mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 02:38:53 +01:00
add a build tag 'ebitencbackend' and internal/cbackend
This enables to create a C archive with Ebiten without an actual driver implementation. This enables Ebiten work on a platform Go doesn't support. See also Hitsumabushi project: github.com/hajimehoshi/hitsumabushi. The backend C API is not stable and might change later. Then, the build tag 'ebitencbackend' is not documented on purpose. Closes #1900
This commit is contained in:
parent
b0b52c6297
commit
1799ed0b28
329
audio/internal/cbackend/context.go
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329
audio/internal/cbackend/context.go
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@ -0,0 +1,329 @@
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// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ebitencbackend
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// +build ebitencbackend
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package cbackend
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import (
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"io"
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"runtime"
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"sync"
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"github.com/hajimehoshi/ebiten/v2/internal/cbackend"
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)
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type Context struct {
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sampleRate int
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channelNum int
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bitDepthInBytes int
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}
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func NewContext(sampleRate, channelNum, bitDepthInBytes int) (*Context, chan struct{}, error) {
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cbackend.OpenAudio(sampleRate, channelNum, bitDepthInBytes)
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c := &Context{
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sampleRate: sampleRate,
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channelNum: channelNum,
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bitDepthInBytes: bitDepthInBytes,
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}
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ready := make(chan struct{})
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close(ready)
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return c, ready, nil
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}
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func (c *Context) NewPlayer(r io.Reader) *Player {
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cond := sync.NewCond(&sync.Mutex{})
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p := &Player{
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context: c,
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src: r,
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volume: 1,
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cond: cond,
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onWritten: cond.Signal,
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}
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runtime.SetFinalizer(p, (*Player).Close)
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return p
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}
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func (c *Context) Suspend() error {
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// Do nothing so far.
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return nil
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}
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func (c *Context) Resume() error {
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// Do nothing so far.
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return nil
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}
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func (c *Context) Err() error {
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return nil
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}
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func (c *Context) oneBufferSize() int {
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// TODO: This must be audio.oneBufferSize(p.context.sampleRate). Avoid the duplication.
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return c.sampleRate * c.channelNum * c.bitDepthInBytes / 4
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}
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func (c *Context) MaxBufferSize() int {
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// TODO: This must be audio.maxBufferSize(p.context.sampleRate). Avoid the duplication.
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return c.oneBufferSize() * 2
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}
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type playerState int
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const (
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playerStatePaused playerState = iota
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playerStatePlaying
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playerStateClosed
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)
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type Player struct {
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context *Context
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src io.Reader
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v *cbackend.AudioPlayer
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state playerState
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volume float64
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cond *sync.Cond
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err error
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buf []byte
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onWritten func()
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}
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func (p *Player) Pause() {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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if p.state == playerStateClosed {
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return
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}
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if p.v == nil {
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return
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}
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p.v.Pause()
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p.state = playerStatePaused
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p.cond.Signal()
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}
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func (p *Player) Play() {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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if p.state == playerStateClosed {
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return
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}
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var runloop bool
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if p.v == nil {
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p.v = cbackend.CreateAudioPlayer(p.onWritten)
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runloop = true
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}
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p.v.SetVolume(p.volume)
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p.v.Play()
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// Prepare the first data as soon as possible, or the audio can get stuck.
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// TODO: Get the appropriate buffer size from the C++ side.
