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internal/ui: fix a wrong comment
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@ -369,7 +369,7 @@ func (u *UserInterface) needsUpdate() bool {
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}
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func (u *UserInterface) loopGame() error {
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// Initialize the screen size first (#3033).
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// Initialize the screen size first (#3034).
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// If ebiten.SetRunnableOnUnfocused(false) and the canvas is not focused,
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// suspended() returns true and the update routine cannot start.
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u.updateScreenSize()
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