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doc: Update examples
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@ -27,6 +27,9 @@
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<iframe src="audio.content.html" width="640" height="480"></iframe>
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<pre><code class="language-go">// +build example
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// This is an example to implement an audio player.
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// See examples/wav for a simpler example to play a sound file.
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package main
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import (
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@ -71,7 +74,7 @@ type Input struct {
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}
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func (i *Input) update() {
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for _, key := range []ebiten.Key{ebiten.KeyP, ebiten.KeyS, ebiten.KeyX, ebiten.KeyZ} {
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for _, key := range []ebiten.Key{ebiten.KeyP, ebiten.KeyS, ebiten.KeyX, ebiten.KeyZ, ebiten.KeyB} {
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if !ebiten.IsKeyPressed(key) {
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i.keyStates[key] = 0
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} else {
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@ -183,6 +186,10 @@ func (p *Player) update() error {
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p.updatePlayPause()
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p.updateSE()
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p.updateVolume()
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if p.input.isKeyTriggered(ebiten.KeyB) {
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b := ebiten.IsRunnableInBackground()
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ebiten.SetRunnableInBackground(!b)
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}
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if err := p.audioContext.Update(); err != nil {
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return err
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}
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@ -275,6 +282,7 @@ func (p *Player) draw(screen *ebiten.Image) {
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Press S to toggle Play/Pause
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Press P to play SE
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Press Z or X to change volume of the music
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Press B to switch the run-in-background state
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%s`, ebiten.CurrentFPS(), currentTimeStr)
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ebitenutil.DebugPrint(screen, msg)
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}
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@ -165,8 +165,6 @@ var (
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)
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func init() {
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imageEmpty, _ := ebiten.NewImage(16, 16, ebiten.FilterNearest)
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imageEmpty.Fill(color.White)
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imagePiano, _ = ebiten.NewImage(screenWidth, screenHeight, ebiten.FilterNearest)
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whiteKeys := []string{"A", "S", "D", "F", "G", "H", "J", "K", "L"}
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width := 24
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@ -174,12 +172,7 @@ func init() {
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for i, k := range whiteKeys {
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x := i*width + 36
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height := 112
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op := &ebiten.DrawImageOptions{}
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w, h := imageEmpty.Size()
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op.GeoM.Scale(float64(width-1)/float64(w), float64(height)/float64(h))
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op.GeoM.Translate(float64(x), float64(y))
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op.ColorM.Scale(1, 1, 1, 1)
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imagePiano.DrawImage(imageEmpty, op)
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ebitenutil.DrawRect(imagePiano, float64(x), float64(y), float64(width-1), float64(height), color.White)
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common.ArcadeFont.DrawText(imagePiano, k, x+8, y+height-16, 1, color.Black)
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}
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@ -190,12 +183,7 @@ func init() {
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}
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x := i*width + 24
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height := 64
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op := &ebiten.DrawImageOptions{}
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w, h := imageEmpty.Size()
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op.GeoM.Scale(float64(width-1)/float64(w), float64(height)/float64(h))
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op.GeoM.Translate(float64(x), float64(y))
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op.ColorM.Scale(0, 0, 0, 1)
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imagePiano.DrawImage(imageEmpty, op)
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ebitenutil.DrawRect(imagePiano, float64(x), float64(y), float64(width-1), float64(height), color.Black)
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common.ArcadeFont.DrawText(imagePiano, k, x+8, y+height-16, 1, color.White)
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}
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}
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