230,24 @@ const objcM = `// Code generated by ebitenmobile. DO NOT EDIT.
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[self updateTouches:touches];
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[self updateTouches:touches];
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}
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}
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- (void)suspendGame
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{
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NSAssert(started_, @"suspendGame msut not be called before viewDidLoad is called");
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@synchronized(self) {
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active_ = false;
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}
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}
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- (void)resumeGame
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{
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NSAssert(started_, @"resumeGame msut not be called before viewDidLoad is called");
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@synchronized(self) {
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active_ = true;
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}
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}
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@end
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@end
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`
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`
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File diff suppressed because one or more lines are too long
@ -214,7 +214,21 @@ const objcH = `// Code generated by ebitenmobile. DO NOT EDIT.
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#import <UIKit/UIKit.h>
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#import <UIKit/UIKit.h>
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@interface {{.PrefixUpper}}EbitenViewController : UIViewController
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@interface {{.PrefixUpper}}EbitenViewController : UIViewController
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// onErrorOnGameUpdate is called on the main thread when an error happens when updating a game.
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// You can define your own error handler, e.g., using Crashlytics, by overwriting this method.
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- (void)onErrorOnGameUpdate:(NSError*)err;
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- (void)onErrorOnGameUpdate:(NSError*)err;
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// suspendGame suspends the game.
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// It is recommended to call this when the application is being suspended e.g.,
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// UIApplicationDelegate's applicationWillResignActive is called.
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- (void)suspendGame;
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// resumeGame resumes the game.
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// It is recommended to call this when the application is being resumed e.g.,
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// UIApplicationDelegate's applicationDidBecomeActive is called.
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- (void)resumeGame;
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@end
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@end
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`
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`
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