uidriver/glfw: Rename variables

DP represents a device independent pixel.
This commit is contained in:
Hajime Hoshi 2019-12-09 00:11:18 +09:00
parent 7d403930af
commit 190feb6ecd

View File

@ -38,13 +38,13 @@ import (
)
type UserInterface struct {
title string
window *glfw.Window
width int
windowWidth int
height int
scale float64
fullscreenScale float64
title string
window *glfw.Window
screenWidthInDP int
windowWidthInDP int
screenHeightInDP int
scale float64
fullscreenScale float64
running bool
toChangeSize bool
@ -55,17 +55,17 @@ type UserInterface struct {
lastDeviceScaleFactor float64
initMonitor *glfw.Monitor
initFullscreenWidth int
initFullscreenHeight int
initFullscreen bool
initCursorVisible bool
initWindowDecorated bool
initWindowResizable bool
initWindowPositionX int
initWindowPositionY int
initScreenTransparent bool
initIconImages []image.Image
initMonitor *glfw.Monitor
initFullscreenWidthInDP int
initFullscreenHeightInDP int
initFullscreen bool
initCursorVisible bool
initWindowDecorated bool
initWindowResizable bool
initWindowPositionX int
initWindowPositionY int
initScreenTransparent bool
initIconImages []image.Image
reqWidth int
reqHeight int
@ -134,8 +134,8 @@ func initialize() error {
theUI.window = w
theUI.initMonitor = theUI.currentMonitorFromPosition()
v := theUI.initMonitor.GetVideoMode()
theUI.initFullscreenWidth = int(theUI.toDeviceIndependentPixel(float64(v.Width)))
theUI.initFullscreenHeight = int(theUI.toDeviceIndependentPixel(float64(v.Height)))
theUI.initFullscreenWidthInDP = int(theUI.toDeviceIndependentPixel(float64(v.Width)))
theUI.initFullscreenHeightInDP = int(theUI.toDeviceIndependentPixel(float64(v.Height)))
theUI.window.Destroy()
theUI.window = nil
@ -317,7 +317,7 @@ func (u *UserInterface) toDeviceDependentPixel(x float64) float64 {
func (u *UserInterface) ScreenSizeInFullscreen() (int, int) {
if !u.isRunning() {
return u.initFullscreenWidth, u.initFullscreenHeight
return u.initFullscreenWidthInDP, u.initFullscreenHeightInDP
}
var w, h int
@ -341,7 +341,7 @@ func (u *UserInterface) SetScreenScale(scale float64) {
if !u.isRunning() {
panic("glfw: SetScreenScale can't be called before the main loop starts")
}
u.setScreenSize(u.width, u.height, scale, u.isFullscreen(), u.vsync)
u.setScreenSize(u.screenWidthInDP, u.screenHeightInDP, scale, u.isFullscreen(), u.vsync)
}
func (u *UserInterface) ScreenScale() float64 {
@ -381,7 +381,7 @@ func (u *UserInterface) SetFullscreen(fullscreen bool) {
u.setInitFullscreen(fullscreen)
return
}
u.setScreenSize(u.width, u.height, u.scale, fullscreen, u.vsync)
u.setScreenSize(u.screenWidthInDP, u.screenHeightInDP, u.scale, fullscreen, u.vsync)
}
func (u *UserInterface) SetRunnableInBackground(runnableInBackground bool) {
@ -403,7 +403,7 @@ func (u *UserInterface) SetVsyncEnabled(enabled bool) {
u.m.Unlock()
return
}
u.setScreenSize(u.width, u.height, u.scale, u.isFullscreen(), enabled)
u.setScreenSize(u.screenWidthInDP, u.screenHeightInDP, u.scale, u.isFullscreen(), enabled)
}
func (u *UserInterface) IsVsyncEnabled() bool {
@ -440,13 +440,13 @@ func (u *UserInterface) ScreenPadding() (x0, y0, x1, y1 float64) {
return 0, 0, 0, 0
}
if !u.IsFullscreen() {
if u.width == u.windowWidth {
if u.screenWidthInDP == u.windowWidthInDP {
return 0, 0, 0, 0
}
// The window width can be bigger than the game screen width (#444).
ox := 0.0
_ = u.t.Call(func() error {
ox = (float64(u.windowWidth)*u.actualScreenScale() - float64(u.width)*u.actualScreenScale()) / 2
