mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
audio/internal/readerdriver: Do mixing on Ebiten side
Creating a new AudioQueue is more expensive than expected, and this caused a little blocking the game when playing a lot of SEs. Closes #1702 Updates #1680
This commit is contained in:
parent
4573883b03
commit
17869143c0
@ -25,8 +25,6 @@ import "C"
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import (
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"fmt"
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"io"
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"runtime"
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"sync"
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"time"
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"unsafe"
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@ -36,56 +34,20 @@ func IsAvailable() bool {
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return true
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}
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type audioQueuePoolItem struct {
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queue C.AudioQueueRef
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bufs []C.AudioQueueBufferRef
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}
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const (
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float32SizeInBytes = 4
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)
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const audioQueuePoolMaxItemNum = 32 // 32 is an arbitrary number.
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type audioQueuePool struct {
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c *context
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unused []audioQueuePoolItem
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used []audioQueuePoolItem
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m sync.Mutex
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}
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func (a *audioQueuePool) Prepare(context *context) error {
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a.c = context
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for i := 0; i < audioQueuePoolMaxItemNum; i++ {
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if _, _, err := a.Get(); err != nil {
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return err
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}
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}
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a.unused = a.used
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a.used = a.used[:0]
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return nil
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}
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func (a *audioQueuePool) Get() (C.AudioQueueRef, []C.AudioQueueBufferRef, error) {
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a.m.Lock()
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defer a.m.Unlock()
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if len(a.unused) > 0 {
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q := a.unused[0]
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a.unused = a.unused[1:]
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a.used = append(a.used, q)
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return q.queue, q.bufs, nil
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}
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flags := C.kAudioFormatFlagIsPacked
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if a.c.bitDepthInBytes != 1 {
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flags |= C.kAudioFormatFlagIsSignedInteger
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}
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func newAudioQueue(sampleRate, channelNum, bitDepthInBytes int) (C.AudioQueueRef, []C.AudioQueueBufferRef, error) {
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desc := C.AudioStreamBasicDescription{
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mSampleRate: C.double(a.c.sampleRate),
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mSampleRate: C.double(sampleRate),
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mFormatID: C.kAudioFormatLinearPCM,
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mFormatFlags: C.UInt32(flags),
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mBytesPerPacket: C.UInt32(a.c.channelNum * a.c.bitDepthInBytes),
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mFormatFlags: C.kAudioFormatFlagIsFloat,
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mBytesPerPacket: C.UInt32(channelNum * float32SizeInBytes),
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mFramesPerPacket: 1,
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mBytesPerFrame: C.UInt32(a.c.channelNum * a.c.bitDepthInBytes),
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mChannelsPerFrame: C.UInt32(a.c.channelNum),
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mBitsPerChannel: C.UInt32(8 * a.c.bitDepthInBytes),
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mBytesPerFrame: C.UInt32(channelNum * float32SizeInBytes),
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mChannelsPerFrame: C.UInt32(channelNum),
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mBitsPerChannel: C.UInt32(8 * float32SizeInBytes),
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}
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var audioQueue C.AudioQueueRef
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@ -100,65 +62,37 @@ func (a *audioQueuePool) Get() (C.AudioQueueRef, []C.AudioQueueBufferRef, error)
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return nil, nil, fmt.Errorf("readerdriver: AudioQueueNewFormat with StreamFormat failed: %d", osstatus)
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}
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size := a.c.oneBufferSize()
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bufs := make([]C.AudioQueueBufferRef, 0, 2)
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bufs := make([]C.AudioQueueBufferRef, 0, 4)
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for len(bufs) < cap(bufs) {
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var buf C.AudioQueueBufferRef
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if osstatus := C.AudioQueueAllocateBuffer(audioQueue, C.UInt32(size), &buf); osstatus != C.noErr {
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if osstatus := C.AudioQueueAllocateBuffer(audioQueue, bufferSizeInBytes, &buf); osstatus != C.noErr {
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return nil, nil, fmt.Errorf("readerdriver: AudioQueueAllocateBuffer failed: %d", osstatus)
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}
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buf.mAudioDataByteSize = C.UInt32(size)
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buf.mAudioDataByteSize = bufferSizeInBytes
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bufs = append(bufs, buf)
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}
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a.used = append(a.used, audioQueuePoolItem{
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queue: audioQueue,
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bufs: bufs,
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})
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return audioQueue, bufs, nil
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}
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func (a *audioQueuePool) Put(audioQueue C.AudioQueueRef) error {
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a.m.Lock()
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defer a.m.Unlock()
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for i, q := range a.used {
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if q.queue != audioQueue {
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continue
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}
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a.used = append(a.used[:i], a.used[i+1:]...)