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if p.buf == nil {
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n := p.context.oneBufferSize()
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if max := p.context.MaxBufferSize() - p.UnplayedBufferSize(); n > max {
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n = max
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}
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p.buf = make([]byte, n)
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}
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n, err := p.src.Read(p.buf)
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if err != nil && err != io.EOF {
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p.setErrorImpl(err)
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return
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}
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if n > 0 {
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p.writeImpl(p.buf[:n])
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}
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if runloop {
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go p.loop()
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}
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p.state = playerStatePlaying
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p.cond.Signal()
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}
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func (p *Player) IsPlaying() bool {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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return p.state == playerStatePlaying
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}
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func (p *Player) Reset() {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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if p.state == playerStateClosed {
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return
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}
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p.state = playerStatePaused
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if p.v == nil {
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return
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}
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p.v.Close(true)
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p.v = nil
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p.cond.Signal()
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}
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func (p *Player) Volume() float64 {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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if p.v == nil {
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return p.volume
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}
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return p.v.Volume()
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}
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func (p *Player) SetVolume(volume float64) {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.volume = volume
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if p.v == nil {
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return
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}
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p.v.SetVolume(volume)
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}
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func (p *Player) UnplayedBufferSize() int {
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if p.v == nil {
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return 0
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}
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return p.v.UnplayedBufferSize()
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}
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func (p *Player) Err() error {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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return p.err
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}
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func (p *Player) Close() error {
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runtime.SetFinalizer(p, nil)
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return p.close(true)
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}
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func (p *Player) close(remove bool) error {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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return p.closeImpl(remove)
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}
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func (p *Player) closeImpl(remove bool) error {
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if p.state == playerStateClosed {
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return p.err
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}
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if p.v != nil {
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p.v.Close(false)
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p.v = nil
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}
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if remove {
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p.state = playerStateClosed
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p.onWritten = nil
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} else {
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p.state = playerStatePaused
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}
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p.cond.Signal()
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return p.err
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}
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func (p *Player) setError(err error) {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.setErrorImpl(err)
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}
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func (p *Player) setErrorImpl(err error) {
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if p.state != playerStateClosed && p.v != nil {
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p.v.Close(true)
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p.v = nil
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}
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p.err = err
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p.state = playerStateClosed
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p.cond.Signal()
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}
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func (p *Player) shouldWait() bool {
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if p.v == nil {
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return false
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}
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switch p.state {
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case playerStatePaused:
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return true
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case playerStatePlaying:
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return p.v.UnplayedBufferSize() >= p.context.MaxBufferSize()
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}
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return false
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}
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func (p *Player) waitUntilUnpaused() bool {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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for p.shouldWait() {
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p.cond.Wait()
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}
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return p.v != nil && p.state == playerStatePlaying
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}
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func (p *Player) writeImpl(buf []byte) {
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if p.state == playerStateClosed {
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return
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}
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if p.v == nil {
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return
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}
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p.v.Write(buf)
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}
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func (p *Player) loop() {
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const readChunkSize = 4096
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buf := make([]byte, readChunkSize)
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for {
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if !p.waitUntilUnpaused() {
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return
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}
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p.cond.L.Lock()
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n, err := p.src.Read(buf)
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if err != nil && err != io.EOF {
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p.setErrorImpl(err)
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p.cond.L.Unlock()
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return
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}
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if n > 0 {
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p.writeImpl(buf[:n])
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}
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if err == io.EOF {
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p.closeImpl(false)
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p.cond.L.Unlock()
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return
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}
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p.cond.L.Unlock()
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}
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}
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@ -12,6 +12,9 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !ebitencbackend
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// +build !ebitencbackend
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package audio
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import (
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@ -33,7 +36,7 @@ type contextProxy struct {
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otoContext
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}
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// contextProxy implements context.
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// NewPlayer implements context.
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func (c *contextProxy) NewPlayer(r io.Reader) player {
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return c.otoContext.NewPlayer(r)
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}
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39
audio/player_cbackend.go
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39
audio/player_cbackend.go
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@ -0,0 +1,39 @@
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// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ebitencbackend
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// +build ebitencbackend
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package audio
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import (
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"io"
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"github.com/hajimehoshi/ebiten/v2/audio/internal/cbackend"
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)
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func newContext(sampleRate, channelNum, bitDepthInBytes int) (context, chan struct{}, error) {
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ctx, ready, err := cbackend.NewContext(sampleRate, channelNum, bitDepthInBytes)
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return &contextProxy{ctx}, ready, err
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}
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// contextProxy is a proxy between cbackend.Context and context.
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type contextProxy struct {
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*cbackend.Context
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}
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// NewPlayer implements context.
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func (c *contextProxy) NewPlayer(r io.Reader) player {
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return c.Context.NewPlayer(r)
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}
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@ -12,6 +12,9 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !ebitencbackend
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// +build !ebitencbackend
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package audio
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import (
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@ -12,8 +12,8 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !js
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// +build !js
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//go:build !js && !ebitencbackend
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// +build !js,!ebitencbackend
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package audio
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243
internal/cbackend/cbackend.go
Normal file
243
internal/cbackend/cbackend.go
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// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
|
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// distributed under the License is distributed on an "AS IS" BASIS,
|
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
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// See the License for the specific language governing permissions and
|
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// limitations under the License.
