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https://github.com/hajimehoshi/ebiten.git
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uidriver/glfw: Rename variables
DP represents a device independent pixel.
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7d403930af
commit
190feb6ecd
@ -38,13 +38,13 @@ import (
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)
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type UserInterface struct {
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title string
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window *glfw.Window
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width int
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windowWidth int
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height int
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scale float64
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fullscreenScale float64
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title string
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window *glfw.Window
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screenWidthInDP int
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windowWidthInDP int
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screenHeightInDP int
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scale float64
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fullscreenScale float64
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running bool
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toChangeSize bool
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@ -55,17 +55,17 @@ type UserInterface struct {
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lastDeviceScaleFactor float64
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initMonitor *glfw.Monitor
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initFullscreenWidth int
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initFullscreenHeight int
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initFullscreen bool
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initCursorVisible bool
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initWindowDecorated bool
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initWindowResizable bool
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initWindowPositionX int
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initWindowPositionY int
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initScreenTransparent bool
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initIconImages []image.Image
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initMonitor *glfw.Monitor
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initFullscreenWidthInDP int
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initFullscreenHeightInDP int
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initFullscreen bool
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initCursorVisible bool
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initWindowDecorated bool
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initWindowResizable bool
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initWindowPositionX int
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initWindowPositionY int
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initScreenTransparent bool
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initIconImages []image.Image
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reqWidth int
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reqHeight int
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@ -134,8 +134,8 @@ func initialize() error {
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theUI.window = w
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theUI.initMonitor = theUI.currentMonitorFromPosition()
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v := theUI.initMonitor.GetVideoMode()
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theUI.initFullscreenWidth = int(theUI.toDeviceIndependentPixel(float64(v.Width)))
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theUI.initFullscreenHeight = int(theUI.toDeviceIndependentPixel(float64(v.Height)))
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theUI.initFullscreenWidthInDP = int(theUI.toDeviceIndependentPixel(float64(v.Width)))
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theUI.initFullscreenHeightInDP = int(theUI.toDeviceIndependentPixel(float64(v.Height)))
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theUI.window.Destroy()
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theUI.window = nil
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@ -317,7 +317,7 @@ func (u *UserInterface) toDeviceDependentPixel(x float64) float64 {
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func (u *UserInterface) ScreenSizeInFullscreen() (int, int) {
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if !u.isRunning() {
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return u.initFullscreenWidth, u.initFullscreenHeight
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return u.initFullscreenWidthInDP, u.initFullscreenHeightInDP
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}
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var w, h int
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@ -341,7 +341,7 @@ func (u *UserInterface) SetScreenScale(scale float64) {
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if !u.isRunning() {
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panic("glfw: SetScreenScale can't be called before the main loop starts")
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}
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u.setScreenSize(u.width, u.height, scale, u.isFullscreen(), u.vsync)
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u.setScreenSize(u.screenWidthInDP, u.screenHeightInDP, scale, u.isFullscreen(), u.vsync)
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}
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func (u *UserInterface) ScreenScale() float64 {
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@ -381,7 +381,7 @@ func (u *UserInterface) SetFullscreen(fullscreen bool) {
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u.setInitFullscreen(fullscreen)
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return
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}
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u.setScreenSize(u.width, u.height, u.scale, fullscreen, u.vsync)
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u.setScreenSize(u.screenWidthInDP, u.screenHeightInDP, u.scale, fullscreen, u.vsync)
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}
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func (u *UserInterface) SetRunnableInBackground(runnableInBackground bool) {
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@ -403,7 +403,7 @@ func (u *UserInterface) SetVsyncEnabled(enabled bool) {
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u.m.Unlock()
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return
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}
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u.setScreenSize(u.width, u.height, u.scale, u.isFullscreen(), enabled)
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u.setScreenSize(u.screenWidthInDP, u.screenHeightInDP, u.scale, u.isFullscreen(), enabled)
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}
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func (u *UserInterface) IsVsyncEnabled() bool {
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@ -440,13 +440,13 @@ func (u *UserInterface) ScreenPadding() (x0, y0, x1, y1 float64) {
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return 0, 0, 0, 0
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}
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if !u.IsFullscreen() {
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if u.width == u.windowWidth {
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if u.screenWidthInDP == u.windowWidthInDP {
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return 0, 0, 0, 0
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}
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// The window width can be bigger than the game screen width (#444).