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if len(a.unused)+len(a.used) < audioQueuePoolMaxItemNum {
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a.unused = append(a.unused, q)
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break
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}
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// As the pool is too big, remove the AudioQueue.
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for _, b := range q.bufs {
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if osstatus := C.AudioQueueFreeBuffer(q.queue, b); osstatus != C.noErr {
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return fmt.Errorf("readerdriver: AudioQueueFreeBuffer failed: %d", osstatus)
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}
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}
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if osstatus := C.AudioQueueDispose(q.queue, C.true); osstatus != C.noErr {
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return fmt.Errorf("readerdriver: AudioQueueDispose failed: %d", osstatus)
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}
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break
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}
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return nil
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}
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type context struct {
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sampleRate int
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channelNum int
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bitDepthInBytes int
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audioQueuePool audioQueuePool
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audioQueue C.AudioQueueRef
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unqueuedBuffers []C.AudioQueueBufferRef
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cond *sync.Cond
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players *players
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}
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// TOOD: Convert the error code correctly.
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// See https://stackoverflow.com/questions/2196869/how-do-you-convert-an-iphone-osstatus-code-to-something-useful
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var theContext *context
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func NewContext(sampleRate, channelNum, bitDepthInBytes int) (Context, chan struct{}, error) {
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ready := make(chan struct{})
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close(ready)
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@ -167,564 +101,101 @@ func NewContext(sampleRate, channelNum, bitDepthInBytes int) (Context, chan stru
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sampleRate: sampleRate,
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channelNum: channelNum,
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bitDepthInBytes: bitDepthInBytes,
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cond: sync.NewCond(&sync.Mutex{}),
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players: newPlayers(),
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}
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if err := c.audioQueuePool.Prepare(c); err != nil {
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theContext = c
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q, bs, err := newAudioQueue(sampleRate, channelNum, bitDepthInBytes)
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if err != nil {
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return nil, nil, err
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}
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c.audioQueue = q
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c.unqueuedBuffers = bs
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C.ebiten_readerdriver_setNotificationHandler()
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if osstatus := C.AudioQueueStart(c.audioQueue, nil); osstatus != C.noErr {
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return nil, nil, fmt.Errorf("readerdriver: AudioQueueStart failed: %d", osstatus)
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}
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go c.loop()
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return c, ready, nil
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}
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func (c *context) wait() {
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c.cond.L.Lock()
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defer c.cond.L.Unlock()
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for len(c.unqueuedBuffers) == 0 {
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c.cond.Wait()
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}
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}
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func (c *context) loop() {
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buf32 := make([]float32, bufferSizeInBytes/4)
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for {
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c.wait()
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c.appendBuffer(buf32)
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}
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}
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func (c *context) appendBuffer(buf32 []float32) {
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c.cond.L.Lock()
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defer c.cond.L.Unlock()
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buf := c.unqueuedBuffers[0]
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c.unqueuedBuffers = c.unqueuedBuffers[1:]
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for i := range buf32 {
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buf32[i] = 0
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}
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c.players.read(buf32)
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for i, f := range buf32 {
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*(*float32)(unsafe.Pointer(uintptr(buf.mAudioData) + uintptr(i)*float32SizeInBytes)) = f
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}
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if osstatus := C.AudioQueueEnqueueBuffer(c.audioQueue, buf, 0, nil); osstatus != C.noErr {
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// TODO: Treat the error correctly
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panic(fmt.Errorf("readerdriver: AudioQueueEnqueueBuffer failed: %d", osstatus))
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}
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}
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func (c *context) Suspend() error {
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return thePlayers.suspend()
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if osstatus := C.AudioQueuePause(c.audioQueue); osstatus != C.noErr {
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return fmt.Errorf("readerdriver: AudioQueuePause failed: %d", osstatus)
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}
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return nil
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}
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func (c *context) Resume() error {
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return thePlayers.resume()
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}
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type player struct {
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p *playerImpl