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//go:build ebitencbackend
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// +build ebitencbackend
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package cbackend
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// #cgo !darwin LDFLAGS: -Wl,-unresolved-symbols=ignore-all
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// #cgo darwin LDFLAGS: -Wl,-undefined,dynamic_lookup
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//
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// #include <stdint.h>
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//
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// struct Gamepad {
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// int id;
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// char standard;
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// int button_num;
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// int axis_num;
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// char button_pressed[32];
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// float button_values[32];
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// float axis_values[16];
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// };
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//
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// struct Touch {
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// int id;
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// int x;
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// int y;
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// };
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//
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// // UI
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// void EbitenInitializeGame();
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// void EbitenGetScreenSize(int* width, int* height);
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// void EbitenBeginFrame();
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// void EbitenEndFrame();
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//
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// // Input
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// int EbitenGetGamepadNum();
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// void EbitenGetGamepads(struct Gamepad* gamepads);
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// int EbitenGetTouchNum();
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// void EbitenGetTouches(struct Touch* touches);
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//
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// // Audio
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// typedef void (*OnWrittenCallback)(int id);
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// void EbitenOpenAudio(int sample_rate, int channel_num, int bit_depth_in_bytes);
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// void EbitenCloseAudio();
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// int EbitenCreateAudioPlayer(OnWrittenCallback on_written_callback);
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// void EbitenAudioPlayerPlay(int id);
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// void EbitenAudioPlayerPause(int id);
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// void EbitenAudioPlayerWrite(int id, uint8_t* data, int length);
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// void EbitenAudioPlayerClose(int id, int immediately);
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// double EbitenAudioPlayerGetVolume(int id);
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// void EbitenAudioPlayerSetVolume(int id, double volume);
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// int EbitenAudioPlayerGetUnplayedBufferSize(int id);
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//
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// void EbitenAudioPlayerOnWrittenCallback(int id);
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// static int EbitenCreateAudioPlayerProxy() {
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// return EbitenCreateAudioPlayer(EbitenAudioPlayerOnWrittenCallback);
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// }
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import "C"
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import (
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"runtime"
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"sync"
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"unsafe"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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)
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type Gamepad struct {
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ID driver.GamepadID
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Standard bool
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ButtonNum int
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AxisNum int
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ButtonPressed [32]bool
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ButtonValues [32]float64
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AxisValues [16]float64
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}
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type Touch struct {
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ID driver.TouchID
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X int
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Y int
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}
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func InitializeGame() {
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C.EbitenInitializeGame()
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}
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func ScreenSize() (int, int) {
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var width, height C.int
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C.EbitenGetScreenSize(&width, &height)
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return int(width), int(height)
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}
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func BeginFrame() {
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C.EbitenBeginFrame()
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}
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func EndFrame() {
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C.EbitenEndFrame()
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}
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var cGamepads []C.struct_Gamepad
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func AppendGamepads(gamepads []Gamepad) []Gamepad {
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n := int(C.EbitenGetGamepadNum())
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if cap(cGamepads) < n {
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cGamepads = append(cGamepads, make([]C.struct_Gamepad, n)...)
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} else {
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cGamepads = cGamepads[:n]
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}
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if n > 0 {
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C.EbitenGetGamepads(&cGamepads[0])
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}
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||||
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for _, g := range cGamepads {
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gamepad := Gamepad{
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ID: driver.GamepadID(g.id),
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Standard: g.standard != 0,
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||||
ButtonNum: int(g.button_num),
|
||||
AxisNum: int(g.axis_num),
|
||||
}
|
||||
for i := 0; i < gamepad.ButtonNum; i++ {
|
||||
gamepad.ButtonPressed[i] = g.button_pressed[i] != 0
|
||||
gamepad.ButtonValues[i] = float64(g.button_values[i])
|
||||
}
|
||||
for i := 0; i < gamepad.AxisNum; i++ {
|
||||
gamepad.AxisValues[i] = float64(g.axis_values[i])
|
||||
}
|
||||
|
||||
gamepads = append(gamepads, gamepad)
|
||||
}
|
||||
return gamepads
|
||||
}
|
||||
|
||||
var cTouches []C.struct_Touch
|
||||
|
||||
func AppendTouches(touches []Touch) []Touch {
|
||||
n := int(C.EbitenGetTouchNum())
|
||||
cTouches = cTouches[:0]
|
||||
if cap(cTouches) < n {
|
||||
cTouches = append(cTouches, make([]C.struct_Touch, n)...)
