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internal/ui: fix a potential out-of-range error
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@ -51,11 +51,19 @@ var codeToMouseButton = map[int]MouseButton{
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}
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}
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func (u *userInterfaceImpl) keyDown(code js.Value) {
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func (u *userInterfaceImpl) keyDown(code js.Value) {
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u.inputState.KeyPressed[jsKeyToID(code)] = true
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id := jsKeyToID(code)
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if id < 0 {
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return
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}
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u.inputState.KeyPressed[id] = true
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}
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}
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func (u *userInterfaceImpl) keyUp(code js.Value) {
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func (u *userInterfaceImpl) keyUp(code js.Value) {
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u.inputState.KeyPressed[jsKeyToID(code)] = false
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id := jsKeyToID(code)
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if id < 0 {
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return
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}
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u.inputState.KeyPressed[id] = false
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}
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}
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func (u *userInterfaceImpl) mouseDown(code int) {
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func (u *userInterfaceImpl) mouseDown(code int) {
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