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}
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type playerImpl struct {
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context *context
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src io.Reader
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id int
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audioQueue C.AudioQueueRef
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buf []byte
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unqueuedBufs []C.AudioQueueBufferRef
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state playerState
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err error
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eof bool
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volume float64
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m sync.Mutex
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}
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type players struct {
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players map[C.AudioQueueRef]*playerImpl
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toResume map[*playerImpl]struct{}
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cond *sync.Cond
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}
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func (p *players) add(player *playerImpl, audioQueue C.AudioQueueRef) {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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if p.players == nil {
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p.players = map[C.AudioQueueRef]*playerImpl{}
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}
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runLoop := len(p.players) == 0
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p.players[audioQueue] = player
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if runLoop {
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// Use the only one loop for multiple players (#1662).
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go p.loop()
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}
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}
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func (p *players) get(audioQueue C.AudioQueueRef) *playerImpl {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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return p.players[audioQueue]
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}
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func (p *players) remove(audioQueue C.AudioQueueRef) {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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pl, ok := p.players[audioQueue]
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if !ok {
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return
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}
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delete(p.players, audioQueue)
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delete(p.toResume, pl)
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p.cond.Signal()
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}
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func (p *players) shouldWait() bool {
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if len(p.players) == 0 {
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return false
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}
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for _, pl := range p.players {
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if pl.canReadSourceToBuffer() {
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return false
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try:
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if osstatus := C.AudioQueueStart(c.audioQueue, nil); osstatus != C.noErr {
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const AVAudioSessionErrorCodeSiriIsRecording = 0x73697269 // 'siri'
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if osstatus == AVAudioSessionErrorCodeSiriIsRecording {
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time.Sleep(10 * time.Millisecond)
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goto try
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}
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return fmt.Errorf("readerdriver: AudioQueueStart failed: %d", osstatus)
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}
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return true
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}
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func (p *players) wait() bool {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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for p.shouldWait() {
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p.cond.Wait()
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}
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return len(p.players) > 0
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}
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func (p *players) loop() {
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var players []*playerImpl
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for {
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if !p.wait() {
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return
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}
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p.cond.L.Lock()
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players = players[:0]
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for _, pl := range p.players {
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players = append(players, pl)
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}
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p.cond.L.Unlock()
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for _, pl := range players {
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pl.readSourceToBuffer()
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}
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}
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}
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func (p *players) suspend() error {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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for _, pl := range p.players {
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if !pl.IsPlaying() {
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continue
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}
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// TODO: Is this OK to Pause instead of Close?
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// Oboe (Android) closes players when suspending to avoid hogging audio resources which other apps could use.
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pl.Pause()
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if err := pl.Err(); err != nil {
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return err
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}
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if p.toResume == nil {
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p.toResume = map[*playerImpl]struct{}{}
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}
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p.toResume[pl] = struct{}{}
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}
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return nil
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}
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func (p *players) resume() error {
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// playerImpl's Play can touch p. Avoid the deadlock.
