mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 19:28:57 +01:00
loop: Refactoring
This commit is contained in:
parent
b85f5edee0
commit
19760be346
@ -23,11 +23,13 @@ import (
|
|||||||
)
|
)
|
||||||
|
|
||||||
func CurrentFPS() float64 {
|
func CurrentFPS() float64 {
|
||||||
|
if currentRunContext == nil {
|
||||||
|
return 0
|
||||||
|
}
|
||||||
return currentRunContext.getCurrentFPS()
|
return currentRunContext.getCurrentFPS()
|
||||||
}
|
}
|
||||||
|
|
||||||
type runContext struct {
|
type runContext struct {
|
||||||
running bool
|
|
||||||
currentFPS float64
|
currentFPS float64
|
||||||
runningSlowly bool
|
runningSlowly bool
|
||||||
frames int64
|
frames int64
|
||||||
@ -44,34 +46,11 @@ var (
|
|||||||
contextInitCh = make(chan struct{})
|
contextInitCh = make(chan struct{})
|
||||||
)
|
)
|
||||||
|
|
||||||
func (c *runContext) startRunning() {
|
|
||||||
c.m.Lock()
|
|
||||||
c.running = true
|
|
||||||
c.m.Unlock()
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *runContext) isRunning() bool {
|
|
||||||
c.m.RLock()
|
|
||||||
v := c.running
|
|
||||||
c.m.RUnlock()
|
|
||||||
return v
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *runContext) endRunning() {
|
|
||||||
c.m.Lock()
|
|
||||||
c.running = false
|
|
||||||
c.m.Unlock()
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *runContext) getCurrentFPS() float64 {
|
func (c *runContext) getCurrentFPS() float64 {
|
||||||
c.m.RLock()
|
c.m.RLock()
|
||||||
v := c.running
|
v := c.currentFPS
|
||||||
c.m.RUnlock()
|
c.m.RUnlock()
|
||||||
if !v {
|
return v
|
||||||
// TODO: Should panic here?
|
|
||||||
return 0
|
|
||||||
}
|
|
||||||
return c.currentFPS
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *runContext) updateFPS(fps float64) {
|
func (c *runContext) updateFPS(fps float64) {
|
||||||
@ -81,11 +60,11 @@ func (c *runContext) updateFPS(fps float64) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func Start() error {
|
func Start() error {
|
||||||
|
// TODO: Need lock here?
|
||||||
if currentRunContext != nil {
|
if currentRunContext != nil {
|
||||||
return errors.New("loop: The game is already running")
|
return errors.New("loop: The game is already running")
|
||||||
}
|
}
|
||||||
currentRunContext = &runContext{}
|
currentRunContext = &runContext{}
|
||||||
currentRunContext.startRunning()
|
|
||||||
|
|
||||||
n := now()
|
n := now()
|
||||||
currentRunContext.lastUpdated = n
|
currentRunContext.lastUpdated = n
|
||||||
@ -96,7 +75,6 @@ func Start() error {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func End() {
|
func End() {
|
||||||
currentRunContext.endRunning()
|
|
||||||
currentRunContext = nil
|
currentRunContext = nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user