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examples/texti18n: bug fix: space characters were ignored
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3ab50c91df
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@ -203,21 +203,18 @@ func (g *Game) drawGlyphs(dst *ebiten.Image, output *shaping.Output, originX, or
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v, ok := g.glyphCache[key]
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v, ok := g.glyphCache[key]
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if !ok {
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if !ok {
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data := output.Face.GlyphData(glyph.GlyphID).(api.GlyphOutline)
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data := output.Face.GlyphData(glyph.GlyphID).(api.GlyphOutline)
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if len(data.Segments) == 0 {
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if len(data.Segments) > 0 {
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continue
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segs := make([]api.Segment, len(data.Segments))
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}
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for i, seg := range data.Segments {
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segs[i] = seg
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segs := make([]api.Segment, len(data.Segments))
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for j := range seg.Args {
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for i, seg := range data.Segments {
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segs[i].Args[j].X *= scale
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segs[i] = seg
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segs[i].Args[j].Y *= scale
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for j := range seg.Args {
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segs[i].Args[j].Y *= -1
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segs[i].Args[j].X *= scale
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}
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segs[i].Args[j].Y *= scale
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segs[i].Args[j].Y *= -1
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}
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}
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v.image, v.point = segmentsToImage(segs, orig)
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}
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}
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v.image, v.point = segmentsToImage(segs, orig)
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if g.glyphCache == nil {
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if g.glyphCache == nil {
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g.glyphCache = map[glyphCacheKey]glyphCacheValue{}
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g.glyphCache = map[glyphCacheKey]glyphCacheValue{}
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}
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}
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