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p.cond.L.Lock()
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players := map[*playerImpl]struct{}{}
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for pl := range p.toResume {
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players[pl] = struct{}{}
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delete(p.toResume, pl)
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}
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p.cond.L.Unlock()
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for pl := range players {
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pl.Play()
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if err := pl.Err(); err != nil {
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return err
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}
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}
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return nil
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}
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var thePlayers = &players{
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cond: sync.NewCond(&sync.Mutex{}),
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}
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func (c *context) NewPlayer(src io.Reader) Player {
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p := &player{
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p: &playerImpl{
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context: c,
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src: src,
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volume: 1,
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},
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}
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runtime.SetFinalizer(p, (*player).Close)
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return p
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}
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func (p *player) Err() error {
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return p.p.Err()
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}
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func (p *playerImpl) Err() error {
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p.m.Lock()
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defer p.m.Unlock()
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return p.err
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}
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func (p *player) Play() {
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p.p.Play()
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}
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func (p *playerImpl) Play() {
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// Call Play asynchronously since AudioQueuePrime and AudioQueuePlay might take long.
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ch := make(chan struct{})
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go func() {
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p.m.Lock()
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defer p.m.Unlock()
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close(ch)
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p.playImpl()
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}()
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// Wait until the mutex is locked in the above goroutine.
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<-ch
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}
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func (p *playerImpl) playImpl() {
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if p.err != nil {
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return
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}
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if p.state != playerPaused {
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return
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}
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if p.audioQueue == nil {
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audioQueue, audioQueueBuffers, err := p.context.audioQueuePool.Get()
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if err != nil {
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p.setErrorImpl(err)
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return
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}
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p.audioQueue = audioQueue
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p.unqueuedBufs = audioQueueBuffers
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C.AudioQueueSetParameter(p.audioQueue, C.kAudioQueueParam_Volume, C.AudioQueueParameterValue(p.volume))
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p.m.Unlock()
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thePlayers.add(p, p.audioQueue)
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p.m.Lock()
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}
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buf := make([]byte, p.context.maxBufferSize())
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for len(p.buf) < p.context.maxBufferSize() {
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n, err := p.src.Read(buf)
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if err != nil && err != io.EOF {
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p.setErrorImpl(err)
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return
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}
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p.buf = append(p.buf, buf[:n]...)
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if err == io.EOF {
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p.eof = true
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break
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}
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}
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bufs := make([]C.AudioQueueBufferRef, len(p.unqueuedBufs))
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copy(bufs, p.unqueuedBufs)
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var unenqueued []C.AudioQueueBufferRef
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for _, buf := range bufs {
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queued, err := p.appendBufferImpl(buf)
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if err != nil {
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p.setErrorImpl(err)
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return
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}
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if !queued {
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unenqueued = append(unenqueued, buf)
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}
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}
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p.unqueuedBufs = unenqueued
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if len(p.unqueuedBufs) == 2 && p.eof {
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p.state = playerPaused
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return
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}
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for {
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if osstatus := C.AudioQueuePrime(p.audioQueue, 0, nil); osstatus != C.noErr {
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// AudioQueuePrime might fail just after recovering from Siri.
