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ui: Refactoring: Simplify initializing
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0276be6c69
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@ -1,33 +0,0 @@
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// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ui
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import (
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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)
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var glContext *opengl.Context
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func GLContext() *opengl.Context {
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return glContext
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}
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func init() {
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var err error
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glContext, err = initialize()
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if err != nil {
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panic(err)
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}
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}
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@ -44,11 +44,21 @@ func CurrentUI() UserInterface {
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return currentUI
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return currentUI
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}
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}
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func initialize() (*opengl.Context, error) {
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func GLContext() *opengl.Context {
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return currentUI.context
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}
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func init() {
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if err := initialize(); err != nil {
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panic(err)
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}
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}
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func initialize() error {
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runtime.LockOSThread()
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runtime.LockOSThread()
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if err := glfw.Init(); err != nil {
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if err := glfw.Init(); err != nil {
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return nil, err
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return err
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}
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}
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glfw.WindowHint(glfw.Visible, glfw.False)
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glfw.WindowHint(glfw.Visible, glfw.False)
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glfw.WindowHint(glfw.Resizable, glfw.False)
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glfw.WindowHint(glfw.Resizable, glfw.False)
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@ -58,7 +68,7 @@ func initialize() (*opengl.Context, error) {
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// As start, create an window with temporary size to create OpenGL context thread.
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// As start, create an window with temporary size to create OpenGL context thread.
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window, err := glfw.CreateWindow(16, 16, "", nil, nil)
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window, err := glfw.CreateWindow(16, 16, "", nil, nil)
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if err != nil {
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if err != nil {
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return nil, err
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return err
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}
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}
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u := &userInterface{
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u := &userInterface{
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@ -81,10 +91,9 @@ func initialize() (*opengl.Context, error) {
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}()
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}()
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currentUI = u
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currentUI = u
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if err := <-ch; err != nil {
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if err := <-ch; err != nil {
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return nil, err
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return err
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}
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}
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return nil
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return u.context, nil
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}
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}
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func Main() error {
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func Main() error {
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@ -136,14 +136,30 @@ func touchEventToTouches(e *js.Object) []touch {
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return t
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return t
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}
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}
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func initialize() (*opengl.Context, error) {
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var glContext *opengl.Context
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func GLContext() *opengl.Context {
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if glContext != nil {
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return glContext
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}
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var err error
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glContext, err = opengl.NewContext()
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if err != nil {
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panic(err)
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}
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return glContext
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}
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func init() {
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if err := initialize(); err != nil {
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panic(err)
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}
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}
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func initialize() error {
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// Do nothing in node.js.
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// Do nothing in node.js.
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if js.Global.Get("require") != js.Undefined {
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if js.Global.Get("require") != js.Undefined {
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c, err := opengl.NewContext()
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return nil
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if err != nil {
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return nil, err
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}
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return c, nil
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}
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}
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doc := js.Global.Get("document")
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doc := js.Global.Get("document")
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@ -255,12 +271,7 @@ func initialize() (*opengl.Context, error) {
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close(currentUI.contextRestored)
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close(currentUI.contextRestored)
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currentUI.contextRestored = nil
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currentUI.contextRestored = nil
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})
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})
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return nil
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c, err := opengl.NewContext()
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if err != nil {
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return nil, err
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}
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return c, nil
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}
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}
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func setMouseCursorFromEvent(e *js.Object) {
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func setMouseCursorFromEvent(e *js.Object) {
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@ -24,8 +24,18 @@ import (
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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)
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)
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func initialize() (*opengl.Context, error) {
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var glContext *opengl.Context
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return opengl.NewContext()
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func GLContext() *opengl.Context {
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if glContext != nil {
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return glContext
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}
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var err error
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glContext, err = opengl.NewContext()
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if err != nil {
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panic(err)
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}
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return glContext
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}
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}
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func Main() error {
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func Main() error {
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@ -91,6 +91,7 @@ func (p *pixels) hasHistoryWith(target *Image) bool {
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}
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}
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func (p *pixels) resetHistoryIfNeeded(image *graphics.Image, target *Image, context *opengl.Context) error {
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func (p *pixels) resetHistoryIfNeeded(image *graphics.Image, target *Image, context *opengl.Context) error {
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// TODO: Return error when the main loop is not running yet.
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if p.drawImageHistory == nil {
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if p.drawImageHistory == nil {
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return nil
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return nil
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}
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}
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