|
||||
} else {
|
||||
cTouches = cTouches[:n]
|
||||
}
|
||||
if n > 0 {
|
||||
C.EbitenGetTouches(&cTouches[0])
|
||||
}
|
||||
|
||||
for _, t := range cTouches {
|
||||
touches = append(touches, Touch{
|
||||
ID: driver.TouchID(t.id),
|
||||
X: int(t.x),
|
||||
Y: int(t.y),
|
||||
})
|
||||
}
|
||||
return touches
|
||||
}
|
||||
|
||||
func OpenAudio(sampleRate, channelNum, bitDepthInBytes int) {
|
||||
C.EbitenOpenAudio(C.int(sampleRate), C.int(channelNum), C.int(bitDepthInBytes))
|
||||
}
|
||||
|
||||
func CloseAudio() {
|
||||
C.EbitenCloseAudio()
|
||||
}
|
||||
|
||||
func CreateAudioPlayer(onWritten func()) *AudioPlayer {
|
||||
id := C.EbitenCreateAudioPlayerProxy()
|
||||
p := &AudioPlayer{
|
||||
id: id,
|
||||
}
|
||||
onWrittenCallbacksM.Lock()
|
||||
defer onWrittenCallbacksM.Unlock()
|
||||
onWrittenCallbacks[id] = onWritten
|
||||
return p
|
||||
}
|
||||
|
||||
type AudioPlayer struct {
|
||||
id C.int
|
||||
}
|
||||
|
||||
func (p *AudioPlayer) Play() {
|
||||
C.EbitenAudioPlayerPlay(p.id)
|
||||
}
|
||||
|
||||
func (p *AudioPlayer) Pause() {
|
||||
C.EbitenAudioPlayerPause(p.id)
|
||||
}
|
||||
|
||||
func (p *AudioPlayer) Write(buf []byte) {
|
||||
C.EbitenAudioPlayerWrite(p.id, (*C.uint8_t)(unsafe.Pointer(&buf[0])), C.int(len(buf)))
|
||||
runtime.KeepAlive(buf)
|
||||
}
|
||||
|
||||
func (p *AudioPlayer) Close(immediately bool) {
|
||||
var i C.int
|
||||
if immediately {
|
||||
i = 1
|
||||
}
|
||||
C.EbitenAudioPlayerClose(p.id, i)
|
||||
|
||||
onWrittenCallbacksM.Lock()
|
||||
defer onWrittenCallbacksM.Unlock()
|
||||
delete(onWrittenCallbacks, p.id)
|
||||
}
|
||||
|
||||
func (p *AudioPlayer) Volume() float64 {
|
||||
return float64(C.EbitenAudioPlayerGetVolume(p.id))
|
||||
}
|
||||
|
||||
func (p *AudioPlayer) SetVolume(volume float64) {
|
||||
C.EbitenAudioPlayerSetVolume(p.id, C.double(volume))
|
||||
}
|
||||
|
||||
func (p *AudioPlayer) UnplayedBufferSize() int {
|
||||
return int(C.EbitenAudioPlayerGetUnplayedBufferSize(p.id))
|
||||
}
|
||||
|
||||
var (
|
||||
onWrittenCallbacks = map[C.int]func(){}
|
||||
onWrittenCallbacksM sync.Mutex
|
||||
)
|
||||
|
||||
//export EbitenAudioPlayerOnWrittenCallback
|
||||
func EbitenAudioPlayerOnWrittenCallback(id C.int) {
|
||||
onWrittenCallbacksM.Lock()
|
||||
defer onWrittenCallbacksM.Unlock()
|
||||
if c, ok := onWrittenCallbacks[id]; ok {
|
||||
c()
|
||||
}
|
||||
}
|
@ -6,7 +6,7 @@
|
||||
package gl
|
||||
|
||||
// #cgo darwin LDFLAGS: -framework OpenGL
|
||||
// #cgo linux freebsd openbsd pkg-config: gl
|
||||
// #cgo linux,!ebitencbackend freebsd,!ebitencbackend openbsd,!ebitencbackend pkg-config: gl
|
||||
//
|
||||
// #ifndef APIENTRY
|
||||
// #define APIENTRY
|
||||
|
@ -21,9 +21,11 @@ package gl
|
||||
#cgo darwin CFLAGS: -DTAG_DARWIN
|
||||
#cgo darwin LDFLAGS: -framework OpenGL
|
||||
#cgo linux freebsd openbsd CFLAGS: -DTAG_POSIX
|
||||
#cgo linux freebsd openbsd pkg-config: gl
|
||||
#cgo linux,!ebitencbackend freebsd,!ebitencbackend openbsd,!ebitencbackend pkg-config: gl
|
||||
#cgo egl CFLAGS: -DTAG_EGL
|
||||
#cgo egl pkg-config: egl
|
||||
#cgo egl,!ebitencbackend pkg-config: egl
|
||||
#cgo !darwin ebitencbackend LDFLAGS: -Wl,-unresolved-symbols=ignore-all
|
||||
#cgo darwin ebitencbackend LDFLAGS: -Wl,-undefined,dynamic_lookup
|
||||
// Check the EGL tag first as it takes priority over the platform's default
|
||||
// configuration of WGL/GLX/CGL.
