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mobile/ebitenmobileview: bug fix: compile error
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2b902bacd9
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@ -19,8 +19,6 @@ package gamepad
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import (
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"fmt"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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)
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type AndroidHatDirection int
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@ -42,7 +40,7 @@ func UpdateAndroidGamepadAxis(androidDeviceID int, axis int, value float64) {
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theGamepads.updateAndroidGamepadAxis(androidDeviceID, axis, value)
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}
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func UpdateAndroidGamepadButton(androidDeviceID int, button driver.GamepadButton, pressed bool) {
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func UpdateAndroidGamepadButton(androidDeviceID int, button Button, pressed bool) {
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theGamepads.updateAndroidGamepadButton(androidDeviceID, button, pressed)
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}
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@ -83,7 +81,7 @@ func (g *gamepads) updateAndroidGamepadAxis(androidDeviceID int, axis int, value
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gp.updateAndroidGamepadAxis(axis, value)
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}
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func (g *gamepads) updateAndroidGamepadButton(androidDeviceID int, button driver.GamepadButton, pressed bool) {
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func (g *gamepads) updateAndroidGamepadButton(androidDeviceID int, button Button, pressed bool) {
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g.m.Lock()
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defer g.m.Unlock()
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@ -119,7 +117,7 @@ func (g *Gamepad) updateAndroidGamepadAxis(axis int, value float64) {
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g.axes[axis] = value
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}
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func (g *Gamepad) updateAndroidGamepadButton(button driver.GamepadButton, pressed bool) {
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func (g *Gamepad) updateAndroidGamepadButton(button Button, pressed bool) {
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g.m.Lock()
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defer g.m.Unlock()
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@ -73,38 +73,38 @@ const (
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// TODO: Can we map these values to the standard gamepad buttons?
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var androidKeyToGamepadButton = map[int]driver.GamepadButton{
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keycodeButtonA: driver.GamepadButton0,
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keycodeButtonB: driver.GamepadButton1,
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keycodeButtonC: driver.GamepadButton2,
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keycodeButtonX: driver.GamepadButton3,
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keycodeButtonY: driver.GamepadButton4,
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keycodeButtonZ: driver.GamepadButton5,
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keycodeButtonL1: driver.GamepadButton6,
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keycodeButtonR1: driver.GamepadButton7,
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keycodeButtonL2: driver.GamepadButton8,
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keycodeButtonR2: driver.GamepadButton9,
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keycodeButtonThumbl: driver.GamepadButton10,
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keycodeButtonThumbr: driver.GamepadButton11,
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keycodeButtonStart: driver.GamepadButton12,
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keycodeButtonSelect: driver.GamepadButton13,
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keycodeButtonMode: driver.GamepadButton14,
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keycodeButton1: driver.GamepadButton15,
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keycodeButton2: driver.GamepadButton16,
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keycodeButton3: driver.GamepadButton17,
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keycodeButton4: driver.GamepadButton18,
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keycodeButton5: driver.GamepadButton19,
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keycodeButton6: driver.GamepadButton20,
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keycodeButton7: driver.GamepadButton21,
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keycodeButton8: driver.GamepadButton22,
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keycodeButton9: driver.GamepadButton23,
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keycodeButton10: driver.GamepadButton24,
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keycodeButton11: driver.GamepadButton25,
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keycodeButton12: driver.GamepadButton26,
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keycodeButton13: driver.GamepadButton27,
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keycodeButton14: driver.GamepadButton28,
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keycodeButton15: driver.GamepadButton29,
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keycodeButton16: driver.GamepadButton30,
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var androidKeyToGamepadButton = map[int]gamepad.Button{
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keycodeButtonA: gamepad.Button0,
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keycodeButtonB: gamepad.Button1,
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keycodeButtonC: gamepad.Button2,
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keycodeButtonX: gamepad.Button3,
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keycodeButtonY: gamepad.Button4,
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keycodeButtonZ: gamepad.Button5,
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keycodeButtonL1: gamepad.Button6,
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keycodeButtonR1: gamepad.Button7,
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keycodeButtonL2: gamepad.Button8,
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keycodeButtonR2: gamepad.Button9,
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keycodeButtonThumbl: gamepad.Button10,
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keycodeButtonThumbr: gamepad.Button11,
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keycodeButtonStart: gamepad.Button12,
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keycodeButtonSelect: gamepad.Button13,
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keycodeButtonMode: gamepad.Button14,
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keycodeButton1: gamepad.Button15,
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keycodeButton2: gamepad.Button16,
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keycodeButton3: gamepad.Button17,
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keycodeButton4: gamepad.Button18,
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keycodeButton5: gamepad.Button19,
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keycodeButton6: gamepad.Button20,
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keycodeButton7: gamepad.Button21,
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keycodeButton8: gamepad.Button22,
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keycodeButton9: gamepad.Button23,
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keycodeButton10: gamepad.Button24,
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keycodeButton11: gamepad.Button25,
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keycodeButton12: gamepad.Button26,
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keycodeButton13: gamepad.Button27,
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keycodeButton14: gamepad.Button28,
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keycodeButton15: gamepad.Button29,
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keycodeButton16: gamepad.Button30,
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}
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// Axis constant definitions for joysticks only.
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