ox = (float64(u.windowWidthInDP)*u.actualScreenScale() - float64(u.screenWidthInDP)*u.actualScreenScale()) / 2
return nil
})
return ox, 0, ox, 0
@ -458,8 +458,8 @@ func (u *UserInterface) ScreenPadding() (x0, y0, x1, y1 float64) {
mx := 0.0
my := 0.0
_ = u.t.Call(func() error {
sx = float64(u.width) * u.actualScreenScale()
sy = float64(u.height) * u.actualScreenScale()
sx = float64(u.screenWidthInDP) * u.actualScreenScale()
sy = float64(u.screenHeightInDP) * u.actualScreenScale()
v := u.currentMonitor().GetVideoMode()
d = u.deviceScaleFactor()
@ -780,8 +780,8 @@ func (u *UserInterface) run(width, height int, scale float64, title string, cont
// deviceDependentWindowSize must be called from the main thread.
func (u *UserInterface) deviceDependentWindowSize() (int, int) {
w := int(u.toDeviceDependentPixel(float64(u.windowWidth) * u.getScale()))
h := int(u.toDeviceDependentPixel(float64(u.height) * u.getScale()))
w := int(u.toDeviceDependentPixel(float64(u.windowWidthInDP) * u.getScale()))
h := int(u.toDeviceDependentPixel(float64(u.screenHeightInDP) * u.getScale()))
return w, h
}
@ -792,8 +792,8 @@ func (u *UserInterface) getScale() float64 {
}
if u.fullscreenScale == 0 {
v := u.currentMonitor().GetVideoMode()
sw := u.toDeviceIndependentPixel(float64(v.Width)) / float64(u.width)
sh := u.toDeviceIndependentPixel(float64(v.Height)) / float64(u.height)
sw := u.toDeviceIndependentPixel(float64(v.Width)) / float64(u.screenWidthInDP)
sh := u.toDeviceIndependentPixel(float64(v.Height)) / float64(u.screenHeightInDP)
s := sw
if s > sh {
s = sh
@ -809,7 +809,7 @@ func (u *UserInterface) actualScreenScale() float64 {
}
func (u *UserInterface) updateSize(context driver.UIContext) {
u.setScreenSize(u.width, u.height, u.scale, u.isFullscreen(), u.vsync)
u.setScreenSize(u.screenWidthInDP, u.screenHeightInDP, u.scale, u.isFullscreen(), u.vsync)
sizeChanged := false
_ = u.t.Call(func() error {
@ -827,7 +827,7 @@ func (u *UserInterface) updateSize(context driver.UIContext) {
actualScale = u.actualScreenScale()
return nil
})
context.SetSize(u.width, u.height, actualScale)
context.SetSize(u.screenWidthInDP, u.screenHeightInDP, actualScale)
}
}
@ -842,7 +842,7 @@ func (u *UserInterface) update(context driver.UIContext) error {
}
if u.isInitFullscreen() {
u.setScreenSize(u.width, u.height, u.scale, true, u.vsync)
u.setScreenSize(u.screenWidthInDP, u.screenHeightInDP, u.scale, true, u.vsync)
u.setInitFullscreen(false)
}
@ -948,7 +948,7 @@ func (u *UserInterface) setScreenSize(width, height int, scale float64, fullscre
windowRecreated := false
_ = u.t.Call(func() error {
if u.width == width && u.height == height && u.scale == scale && u.isFullscreen() == fullscreen && u.vsync == vsync && u.lastDeviceScaleFactor == u.deviceScaleFactor() {
if u.screenWidthInDP == width && u.screenHeightInDP == height && u.scale == scale && u.isFullscreen() == fullscreen && u.vsync == vsync && u.lastDeviceScaleFactor == u.deviceScaleFactor() {
return nil
}
@ -967,13 +967,13 @@ func (u *UserInterface) setScreenSize(width, height int, scale float64, fullscre
height = 1
}
u.width = width
u.windowWidth = width
u.screenWidthInDP = width
u.windowWidthInDP = width
s := scale * u.deviceScaleFactor()
if int(float64(width)*s) < minWindowWidth {
u.windowWidth = int(math.Ceil(float64(minWindowWidth) / s))
u.windowWidthInDP = int(math.Ceil(float64(minWindowWidth) / s))
}
u.height = height
u.screenHeightInDP = height
u.scale = scale
u.fullscreenScale = 0
u.vsync = vsync