|
||||
#if defined(TAG_EGL)
|
||||
|
271
internal/uidriver/cbackend/input.go
Normal file
271
internal/uidriver/cbackend/input.go
Normal file
@ -0,0 +1,271 @@
|
||||
// Copyright 2021 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build ebitencbackend
|
||||
// +build ebitencbackend
|
||||
|
||||
package cbackend
|
||||
|
||||
import (
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/cbackend"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/driver"
|
||||
)
|
||||
|
||||
type Input struct {
|
||||
gamepads []cbackend.Gamepad
|
||||
touches []cbackend.Touch
|
||||
|
||||
m sync.Mutex
|
||||
}
|
||||
|
||||
func (i *Input) update(context driver.UIContext) {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
i.gamepads = i.gamepads[:0]
|
||||
i.gamepads = cbackend.AppendGamepads(i.gamepads)
|
||||
|
||||
i.touches = i.touches[:0]
|
||||
i.touches = cbackend.AppendTouches(i.touches)
|
||||
|
||||
for idx, t := range i.touches {
|
||||
x, y := context.AdjustPosition(float64(t.X), float64(t.Y), deviceScaleFactor)
|
||||
i.touches[idx].X = int(x)
|
||||
i.touches[idx].Y = int(y)
|
||||
}
|
||||
}
|
||||
|
||||
func (i *Input) AppendInputChars(runes []rune) []rune {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (i *Input) AppendGamepadIDs(gamepadIDs []driver.GamepadID) []driver.GamepadID {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
for _, g := range i.gamepads {
|
||||
gamepadIDs = append(gamepadIDs, g.ID)
|
||||
}
|
||||
return gamepadIDs
|
||||
}
|
||||
|
||||
func (i *Input) AppendTouchIDs(touchIDs []driver.TouchID) []driver.TouchID {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
for _, t := range i.touches {
|
||||
touchIDs = append(touchIDs, t.ID)
|
||||
}
|
||||
return touchIDs
|
||||
}
|
||||
|
||||
func (i *Input) CursorPosition() (x, y int) {
|
||||
return 0, 0
|
||||
}
|
||||
|
||||
func (i *Input) GamepadSDLID(id driver.GamepadID) string {
|
||||
return ""
|
||||
}
|
||||
|
||||
func (i *Input) GamepadName(id driver.GamepadID) string {
|
||||
return ""
|
||||
}
|
||||
|
||||
func (i *Input) GamepadAxisValue(id driver.GamepadID, axis int) float64 {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
for _, g := range i.gamepads {
|
||||
if g.ID != id {
|
||||
continue
|
||||
}
|
||||
if axis < 0 {
|
||||
return 0
|
||||
}
|
||||
if g.AxisNum <= axis {
|
||||
return 0
|
||||
}
|
||||
if len(g.AxisValues) <= axis {
|
||||
return 0
|
||||
}
|
||||
return g.AxisValues[axis]
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (i *Input) GamepadAxisNum(id driver.GamepadID) int {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
for _, g := range i.gamepads {
|
||||
if g.ID != id {
|
||||
continue
|
||||
}
|
||||
return g.AxisNum
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (i *Input) GamepadButtonNum(id driver.GamepadID) int {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
for _, g := range i.gamepads {
|
||||
if g.ID != id {
|
||||
continue
|
||||
}
|
||||
return g.ButtonNum
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (i *Input) IsGamepadButtonPressed(id driver.GamepadID, button driver.GamepadButton) bool {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
for _, g := range i.gamepads {
|
||||
if g.ID != id {
|
||||
continue
|
||||
}
|
||||
if button < 0 {
|
||||
return false
|
||||
}
|
||||
if g.ButtonNum <= int(button) {
|
||||
return false
|
||||
}
|
||||
if len(g.ButtonPressed) <= int(button) {
|
||||
return false
|
||||
}
|
||||
return g.ButtonPressed[button]
