examples: Update resolutions

Fixes #1408
This commit is contained in:
Hajime Hoshi 2020-10-31 02:01:11 +09:00
parent fd41042dcb
commit 19d6f8d20a
12 changed files with 39 additions and 39 deletions

View File

@ -39,8 +39,8 @@ import (
)
const (
screenWidth = 320
screenHeight = 240
screenWidth = 640
screenHeight = 480
sampleRate = 22050
)
@ -81,7 +81,7 @@ type Player struct {
}
func playerBarRect() (x, y, w, h int) {
w, h = 300, 4
w, h = 600, 8
x = (screenWidth - w) / 2
y = screenHeight - h - 16
return
@ -239,7 +239,7 @@ func (p *Player) draw(screen *ebiten.Image) {
// Draw the cursor on the bar.
c := p.current
cw, ch := 4, 10
cw, ch := 8, 20
cx := int(time.Duration(w)*c/p.total) + x - cw/2
cy := y - (ch-h)/2
ebitenutil.DrawRect(screen, float64(cx), float64(cy), float64(cw), float64(ch), playerCurrentColor)
@ -335,7 +335,7 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
}
func main() {
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Audio (Ebiten Demo)")
g, err := NewGame()
if err != nil {

View File

@ -30,8 +30,8 @@ import (
)
const (
screenWidth = 320
screenHeight = 240
screenWidth = 640
screenHeight = 480
sampleRate = 22050
introLengthInSecond = 5
@ -90,7 +90,7 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
}
func main() {
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Audio Infinite Loop (Ebiten Demo)")
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)

View File

@ -35,8 +35,8 @@ import (
)
const (
screenWidth = 320
screenHeight = 240
screenWidth = 640
screenHeight = 480
sampleRate = 22050
)
@ -135,7 +135,7 @@ func main() {
}
img = ebiten.NewImageFromImage(rawimg)
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Audio Panning Loop (Ebiten Demo)")
g := &Game{}
if err := ebiten.RunGame(g); err != nil {

View File

@ -32,8 +32,8 @@ import (
)
const (
screenWidth = 320
screenHeight = 240
screenWidth = 640
screenHeight = 480
)
const (
@ -263,7 +263,7 @@ func main() {
}
g.world = ebiten.NewImage(worldWidth, worldHeight)
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Tiles (Ebiten Demo)")
if err := ebiten.RunGame(g); err != nil {
log.Fatal(err)

View File

@ -36,8 +36,8 @@ func init() {
}
const (
screenWidth = 320
screenHeight = 240
screenWidth = 640
screenHeight = 480
)
// Sprite represents an image.
@ -316,7 +316,7 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
}
func main() {
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Drag & Drop (Ebiten Demo)")
if err := ebiten.RunGame(NewGame()); err != nil {
log.Fatal(err)

View File

@ -28,8 +28,8 @@ import (
)
const (
screenWidth = 320
screenHeight = 240
screenWidth = 640
screenHeight = 480
)
var (
@ -113,7 +113,7 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
}
func main() {
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Paint (Ebiten Demo)")
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)

View File

@ -27,8 +27,8 @@ import (
)
const (
screenWidth = 320
screenHeight = 240
screenWidth = 640
screenHeight = 480
sampleRate = 44100
)
@ -158,7 +158,7 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
}
func main() {
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("PCM (Ebiten Demo)")
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)

View File

@ -27,8 +27,8 @@ import (
)
const (
screenWidth = 320
screenHeight = 240
screenWidth = 640
screenHeight = 480
)
var (
@ -84,7 +84,7 @@ func main() {
}
gophersImage = ebiten.NewImageFromImage(img)
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Perspective (Ebiten Demo)")
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)

View File

@ -27,8 +27,8 @@ import (
)
const (
screenWidth = 320
screenHeight = 240
screenWidth = 640
screenHeight = 480
sampleRate = 44100
frequency = 440
)
@ -113,7 +113,7 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
}
func main() {
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Sine Wave (Ebiten Demo)")
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)

View File

@ -26,8 +26,8 @@ import (
)
const (
screenWidth = 320
screenHeight = 240
screenWidth = 640
screenHeight = 480
)
// repeatingKeyPressed return true when key is pressed considering the repeat state.
@ -98,7 +98,7 @@ func main() {
counter: 0,
}
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("TypeWriter (Ebiten Demo)")
if err := ebiten.RunGame(g); err != nil {
log.Fatal(err)

View File

@ -29,8 +29,8 @@ import (
)
const (
screenWidth = 320
screenHeight = 240
screenWidth = 640
screenHeight = 480
sampleRate = 44100
)
@ -96,7 +96,7 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
}
func main() {
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("WAV (Ebiten Demo)")
if err := ebiten.RunGame(&g); err != nil {
log.Fatal(err)

View File

@ -25,15 +25,15 @@ import (
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
)
var pointerImage = ebiten.NewImage(4, 4)
var pointerImage = ebiten.NewImage(8, 8)
func init() {
pointerImage.Fill(color.RGBA{0xff, 0, 0, 0xff})
}
const (
screenWidth = 320
screenHeight = 240
screenWidth = 640
screenHeight = 480
)
type Game struct {
@ -65,7 +65,7 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
func main() {
g := &Game{x: 0.0, y: 0.0}
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Wheel (Ebiten Demo)")
if err := ebiten.RunGame(g); err != nil {
log.Fatal(err)