mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
Revert "internal/restorable: integrate Image.DrawTriangles into internal/atlas"
This reverts commit 3ee905bc4d
.
Updates #3083
This commit is contained in:
parent
d733308eb1
commit
17a5488c49
@ -372,11 +372,6 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice
|
||||
}
|
||||
|
||||
func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
|
||||
if len(vertices) == 0 {
|
||||
return
|
||||
}
|
||||
|
||||
// This slice is not escaped to the heap. This can be checked by `go build -gcflags=-m`.
|
||||
backends := make([]*backend, 0, len(srcs))
|
||||
for _, src := range srcs {
|
||||
if src == nil {
|
||||
@ -449,15 +444,15 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice
|
||||
srcRegions[i] = srcRegions[i].Add(r.Min)
|
||||
}
|
||||
|
||||
var imgs [graphics.ShaderSrcImageCount]*graphicscommand.Image
|
||||
var imgs [graphics.ShaderSrcImageCount]*restorable.Image
|
||||
for i, src := range srcs {
|
||||
if src == nil {
|
||||
continue
|
||||
}
|
||||
imgs[i] = src.backend.restorable.Image
|
||||
imgs[i] = src.backend.restorable
|
||||
}
|
||||
|
||||
i.backend.restorable.Image.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.ensureShader().Shader, uniforms, fillRule)
|
||||
i.backend.restorable.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.ensureShader(), uniforms, fillRule)
|
||||
|
||||
for _, src := range srcs {
|
||||
if src == nil {
|
||||
|
@ -66,13 +66,13 @@ func (i *Image) Extend(width, height int) *Image {
|
||||
|
||||
// Use DrawTriangles instead of WritePixels because the image i might be stale and not have its pixels
|
||||
// information.
|
||||
srcs := [graphics.ShaderSrcImageCount]*graphicscommand.Image{i.Image}
|
||||
srcs := [graphics.ShaderSrcImageCount]*Image{i}
|
||||
sw, sh := i.Image.InternalSize()
|
||||
vs := make([]float32, 4*graphics.VertexFloatCount)
|
||||
graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, float32(sw), float32(sh), 0, 0, float32(sw), float32(sh), 1, 1, 1, 1)
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, sw, sh)
|
||||
newImg.Image.DrawTriangles(srcs, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader.Shader, nil, graphicsdriver.FillRuleFillAll)
|
||||
newImg.DrawTriangles(srcs, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
|
||||
i.Image.Dispose()
|
||||
i.Image = nil
|
||||
|
||||
@ -108,3 +108,30 @@ func (i *Image) WritePixels(pixels *graphics.ManagedBytes, region image.Rectangl
|
||||
|
||||
i.Image.WritePixels(pixels, region)
|
||||
}
|
||||
|
||||
// DrawTriangles draws triangles with the given image.
|
||||
//
|
||||
// The vertex floats are:
|
||||
//
|
||||
// 0: Destination X in pixels
|
||||
// 1: Destination Y in pixels
|
||||
// 2: Source X in texels
|
||||
// 3: Source Y in texels
|
||||
// 4: Color R [0.0-1.0]
|
||||
// 5: Color G
|
||||
// 6: Color B
|
||||
// 7: Color Y
|
||||
func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
|
||||
if len(vertices) == 0 {
|
||||
return
|
||||
}
|
||||
|
||||
var imgs [graphics.ShaderSrcImageCount]*graphicscommand.Image
|
||||
for i, src := range srcs {
|
||||
if src == nil {
|
||||
continue
|
||||
}
|
||||
imgs[i] = src.Image
|
||||
}
|
||||
i.Image.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.Shader, uniforms, fillRule)
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user