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (i *Input) IsKeyPressed(key driver.Key) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (i *Input) IsMouseButtonPressed(button driver.MouseButton) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (i *Input) IsStandardGamepadButtonPressed(id driver.GamepadID, button driver.StandardGamepadButton) bool {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
for _, g := range i.gamepads {
|
||||
if g.ID != id {
|
||||
continue
|
||||
}
|
||||
if !g.Standard {
|
||||
return false
|
||||
}
|
||||
if button < 0 {
|
||||
return false
|
||||
}
|
||||
if g.ButtonNum <= int(button) {
|
||||
return false
|
||||
}
|
||||
if len(g.ButtonPressed) <= int(button) {
|
||||
return false
|
||||
}
|
||||
return g.ButtonPressed[button]
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (i *Input) IsStandardGamepadLayoutAvailable(id driver.GamepadID) bool {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
for _, g := range i.gamepads {
|
||||
if g.ID != id {
|
||||
continue
|
||||
}
|
||||
return g.Standard
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (i *Input) StandardGamepadAxisValue(id driver.GamepadID, axis driver.StandardGamepadAxis) float64 {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
for _, g := range i.gamepads {
|
||||
if g.ID != id {
|
||||
continue
|
||||
}
|
||||
if !g.Standard {
|
||||
return 0
|
||||
}
|
||||
if axis < 0 {
|
||||
return 0
|
||||
}
|
||||
if g.AxisNum <= int(axis) {
|
||||
return 0
|
||||
}
|
||||
if len(g.AxisValues) <= int(axis) {
|
||||
return 0
|
||||
}
|
||||
return g.AxisValues[axis]
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (i *Input) StandardGamepadButtonValue(id driver.GamepadID, button driver.StandardGamepadButton) float64 {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
for _, g := range i.gamepads {
|
||||
if g.ID != id {
|
||||
continue
|
||||
}
|
||||
if !g.Standard {
|
||||
return 0
|
||||
}
|
||||
if button < 0 {
|
||||
return 0
|
||||
}
|
||||
if g.ButtonNum <= int(button) {
|
||||
return 0
|
||||
}
|
||||
if len(g.ButtonValues) <= int(button) {
|
||||
return 0
|
||||
}
|
||||
return g.ButtonValues[button]
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (i *Input) TouchPosition(id driver.TouchID) (x, y int) {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
for _, t := range i.touches {
|
||||
if t.ID == id {
|
||||
return t.X, t.Y
|
||||
}
|
||||
}
|
||||
return 0, 0
|
||||
}
|
||||
|
||||
func (i *Input) VibrateGamepad(id driver.GamepadID, duration time.Duration, strongMagnitude float64, weakMagnitude float64) {
|
||||
}
|
||||
|
||||
func (i *Input) Wheel() (xoff, yoff float64) {
|
||||
return 0, 0
|
||||
}
|
142
internal/uidriver/cbackend/ui.go
Normal file
142
internal/uidriver/cbackend/ui.go
Normal file
@ -0,0 +1,142 @@
|
||||
// Copyright 2021 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build ebitencbackend
|
||||
// +build ebitencbackend
|
||||
|
||||
package cbackend
|
||||
|
||||
import (
|
||||
"runtime"
|
||||
"time"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/cbackend"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/driver"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
|
||||
)
|
||||
|
||||
const deviceScaleFactor = 1
|
||||
|
||||
func init() {
|
||||
runtime.LockOSThread()
|
||||
}
|
||||
|
||||
type UserInterface struct {
|
||||
input Input
|
||||
}
|
||||
|
||||
var theUserInterface UserInterface
|
||||
|
||||
func Get() *UserInterface {
|
||||
return &theUserInterface
|
||||
}
|
||||
|
||||
func (u *UserInterface) Run(context driver.UIContext) error {
|
||||
cbackend.InitializeGame()
|
||||
for {
|
||||
w, h := cbackend.ScreenSize()
|
||||
context.Layout(float64(w), float64(h))
|
||||
|
