mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
loop: Refactoring
This commit is contained in:
parent
b85f5edee0
commit
19760be346
@ -23,11 +23,13 @@ import (
|
||||
)
|
||||
|
||||
func CurrentFPS() float64 {
|
||||
if currentRunContext == nil {
|
||||
return 0
|
||||
}
|
||||
return currentRunContext.getCurrentFPS()
|
||||
}
|
||||
|
||||
type runContext struct {
|
||||
running bool
|
||||
currentFPS float64
|
||||
runningSlowly bool
|
||||
frames int64
|
||||
@ -44,34 +46,11 @@ var (
|
||||
contextInitCh = make(chan struct{})
|
||||
)
|
||||
|
||||
func (c *runContext) startRunning() {
|
||||
c.m.Lock()
|
||||
c.running = true
|
||||
c.m.Unlock()
|
||||
}
|
||||
|
||||
func (c *runContext) isRunning() bool {
|
||||
c.m.RLock()
|
||||
v := c.running
|
||||
c.m.RUnlock()
|
||||
return v
|
||||
}
|
||||
|
||||
func (c *runContext) endRunning() {
|
||||
c.m.Lock()
|
||||
c.running = false
|
||||
c.m.Unlock()
|
||||
}
|
||||
|
||||
func (c *runContext) getCurrentFPS() float64 {
|
||||
c.m.RLock()
|
||||
v := c.running
|
||||
v := c.currentFPS
|
||||
c.m.RUnlock()
|
||||
if !v {
|
||||
// TODO: Should panic here?
|
||||
return 0
|
||||
}
|
||||
return c.currentFPS
|
||||
return v
|
||||
}
|
||||
|
||||
func (c *runContext) updateFPS(fps float64) {
|
||||
@ -81,11 +60,11 @@ func (c *runContext) updateFPS(fps float64) {
|
||||
}
|
||||
|
||||
func Start() error {
|
||||
// TODO: Need lock here?
|
||||
if currentRunContext != nil {
|
||||
return errors.New("loop: The game is already running")
|
||||
}
|
||||
currentRunContext = &runContext{}
|
||||
currentRunContext.startRunning()
|
||||
|
||||
n := now()
|
||||
currentRunContext.lastUpdated = n
|
||||
@ -96,7 +75,6 @@ func Start() error {
|
||||
}
|
||||
|
||||
func End() {
|
||||
currentRunContext.endRunning()
|
||||
currentRunContext = nil
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user