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if osstatus == C.AVAudioSessionErrorCodeSiriIsRecording {
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time.Sleep(10 * time.Millisecond)
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continue
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}
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p.setErrorImpl(fmt.Errorf("readerdriver: AudioQueuePrime failed: %d", osstatus))
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return
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}
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break
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}
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if osstatus := C.AudioQueueStart(p.audioQueue, nil); osstatus != C.noErr {
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p.setErrorImpl(fmt.Errorf("readerdriver: AudioQueueStart failed: %d", osstatus))
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return
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}
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p.state = playerPlay
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}
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func (p *player) Pause() {
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p.p.Pause()
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}
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func (p *playerImpl) Pause() {
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p.m.Lock()
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defer p.m.Unlock()
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if p.err != nil {
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return
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}
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if p.state != playerPlay {
|
||||
return
|
||||
}
|
||||
if p.audioQueue == nil {
|
||||
return
|
||||
}
|
||||
|
||||
if osstatus := C.AudioQueuePause(p.audioQueue); osstatus != C.noErr && p.err == nil {
|
||||
p.setErrorImpl(fmt.Errorf("readerdriver: AudioQueuePause failed: %d", osstatus))
|
||||
return
|
||||
}
|
||||
p.state = playerPaused
|
||||
}
|
||||
|
||||
func (p *player) Reset() {
|
||||
p.p.Reset()
|
||||
}
|
||||
|
||||
func (p *playerImpl) Reset() {
|
||||
p.m.Lock()
|
||||
defer p.m.Unlock()
|
||||
p.resetImpl()
|
||||
}
|
||||
|
||||
func (p *playerImpl) resetImpl() {
|
||||
if p.err != nil {
|
||||
return
|
||||
}
|
||||
if p.state == playerClosed {
|
||||
return
|
||||
}
|
||||
if p.audioQueue == nil {
|
||||
return
|
||||
}
|
||||
|
||||
// AudioQueueReset is not efficient (#1650, #1680).
|
||||
// Discard the current AudioQueue and recreate one when playing this player again.
|
||||
if err := p.closeAudioQueue(); err != nil {
|
||||
p.setErrorImpl(err)
|
||||
return
|
||||
}
|
||||
|
||||
p.state = playerPaused
|
||||
p.buf = p.buf[:0]
|
||||
p.eof = false
|
||||
thePlayers.cond.Signal()
|
||||
}
|
||||
|
||||
func (p *player) IsPlaying() bool {
|
||||
return p.p.IsPlaying()
|
||||
}
|
||||
|
||||
func (p *playerImpl) IsPlaying() bool {
|
||||
p.m.Lock()
|
||||
defer p.m.Unlock()
|
||||
|
||||
return p.state == playerPlay
|
||||
}
|
||||
|
||||
func (p *player) Volume() float64 {
|
||||
return p.p.Volume()
|
||||
}
|
||||
|
||||
func (p *playerImpl) Volume() float64 {
|
||||
p.m.Lock()
|
||||
defer p.m.Unlock()
|
||||
return p.volume
|
||||
}
|
||||
|
||||
func (p *player) SetVolume(volume float64) {
|
||||
p.p.SetVolume(volume)
|
||||
}
|
||||
|
||||
func (p *playerImpl) SetVolume(volume float64) {
|
||||
p.m.Lock()
|
||||
defer p.m.Unlock()
|
||||
|
||||
p.volume = volume
|
||||
if p.audioQueue == nil {
|
||||
return
|
||||
}
|
||||
C.AudioQueueSetParameter(p.audioQueue, C.kAudioQueueParam_Volume, C.AudioQueueParameterValue(volume))
|
||||
}
|
||||
|
||||
func (p *player) UnplayedBufferSize() int {
|
||||
return p.p.UnplayedBufferSize()
|
||||
}
|
||||
|
||||
func (p *playerImpl) UnplayedBufferSize() int {
|
||||
p.m.Lock()
|
||||
defer p.m.Unlock()
|
||||
return len(p.buf)
|
||||
}
|
||||
|
||||
func (p *player) Close() error {
|
||||
runtime.SetFinalizer(p, nil)
|
||||
return p.p.Close()
|
||||
}
|
||||
|
||||
func (p *playerImpl) Close() error {
|
||||
p.m.Lock()
|
||||
defer p.m.Unlock()
|
||||
return p.closeImpl()
|
||||
}
|
||||
|
||||
func (p *playerImpl) closeImpl() error {
|
||||
if err := p.closeAudioQueue(); err != nil && p.err == nil {
|
||||
// setErrorImpl calls closeImpl. Do not call this.
|
||||
p.err = err
|
||||
}
|
||||
|
||||
p.state = playerClosed
|
||||
return p.err
|
||||
}
|
||||
|
||||
func (p *playerImpl) closeAudioQueue() error {
|
||||
if p.audioQueue == nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Even if reuseLater is true, AudioQueuePause is not efficient for reusing.
