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opengl: Unexport (*Image).Framebuffer
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293857d3a3
commit
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@ -38,7 +38,7 @@ func checkSize(width, height int) {
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type Image struct {
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textureNative textureNative
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Framebuffer *framebuffer
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framebuffer *framebuffer
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width int
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height int
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}
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@ -68,7 +68,7 @@ func NewScreenFramebufferImage(width, height int) *Image {
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// The (default) framebuffer size can't be converted to a power of 2.
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// On browsers, c.width and c.height are used as viewport size and
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// Edge can't treat a bigger viewport than the drawing area (#71).
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i.Framebuffer = newScreenFramebuffer(width, height)
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i.framebuffer = newScreenFramebuffer(width, height)
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return i
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}
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@ -77,8 +77,8 @@ func (i *Image) IsInvalidated() bool {
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}
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func (i *Image) Delete() {
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if i.Framebuffer != nil {
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i.Framebuffer.delete()
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if i.framebuffer != nil {
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i.framebuffer.delete()
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}
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if i.textureNative != *new(textureNative) {
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theContext.deleteTexture(i.textureNative)
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@ -89,7 +89,7 @@ func (i *Image) SetViewport() error {
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if err := i.ensureFramebuffer(); err != nil {
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return err
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}
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theContext.setViewport(i.Framebuffer)
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theContext.setViewport(i.framebuffer)
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return nil
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}
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@ -97,7 +97,7 @@ func (i *Image) Pixels() ([]byte, error) {
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if err := i.ensureFramebuffer(); err != nil {
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return nil, err
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}
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p, err := theContext.framebufferPixels(i.Framebuffer, i.width, i.height)
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p, err := theContext.framebufferPixels(i.framebuffer, i.width, i.height)
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if err != nil {
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return nil, err
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}
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@ -105,14 +105,14 @@ func (i *Image) Pixels() ([]byte, error) {
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}
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func (i *Image) ProjectionMatrix() []float32 {
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if i.Framebuffer == nil {
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if i.framebuffer == nil {
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panic("not reached")
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}
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return i.Framebuffer.projectionMatrix()
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return i.framebuffer.projectionMatrix()
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}
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func (i *Image) ensureFramebuffer() error {
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if i.Framebuffer != nil {
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if i.framebuffer != nil {
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return nil
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}
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w, h := i.width, i.height
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@ -120,7 +120,7 @@ func (i *Image) ensureFramebuffer() error {
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if err != nil {
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return err
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}
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i.Framebuffer = f
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i.framebuffer = f
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return nil
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}
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