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internal/builtinshader: add a comment to the generated file
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4a7701cf3a
commit
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@ -14,6 +14,10 @@
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// See the License for the specific language governing permissions and
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// limitations under the License.
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// This file is intended for precompiled shaders that will be introduced in the future.
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// All constant names are underscores and not actually used,
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// so they do not affect the binary file size.
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package builtinshader
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package builtinshader
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//ebitengine:shader
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//ebitengine:shader
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@ -46,6 +46,11 @@ const license = `// Copyright 2024 The Ebitengine Authors
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// limitations under the License.
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// limitations under the License.
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`
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`
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const note = `// This file is intended for precompiled shaders that will be introduced in the future.
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// All constant names are underscores and not actually used,
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// so they do not affect the binary file size.
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`
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func xmain() error {
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func xmain() error {
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f, err := os.Create("defs.go")
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f, err := os.Create("defs.go")
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if err != nil {
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if err != nil {
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@ -61,6 +66,12 @@ func xmain() error {
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if _, err := w.WriteString(license); err != nil {
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if _, err := w.WriteString(license); err != nil {
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return err
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return err
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}
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}
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if _, err := w.WriteString("\n"); err != nil {
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return err
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}
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if _, err := w.WriteString(note); err != nil {
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return err
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}
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if _, err := w.WriteString("\npackage builtinshader\n"); err != nil {
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if _, err := w.WriteString("\npackage builtinshader\n"); err != nil {
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return err
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return err
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}
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}
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