|
||||
// AudioQueueStart takes long if the AudioQueueStop is not called.
|
||||
|
||||
// AudioQueueStop might invoke AudioQueueReset. Unlock the mutex here to avoid a deadlock.
|
||||
q := p.audioQueue
|
||||
p.m.Unlock()
|
||||
osstatus := C.AudioQueueStop(q, C.true)
|
||||
p.m.Lock()
|
||||
|
||||
if osstatus != C.noErr && p.err == nil {
|
||||
return fmt.Errorf("readerdriver: AudioQueueStop failed: %d", osstatus)
|
||||
}
|
||||
|
||||
// All the AudioQueueBuffers are already dequeued. It is safe to dispose the AudioQueue and its buffers.
|
||||
if err := p.context.audioQueuePool.Put(p.audioQueue); err != nil && p.err == nil {
|
||||
return err
|
||||
}
|
||||
|
||||
p.m.Unlock()
|
||||
thePlayers.remove(p.audioQueue)
|
||||
p.m.Lock()
|
||||
p.audioQueue = nil
|
||||
return nil
|
||||
}
|
||||
|
||||
//export ebiten_readerdriver_render
|
||||
func ebiten_readerdriver_render(inUserData unsafe.Pointer, inAQ C.AudioQueueRef, inBuffer C.AudioQueueBufferRef) {
|
||||
p := thePlayers.get(inAQ)
|
||||
// The player might be already closed.
|
||||
if p == nil {
|
||||
return
|
||||
}
|
||||
|
||||
queued, err := p.appendBuffer(inBuffer)
|
||||
if err != nil {
|
||||
p.setError(err)
|
||||
return
|
||||
}
|
||||
if queued {
|
||||
return
|
||||
}
|
||||
|
||||
p.m.Lock()
|
||||
defer p.m.Unlock()
|
||||
p.unqueuedBufs = append(p.unqueuedBufs, inBuffer)
|
||||
if len(p.unqueuedBufs) == 2 && p.eof {
|
||||
p.resetImpl()
|
||||
}
|
||||
}
|
||||
|
||||
func (p *playerImpl) appendBuffer(inBuffer C.AudioQueueBufferRef) (bool, error) {
|
||||
p.m.Lock()
|
||||
defer p.m.Unlock()
|
||||
return p.appendBufferImpl(inBuffer)
|
||||
}
|
||||
|
||||
func (p *playerImpl) appendBufferImpl(inBuffer C.AudioQueueBufferRef) (bool, error) {
|
||||
if p.eof && len(p.buf) == 0 {
|
||||
return false, nil
|
||||
}
|
||||
|
||||
oneBufferSize := p.context.oneBufferSize()
|
||||
n := oneBufferSize
|
||||
if len(p.buf) < n {
|
||||
n = len(p.buf)
|
||||
}
|
||||
buf := p.buf[:n]
|
||||
|
||||
for i, b := range buf {
|
||||
*(*byte)(unsafe.Pointer(uintptr(inBuffer.mAudioData) + uintptr(i))) = b
|
||||
}
|
||||
for i := len(buf); i < oneBufferSize; i++ {
|
||||
*(*byte)(unsafe.Pointer(uintptr(inBuffer.mAudioData) + uintptr(i))) = 0
|
||||
}
|
||||
|
||||
if osstatus := C.AudioQueueEnqueueBuffer(p.audioQueue, inBuffer, 0, nil); osstatus != C.noErr {
|
||||
// This can happen just after resetting.
