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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
opengl: Change Texture/Framebuffer to js.Value
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48e2c2aba9
commit
17ccf06755
@ -26,12 +26,9 @@ import (
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"github.com/hajimehoshi/ebiten/internal/web"
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)
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// Note that `type Texture *js.Object` doesn't work.
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// There is no way to get the internal object in that case.
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type (
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Texture interface{}
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Framebuffer interface{}
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Texture js.Value
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Framebuffer js.Value
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Shader interface{}
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Program interface{}
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Buffer interface{}
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@ -114,8 +111,8 @@ func Init() error {
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func (c *Context) Reset() error {
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c.locationCache = newLocationCache()
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c.lastTexture = nil
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c.lastFramebuffer = nil
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c.lastTexture = Texture(js.Null)
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c.lastFramebuffer = Framebuffer(js.Null)
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c.lastViewportWidth = 0
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c.lastViewportHeight = 0
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c.lastCompositeMode = CompositeModeUnknown
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@ -123,7 +120,7 @@ func (c *Context) Reset() error {
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gl.Call("enable", gl.Get("BLEND"))
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c.BlendFunc(CompositeModeSourceOver)
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f := gl.Call("getParameter", gl.Get("FRAMEBUFFER_BINDING"))
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c.screenFramebuffer = f
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c.screenFramebuffer = Framebuffer(f)
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return nil
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}
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@ -141,10 +138,10 @@ func (c *Context) NewTexture(width, height int) (Texture, error) {
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gl := c.gl
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t := gl.Call("createTexture")
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if t == js.Null {
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return nil, errors.New("opengl: glGenTexture failed")
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return Texture(js.Null), errors.New("opengl: glGenTexture failed")
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}
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gl.Call("pixelStorei", gl.Get("UNPACK_ALIGNMENT"), 4)
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c.BindTexture(t)
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c.BindTexture(Texture(t))
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gl.Call("texParameteri", gl.Get("TEXTURE_2D"), gl.Get("TEXTURE_MAG_FILTER"), gl.Get("NEAREST"))
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gl.Call("texParameteri", gl.Get("TEXTURE_2D"), gl.Get("TEXTURE_MIN_FILTER"), gl.Get("NEAREST"))
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@ -156,12 +153,12 @@ func (c *Context) NewTexture(width, height int) (Texture, error) {
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// GLenum type, ArrayBufferView? pixels);
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gl.Call("texImage2D", gl.Get("TEXTURE_2D"), 0, gl.Get("RGBA"), width, height, 0, gl.Get("RGBA"), gl.Get("UNSIGNED_BYTE"), nil)
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return t, nil
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return Texture(t), nil
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}
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func (c *Context) bindFramebufferImpl(f Framebuffer) {
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gl := c.gl
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gl.Call("bindFramebuffer", gl.Get("FRAMEBUFFER"), f)
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gl.Call("bindFramebuffer", gl.Get("FRAMEBUFFER"), js.Value(f))
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}
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func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]byte, error) {
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@ -179,23 +176,23 @@ func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]byte, e
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func (c *Context) bindTextureImpl(t Texture) {
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gl := c.gl
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gl.Call("bindTexture", gl.Get("TEXTURE_2D"), t)
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gl.Call("bindTexture", gl.Get("TEXTURE_2D"), js.Value(t))
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}
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func (c *Context) DeleteTexture(t Texture) {
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gl := c.gl
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if !gl.Call("isTexture", t).Bool() {
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if !gl.Call("isTexture", js.Value(t)).Bool() {
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return
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}
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if c.lastTexture == t {
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c.lastTexture = nil
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c.lastTexture = Texture(js.Null)
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}
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gl.Call("deleteTexture", t)
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gl.Call("deleteTexture", js.Value(t))
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}
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func (c *Context) IsTexture(t Texture) bool {
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gl := c.gl
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return gl.Call("isTexture", t).Bool()
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return gl.Call("isTexture", js.Value(t)).Bool()
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}
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func (c *Context) TexSubImage2D(p []byte, x, y, width, height int) {
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@ -209,14 +206,14 @@ func (c *Context) TexSubImage2D(p []byte, x, y, width, height int) {
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func (c *Context) NewFramebuffer(t Texture) (Framebuffer, error) {
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gl := c.gl
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f := gl.Call("createFramebuffer")
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c.bindFramebuffer(f)
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c.bindFramebuffer(Framebuffer(f))
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gl.Call("framebufferTexture2D", gl.Get("FRAMEBUFFER"), gl.Get("COLOR_ATTACHMENT0"), gl.Get("TEXTURE_2D"), t, 0)
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gl.Call("framebufferTexture2D", gl.Get("FRAMEBUFFER"), gl.Get("COLOR_ATTACHMENT0"), gl.Get("TEXTURE_2D"), js.Value(t), 0)
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if s := gl.Call("checkFramebufferStatus", gl.Get("FRAMEBUFFER")); s.Int() != gl.Get("FRAMEBUFFER_COMPLETE").Int() {
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return nil, errors.New(fmt.Sprintf("opengl: creating framebuffer failed: %d", s.Int()))
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return Framebuffer(js.Null), errors.New(fmt.Sprintf("opengl: creating framebuffer failed: %d", s.Int()))
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}
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return f, nil
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return Framebuffer(f), nil
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}
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func (c *Context) setViewportImpl(width, height int) {
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@ -226,18 +223,18 @@ func (c *Context) setViewportImpl(width, height int) {
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func (c *Context) DeleteFramebuffer(f Framebuffer) {
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gl := c.gl
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if !gl.Call("isFramebuffer", f).Bool() {
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if !gl.Call("isFramebuffer", js.Value(f)).Bool() {
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return
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}
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// If a framebuffer to be deleted is bound, a newly bound framebuffer
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// will be a default framebuffer.
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// https://www.khronos.org/opengles/sdk/docs/man/xhtml/glDeleteFramebuffers.xml
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if c.lastFramebuffer == f {
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c.lastFramebuffer = nil
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c.lastFramebuffer = Framebuffer(js.Null)
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c.lastViewportWidth = 0
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c.lastViewportHeight = 0
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}
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gl.Call("deleteFramebuffer", f)
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gl.Call("deleteFramebuffer", js.Value(f))
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}
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func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error) {
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