graphics: Introduce Commands (WIP)

This commit is contained in:
Hajime Hoshi 2016-06-03 02:34:34 +09:00
parent 16ef82fa23
commit 17f4bcbd95
2 changed files with 124 additions and 24 deletions

View File

@ -0,0 +1,104 @@
// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package graphics
import (
"image/color"
"math"
"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
)
type command interface {
Exec(context *opengl.Context) error
}
type commandQueue struct {
commands []command
}
var theCommandQueue = &commandQueue{
commands: []command{},
}
func (q *commandQueue) Enqueue(command command) {
q.commands = append(q.commands, command)
}
func (q *commandQueue) Exec(context *opengl.Context) error {
// TODO: Do optimizing before executing
for _, c := range q.commands {
if err := c.Exec(context); err != nil {
return err
}
}
q.commands = []command{}
return nil
}
type fillCommand struct {
dst *Framebuffer
color color.Color
}
func (c *fillCommand) Exec(context *opengl.Context) error {
if err := c.dst.setAsViewport(context); err != nil {
return err
}
cr, cg, cb, ca := c.color.RGBA()
const max = math.MaxUint16
r := float64(cr) / max
g := float64(cg) / max
b := float64(cb) / max
a := float64(ca) / max
return context.FillFramebuffer(r, g, b, a)
}
type drawImageCommand struct {
dst *Framebuffer
src *Texture
vertices []int16
geo Matrix
color Matrix
mode opengl.CompositeMode
}
func (c *drawImageCommand) Exec(context *opengl.Context) error {
if err := c.dst.setAsViewport(context); err != nil {
return err
}
p := c.dst.projectionMatrix()
return drawTexture(context, c.src.native, p, c.vertices, c.geo, c.color, c.mode)
}
type replacePixelsCommand struct {
dst *Framebuffer
texture *Texture
pixels []uint8
}
func (c *replacePixelsCommand) Exec(context *opengl.Context) error {
// Filling with non black or white color is required here for glTexSubImage2D.
// Very mysterious but this actually works (Issue #186)
if err := c.dst.setAsViewport(context); err != nil {
return err
}
if err := context.FillFramebuffer(0, 0, 0.5, 1); err != nil {
return err
}
context.BindTexture(c.texture.native)
context.TexSubImage2D(c.pixels, c.texture.width, c.texture.height)
return nil
}

View File

@ -16,7 +16,6 @@ package graphics
import (
"image/color"
"math"
"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
)
@ -99,25 +98,24 @@ func (f *Framebuffer) projectionMatrix() *[4][4]float64 {
return f.proMatrix
}
func (f *Framebuffer) Fill(c *opengl.Context, clr color.Color) error {
if err := f.setAsViewport(c); err != nil {
return err
func (f *Framebuffer) Fill(context *opengl.Context, clr color.Color) error {
c := &fillCommand{
dst: f,
color: clr,
}
cr, cg, cb, ca := clr.RGBA()
const max = math.MaxUint16
r := float64(cr) / max
g := float64(cg) / max
b := float64(cb) / max
a := float64(ca) / max
return c.FillFramebuffer(r, g, b, a)
return c.Exec(context)
}
func (f *Framebuffer) DrawTexture(c *opengl.Context, t *Texture, vertices []int16, geo, clr Matrix, mode opengl.CompositeMode) error {
if err := f.setAsViewport(c); err != nil {
return err
func (f *Framebuffer) DrawTexture(context *opengl.Context, t *Texture, vertices []int16, geo, clr Matrix, mode opengl.CompositeMode) error {
c := &drawImageCommand{
dst: f,
src: t,
vertices: vertices,
geo: geo,
color: clr,
mode: mode,
}
p := f.projectionMatrix()
return drawTexture(c, t.native, p, vertices, geo, clr, mode)
return c.Exec(context)
}
func (f *Framebuffer) Pixels(c *opengl.Context) ([]uint8, error) {
@ -125,13 +123,11 @@ func (f *Framebuffer) Pixels(c *opengl.Context) ([]uint8, error) {
return c.FramebufferPixels(f.native, w, h)
}
func (f *Framebuffer) ReplacePixels(c *opengl.Context, t *Texture, p []uint8) error {
// Filling with non black or white color is required here for glTexSubImage2D.
// Very mysterious but this actually works (Issue #186)
if err := f.Fill(c, color.RGBA{0, 0, 0x01, 0xff}); err != nil {
return err
func (f *Framebuffer) ReplacePixels(context *opengl.Context, t *Texture, p []uint8) error {
c := &replacePixelsCommand{
dst: f,
texture: t,
pixels: p,
}
c.BindTexture(t.native)
c.TexSubImage2D(p, t.width, t.height)
return nil
return c.Exec(context)
}