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Revert "internal/restorable: remove alwaysReadPixelsFromGPU"
This reverts commit f3206721a3
.
Updates #3083
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81d35df33b
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16d2052836
@ -187,6 +187,30 @@ func clearImage(i *graphicscommand.Image, region image.Rectangle) {
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// makeStale makes the image stale.
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func (i *Image) makeStale(rect image.Rectangle) {
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i.stale = true
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// If ReadPixels always reads pixels from GPU, staleRegions are never used.
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if alwaysReadPixelsFromGPU() {
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return
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}
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var addedRegions []image.Rectangle
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if !rect.Empty() {
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appendRegionRemovingDuplicates(&addedRegions, rect)
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}
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for _, rect := range addedRegions {
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appendRegionRemovingDuplicates(&i.staleRegions, rect)
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}
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// Clear pixels to save memory.
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for _, r := range addedRegions {
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i.basePixels.Clear(r)
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}
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// Don't have to call makeStale recursively here.
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// Restoring is done after topological sorting is done.
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// If an image depends on another stale image, this means that
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// the former image can be restored from the latest state of the latter image.
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}
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// ClearPixels clears the specified region by WritePixels.
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@ -255,7 +279,17 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice
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i.image.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.shader, uniforms, fillRule)
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}
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func (i *Image) readPixelsFromGPUIfNeeded(graphicsDriver graphicsdriver.Graphics) error {
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if i.stale {
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if err := i.readPixelsFromGPU(graphicsDriver); err != nil {
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return err
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}
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}
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return nil
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}
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func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
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if alwaysReadPixelsFromGPU() {
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if err := i.image.ReadPixels(graphicsDriver, []graphicsdriver.PixelsArgs{
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{
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Pixels: pixels,
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@ -267,6 +301,16 @@ func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte
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return nil
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}
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if err := i.readPixelsFromGPUIfNeeded(graphicsDriver); err != nil {
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return err
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}
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if got, want := len(pixels), 4*region.Dx()*region.Dy(); got != want {
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return fmt.Errorf("restorable: len(pixels) must be %d but %d at ReadPixels", want, got)
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}
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i.basePixels.ReadPixels(pixels, region, i.width, i.height)
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return nil
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}
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// makeStaleIfDependingOn makes the image stale if the image depends on target.
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func (i *Image) makeStaleIfDependingOn(target *Image) {
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if i.stale {
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@ -289,6 +333,56 @@ func (i *Image) makeStaleIfDependingOnShader(shader *Shader) {
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}
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}
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// readPixelsFromGPU reads the pixels from GPU and resolves the image's 'stale' state.
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func (i *Image) readPixelsFromGPU(graphicsDriver graphicsdriver.Graphics) error {
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var rs []image.Rectangle
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if i.stale {
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rs = i.staleRegions
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} else {
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defer func() {
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i.regionsCache = i.regionsCache[:0]
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}()
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rs = i.regionsCache
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}
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args := make([]graphicsdriver.PixelsArgs, 0, len(rs))
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for _, r := range rs {
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if r.Empty() {
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continue
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}
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if i.pixelsCache == nil {
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i.pixelsCache = map[image.Rectangle][]byte{}
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}
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pix, ok := i.pixelsCache[r]
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if !ok {
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pix = make([]byte, 4*r.Dx()*r.Dy())
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i.pixelsCache[r] = pix
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}
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args = append(args, graphicsdriver.PixelsArgs{
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Pixels: pix,
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Region: r,
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})
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}
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if err := i.image.ReadPixels(graphicsDriver, args); err != nil {
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return err
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}
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for _, a := range args {
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bs := graphics.NewManagedBytes(len(a.Pixels), func(bs []byte) {
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copy(bs, a.Pixels)
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})
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i.basePixels.AddOrReplace(bs, a.Region)
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}
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i.stale = false
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i.staleRegions = i.staleRegions[:0]
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return nil
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}
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// dependsOn reports whether the image depends on target.
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func (i *Image) dependsOn(target *Image) bool {
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return false
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@ -20,6 +20,10 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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)
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func alwaysReadPixelsFromGPU() bool {
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return true
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}
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// images is a set of Image objects.
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type images struct {
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images map[*Image]struct{}
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