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https://github.com/hajimehoshi/ebiten.git
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ui: Introduce DefaultTPS and deprecate FPS
This commit is contained in:
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3a8ca5ad73
commit
16c6ab4d07
@ -51,7 +51,7 @@ func init() {
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}
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}
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func (r *recorder) delay() int {
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func (r *recorder) delay() int {
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delay := 100 * r.skips / ebiten.FPS
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delay := 100 * r.skips / ebiten.TPS()
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if delay < 2 {
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if delay < 2 {
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return 2
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return 2
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}
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}
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@ -39,7 +39,7 @@ var (
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func update(screen *ebiten.Image) error {
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func update(screen *ebiten.Image) error {
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count++
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count++
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count %= ebiten.FPS * 10
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count %= ebiten.TPS() * 10
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diff := float64(count) * 0.2
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diff := float64(count) * 0.2
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switch {
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switch {
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case 480 < count:
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case 480 < count:
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@ -66,7 +66,7 @@ func (s *GamepadScene) Update(state *GameState) error {
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if state.Input.gamepadConfig.Scan(gamepadID, b) {
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if state.Input.gamepadConfig.Scan(gamepadID, b) {
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s.currentIndex++
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s.currentIndex++
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if s.currentIndex == len(virtualGamepadButtons) {
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if s.currentIndex == len(virtualGamepadButtons) {
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s.countAfterSetting = ebiten.FPS
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s.countAfterSetting = ebiten.TPS()
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}
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}
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}
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}
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return nil
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return nil
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@ -242,7 +242,7 @@ func (s *GameScene) Update(state *GameState) error {
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return nil
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return nil
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}
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}
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const maxLandingCount = ebiten.FPS
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maxLandingCount := ebiten.TPS()
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if s.currentPiece == nil {
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if s.currentPiece == nil {
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s.initCurrentPiece(s.choosePiece())
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s.initCurrentPiece(s.choosePiece())
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}
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}
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@ -38,7 +38,7 @@ func init() {
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}
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}
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func update(screen *ebiten.Image) error {
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func update(screen *ebiten.Image) error {
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space.Step(1.0 / ebiten.FPS)
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space.Step(1.0 / float64(ebiten.TPS()))
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if ebiten.IsDrawingSkipped() {
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if ebiten.IsDrawingSkipped() {
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return nil
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return nil
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@ -117,7 +117,7 @@ func init() {
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func update(screen *ebiten.Image) error {
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func update(screen *ebiten.Image) error {
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// Change the text color for each second.
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// Change the text color for each second.
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if counter%ebiten.FPS == 0 {
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if counter%ebiten.TPS() == 0 {
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kanjiText = []rune{}
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kanjiText = []rune{}
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for j := 0; j < 4; j++ {
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for j := 0; j < 4; j++ {
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for i := 0; i < 8; i++ {
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for i := 0; i < 8; i++ {
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@ -66,7 +66,8 @@ func paint(canvas *ebiten.Image, x, y int) {
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op.GeoM.Translate(float64(x), float64(y))
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op.GeoM.Translate(float64(x), float64(y))
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// Scale the color and rotate the hue so that colors vary on each frame.
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// Scale the color and rotate the hue so that colors vary on each frame.
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op.ColorM.Scale(1.0, 0.50, 0.125, 1.0)
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op.ColorM.Scale(1.0, 0.50, 0.125, 1.0)
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theta := 2.0 * math.Pi * float64(count%ebiten.FPS) / ebiten.FPS
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tps := ebiten.TPS()
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theta := 2.0 * math.Pi * float64(count%tps) / float64(tps)
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op.ColorM.RotateHue(theta)
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op.ColorM.RotateHue(theta)
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canvas.DrawImage(brushImage, op)
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canvas.DrawImage(brushImage, op)
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}
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}
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@ -118,10 +118,8 @@ func playNote(scoreIndex int) rune {
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panic("note out of range")
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panic("note out of range")
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}
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}
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const (
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const vol = 1.0 / 16.0
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vol = 1.0 / 16.0
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size := 30 * sampleRate / ebiten.TPS()
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size = 30 * sampleRate / ebiten.FPS
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)
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l := make([]int16, size)
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l := make([]int16, size)
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r := make([]int16, size)
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r := make([]int16, size)
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square(l, vol, freq, 0.25)
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square(l, vol, freq, 0.25)
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11
run.go
11
run.go
@ -29,12 +29,11 @@ import (
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"github.com/hajimehoshi/ebiten/internal/ui"
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"github.com/hajimehoshi/ebiten/internal/ui"
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)
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)
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const defaultTPS = 60
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// TPS represents a default ticks per second, that represents how many times game updating happens in a second.
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const DefaultTPS = 60
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// FPS represents how many times game updating happens in a second (60).
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// FPS is deprecated as of 1.8.0-alpha: Use DefaultTPS instead.
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//
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const FPS = DefaultTPS
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// BUG: This actually represents TPS, not FPS.
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const FPS = defaultTPS
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// CurrentFPS returns the current number of frames per second of rendering.
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// CurrentFPS returns the current number of frames per second of rendering.
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//
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//
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@ -53,7 +52,7 @@ var (
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)
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)
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func init() {
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func init() {
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atomic.StoreInt32(¤tTPS, defaultTPS)
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atomic.StoreInt32(¤tTPS, DefaultTPS)
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}
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}
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func setDrawingSkipped(skipped bool) {
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func setDrawingSkipped(skipped bool) {
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