Revert "internal/restorable: remove alwaysReadPixelsFromGPU"

This reverts commit f3206721a3.

Updates #3083
This commit is contained in:
Hajime Hoshi 2024-09-06 15:28:56 +09:00
parent 81d35df33b
commit 16d2052836
2 changed files with 104 additions and 6 deletions

View File

@ -187,6 +187,30 @@ func clearImage(i *graphicscommand.Image, region image.Rectangle) {
// makeStale makes the image stale. // makeStale makes the image stale.
func (i *Image) makeStale(rect image.Rectangle) { func (i *Image) makeStale(rect image.Rectangle) {
i.stale = true i.stale = true
// If ReadPixels always reads pixels from GPU, staleRegions are never used.
if alwaysReadPixelsFromGPU() {
return
}
var addedRegions []image.Rectangle
if !rect.Empty() {
appendRegionRemovingDuplicates(&addedRegions, rect)
}
for _, rect := range addedRegions {
appendRegionRemovingDuplicates(&i.staleRegions, rect)
}
// Clear pixels to save memory.
for _, r := range addedRegions {
i.basePixels.Clear(r)
}
// Don't have to call makeStale recursively here.
// Restoring is done after topological sorting is done.
// If an image depends on another stale image, this means that
// the former image can be restored from the latest state of the latter image.
} }
// ClearPixels clears the specified region by WritePixels. // ClearPixels clears the specified region by WritePixels.
@ -255,15 +279,35 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice
i.image.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.shader, uniforms, fillRule) i.image.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.shader, uniforms, fillRule)
} }
func (i *Image) readPixelsFromGPUIfNeeded(graphicsDriver graphicsdriver.Graphics) error {
if i.stale {
if err := i.readPixelsFromGPU(graphicsDriver); err != nil {
return err
}
}
return nil
}
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error { func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
if err := i.image.ReadPixels(graphicsDriver, []graphicsdriver.PixelsArgs{ if alwaysReadPixelsFromGPU() {
{ if err := i.image.ReadPixels(graphicsDriver, []graphicsdriver.PixelsArgs{
Pixels: pixels, {
Region: region, Pixels: pixels,
}, Region: region,
}); err != nil { },
}); err != nil {
return err
}
return nil
}
if err := i.readPixelsFromGPUIfNeeded(graphicsDriver); err != nil {
return err return err
} }
if got, want := len(pixels), 4*region.Dx()*region.Dy(); got != want {
return fmt.Errorf("restorable: len(pixels) must be %d but %d at ReadPixels", want, got)
}
i.basePixels.ReadPixels(pixels, region, i.width, i.height)
return nil return nil
} }
@ -289,6 +333,56 @@ func (i *Image) makeStaleIfDependingOnShader(shader *Shader) {
} }
} }
// readPixelsFromGPU reads the pixels from GPU and resolves the image's 'stale' state.
func (i *Image) readPixelsFromGPU(graphicsDriver graphicsdriver.Graphics) error {
var rs []image.Rectangle
if i.stale {
rs = i.staleRegions
} else {
defer func() {
i.regionsCache = i.regionsCache[:0]
}()
rs = i.regionsCache
}
args := make([]graphicsdriver.PixelsArgs, 0, len(rs))
for _, r := range rs {
if r.Empty() {
continue
}
if i.pixelsCache == nil {
i.pixelsCache = map[image.Rectangle][]byte{}
}
pix, ok := i.pixelsCache[r]
if !ok {
pix = make([]byte, 4*r.Dx()*r.Dy())
i.pixelsCache[r] = pix
}
args = append(args, graphicsdriver.PixelsArgs{
Pixels: pix,
Region: r,
})
}
if err := i.image.ReadPixels(graphicsDriver, args); err != nil {
return err
}
for _, a := range args {
bs := graphics.NewManagedBytes(len(a.Pixels), func(bs []byte) {
copy(bs, a.Pixels)
})
i.basePixels.AddOrReplace(bs, a.Region)
}
i.stale = false
i.staleRegions = i.staleRegions[:0]
return nil
}
// dependsOn reports whether the image depends on target. // dependsOn reports whether the image depends on target.
func (i *Image) dependsOn(target *Image) bool { func (i *Image) dependsOn(target *Image) bool {
return false return false

View File

@ -20,6 +20,10 @@ import (
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
) )
func alwaysReadPixelsFromGPU() bool {
return true
}
// images is a set of Image objects. // images is a set of Image objects.
type images struct { type images struct {
images map[*Image]struct{} images map[*Image]struct{}