||||
cbackend.BeginFrame()
|
||||
u.input.update(context)
|
||||
|
||||
if err := context.UpdateFrame(); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
cbackend.EndFrame()
|
||||
}
|
||||
}
|
||||
|
||||
func (*UserInterface) RunWithoutMainLoop(context driver.UIContext) {
|
||||
panic("cbackend: RunWithoutMainLoop is not implemented")
|
||||
}
|
||||
|
||||
func (*UserInterface) DeviceScaleFactor() float64 {
|
||||
return deviceScaleFactor
|
||||
}
|
||||
|
||||
func (*UserInterface) IsFocused() bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func (*UserInterface) ScreenSizeInFullscreen() (int, int) {
|
||||
return 0, 0
|
||||
}
|
||||
|
||||
func (*UserInterface) ResetForFrame() {
|
||||
}
|
||||
|
||||
func (*UserInterface) CursorMode() driver.CursorMode {
|
||||
return driver.CursorModeHidden
|
||||
}
|
||||
|
||||
func (*UserInterface) SetCursorMode(mode driver.CursorMode) {
|
||||
}
|
||||
|
||||
func (*UserInterface) CursorShape() driver.CursorShape {
|
||||
return driver.CursorShapeDefault
|
||||
}
|
||||
|
||||
func (*UserInterface) SetCursorShape(shape driver.CursorShape) {
|
||||
}
|
||||
|
||||
func (*UserInterface) IsFullscreen() bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (*UserInterface) SetFullscreen(fullscreen bool) {
|
||||
}
|
||||
|
||||
func (*UserInterface) IsRunnableOnUnfocused() bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (*UserInterface) SetRunnableOnUnfocused(runnableOnUnfocused bool) {
|
||||
}
|
||||
|
||||
func (*UserInterface) FPSMode() driver.FPSMode {
|
||||
return driver.FPSModeVsyncOn
|
||||
}
|
||||
|
||||
func (*UserInterface) SetFPSMode(mode driver.FPSMode) {
|
||||
}
|
||||
|
||||
func (*UserInterface) ScheduleFrame() {
|
||||
}
|
||||
|
||||
func (*UserInterface) IsScreenTransparent() bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (*UserInterface) SetScreenTransparent(transparent bool) {
|
||||
}
|
||||
|
||||
func (*UserInterface) SetInitFocused(focused bool) {
|
||||
}
|
||||
|
||||
func (*UserInterface) Vibrate(duration time.Duration, intensity float64) {
|
||||
}
|
||||
|
||||
func (*UserInterface) Input() driver.Input {
|
||||
return &theUserInterface.input
|
||||
}
|
||||
|
||||
func (*UserInterface) Window() driver.Window {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (*UserInterface) Graphics() driver.Graphics {
|
||||
return opengl.Get()
|
||||
}
|
27
uidriver_cbackend.go
Normal file
27
uidriver_cbackend.go
Normal file
@ -0,0 +1,27 @@
|
||||
// Copyright 2021 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build ebitencbackend
|
||||
// +build ebitencbackend
|
||||
|
||||
package ebiten
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/driver"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/uidriver/cbackend"
|
||||
)
|
||||
|
||||
func uiDriver() driver.UI {
|
||||
return cbackend.Get()
|
||||
}
|
@ -12,8 +12,8 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build !android && !js && !ios
|
||||
// +build !android,!js,!ios
|
||||
//go:build !android && !js && !ios && !ebitencbackend
|
||||
// +build !android,!js,!ios,!ebitencbackend
|
||||
|
||||
package ebiten
|
||||
|
||||
|
@ -12,6 +12,9 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build !ebitencbackend
|
||||
// +build !ebitencbackend
|
||||
|
||||
package ebiten
|
||||
|
||||
import (
|
||||
|
@ -12,8 +12,9 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build android || ios
|
||||
//go:build (android || ios) && !ebitencbackend
|
||||
// +build android ios
|
||||
// +build !ebitencbackend
|
||||
|
||||
package ebiten
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user