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ox := 0.0
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_ = u.t.Call(func() error {
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ox = (float64(u.windowWidth)*u.actualScreenScale() - float64(u.width)*u.actualScreenScale()) / 2
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ox = (float64(u.windowWidthInDP)*u.actualScreenScale() - float64(u.screenWidthInDP)*u.actualScreenScale()) / 2
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return nil
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})
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return ox, 0, ox, 0
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@ -458,8 +458,8 @@ func (u *UserInterface) ScreenPadding() (x0, y0, x1, y1 float64) {
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mx := 0.0
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my := 0.0
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_ = u.t.Call(func() error {
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sx = float64(u.width) * u.actualScreenScale()
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sy = float64(u.height) * u.actualScreenScale()
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sx = float64(u.screenWidthInDP) * u.actualScreenScale()
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sy = float64(u.screenHeightInDP) * u.actualScreenScale()
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v := u.currentMonitor().GetVideoMode()
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d = u.deviceScaleFactor()
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@ -780,8 +780,8 @@ func (u *UserInterface) run(width, height int, scale float64, title string, cont
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// deviceDependentWindowSize must be called from the main thread.
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func (u *UserInterface) deviceDependentWindowSize() (int, int) {
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w := int(u.toDeviceDependentPixel(float64(u.windowWidth) * u.getScale()))
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h := int(u.toDeviceDependentPixel(float64(u.height) * u.getScale()))
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w := int(u.toDeviceDependentPixel(float64(u.windowWidthInDP) * u.getScale()))
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h := int(u.toDeviceDependentPixel(float64(u.screenHeightInDP) * u.getScale()))
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return w, h
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}
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@ -792,8 +792,8 @@ func (u *UserInterface) getScale() float64 {
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}
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if u.fullscreenScale == 0 {
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v := u.currentMonitor().GetVideoMode()
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sw := u.toDeviceIndependentPixel(float64(v.Width)) / float64(u.width)
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sh := u.toDeviceIndependentPixel(float64(v.Height)) / float64(u.height)
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sw := u.toDeviceIndependentPixel(float64(v.Width)) / float64(u.screenWidthInDP)
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sh := u.toDeviceIndependentPixel(float64(v.Height)) / float64(u.screenHeightInDP)
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s := sw
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if s > sh {
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s = sh
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@ -809,7 +809,7 @@ func (u *UserInterface) actualScreenScale() float64 {
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}
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func (u *UserInterface) updateSize(context driver.UIContext) {
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u.setScreenSize(u.width, u.height, u.scale, u.isFullscreen(), u.vsync)
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u.setScreenSize(u.screenWidthInDP, u.screenHeightInDP, u.scale, u.isFullscreen(), u.vsync)
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sizeChanged := false
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_ = u.t.Call(func() error {
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@ -827,7 +827,7 @@ func (u *UserInterface) updateSize(context driver.UIContext) {
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actualScale = u.actualScreenScale()
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return nil
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})
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context.SetSize(u.width, u.height, actualScale)
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context.SetSize(u.screenWidthInDP, u.screenHeightInDP, actualScale)
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}
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}
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@ -842,7 +842,7 @@ func (u *UserInterface) update(context driver.UIContext) error {
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}
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if u.isInitFullscreen() {
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u.setScreenSize(u.width, u.height, u.scale, true, u.vsync)
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u.setScreenSize(u.screenWidthInDP, u.screenHeightInDP, u.scale, true, u.vsync)
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u.setInitFullscreen(false)
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}
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@ -948,7 +948,7 @@ func (u *UserInterface) setScreenSize(width, height int, scale float64, fullscre
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windowRecreated := false
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_ = u.t.Call(func() error {
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if u.width == width && u.height == height && u.scale == scale && u.isFullscreen() == fullscreen && u.vsync == vsync && u.lastDeviceScaleFactor == u.deviceScaleFactor() {
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if u.screenWidthInDP == width && u.screenHeightInDP == height && u.scale == scale && u.isFullscreen() == fullscreen && u.vsync == vsync && u.lastDeviceScaleFactor == u.deviceScaleFactor() {
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return nil
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}
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@ -967,13 +967,13 @@ func (u *UserInterface) setScreenSize(width, height int, scale float64, fullscre
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height = 1
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}
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u.width = width
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u.windowWidth = width
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u.screenWidthInDP = width
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u.windowWidthInDP = width
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s := scale * u.deviceScaleFactor()
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if int(float64(width)*s) < minWindowWidth {
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u.windowWidth = int(math.Ceil(float64(minWindowWidth) / s))
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u.windowWidthInDP = int(math.Ceil(float64(minWindowWidth) / s))
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}
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u.height = height
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u.screenHeightInDP = height
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u.scale = scale
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u.fullscreenScale = 0
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u.vsync = vsync
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