|
||||
if osstatus == C.kAudioQueueErr_EnqueueDuringReset {
|
||||
return false, nil
|
||||
}
|
||||
return false, fmt.Errorf("readerdriver: AudioQueueEnqueueBuffer failed: %d", osstatus)
|
||||
}
|
||||
|
||||
p.buf = p.buf[n:]
|
||||
thePlayers.cond.Signal()
|
||||
return true, nil
|
||||
}
|
||||
|
||||
func (p *playerImpl) setError(err error) {
|
||||
p.m.Lock()
|
||||
defer p.m.Unlock()
|
||||
p.setErrorImpl(err)
|
||||
}
|
||||
|
||||
func (p *playerImpl) setErrorImpl(err error) {
|
||||
p.err = err
|
||||
p.closeImpl()
|
||||
}
|
||||
|
||||
func (p *playerImpl) canReadSourceToBuffer() bool {
|
||||
p.m.Lock()
|
||||
defer p.m.Unlock()
|
||||
|
||||
if p.eof {
|
||||
return false
|
||||
}
|
||||
return len(p.buf) < p.context.maxBufferSize()
|
||||
}
|
||||
|
||||
func (p *playerImpl) readSourceToBuffer() {
|
||||
p.m.Lock()
|
||||
defer p.m.Unlock()
|
||||
|
||||
if p.err != nil {
|
||||
return
|
||||
}
|
||||
if p.state == playerClosed {
|
||||
return
|
||||
}
|
||||
|
||||
maxBufferSize := p.context.maxBufferSize()
|
||||
if len(p.buf) >= maxBufferSize {
|
||||
return
|
||||
}
|
||||
|
||||
buf := make([]byte, maxBufferSize)
|
||||
n, err := p.src.Read(buf)
|
||||
|
||||
if err != nil && err != io.EOF {
|
||||
p.setError(err)
|
||||
return
|
||||
}
|
||||
|
||||
p.buf = append(p.buf, buf[:n]...)
|
||||
if err == io.EOF && len(p.buf) == 0 {
|
||||
p.eof = true
|
||||
}
|
||||
theContext.cond.L.Lock()
|
||||
defer theContext.cond.L.Unlock()
|
||||
theContext.unqueuedBuffers = append(theContext.unqueuedBuffers, inBuffer)
|
||||
theContext.cond.Signal()
|
||||
}
|
||||
|
||||
//export ebiten_readerdriver_setGlobalPause
|
||||
func ebiten_readerdriver_setGlobalPause() {
|
||||
thePlayers.suspend()
|
||||
theContext.Suspend()
|
||||
}
|
||||
|
||||
//export ebiten_readerdriver_setGlobalResume
|
||||
func ebiten_readerdriver_setGlobalResume() {
|
||||
thePlayers.resume()
|
||||
theContext.Resume()
|
||||
}
|
||||
|
24
audio/internal/readerdriver/driver_ios.go
Normal file
24
audio/internal/readerdriver/driver_ios.go
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright 2021 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build darwin && ios
|
||||
// +build darwin,ios
|
||||
|
||||
package readerdriver
|
||||
|
||||
// 12288 seems necessary at least on iPod touch (7th).
|
||||
// With 48000[Hz] stereo, the maximum delay is (12288 / 4 / 2 [samples]) / 48000 [Hz] = 0.032 [sec].
|
||||
// '4' is float32 size in bytes. '2' is a number of channels for stereo.
|
||||
|
||||
const bufferSizeInBytes = 12288
|
@ -19,3 +19,5 @@ package readerdriver
|
||||
|
||||
// #cgo LDFLAGS: -framework AppKit
|
||||
import "C"
|
||||
|
||||
const bufferSizeInBytes = 2048
|
||||
|
@ -12,8 +12,8 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build aix || dragonfly || freebsd || hurd || illumos || linux || netbsd || openbsd || solaris
|
||||
// +build aix dragonfly freebsd hurd illumos linux netbsd openbsd solaris
|
||||
//go:build aix || darwin || dragonfly || freebsd || hurd || illumos || linux || netbsd || openbsd || solaris
|
||||
// +build aix darwin dragonfly freebsd hurd illumos linux netbsd openbsd solaris
|
||||
|
||||
package readerdriver
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user