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internal/hooks: Rename Update -> BeforeUpdate
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parent
e085f511ec
commit
1b0e71765f
@ -166,7 +166,7 @@ var (
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)
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func init() {
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hooks.AppendHookOnUpdate(func() error {
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hooks.AppendHookOnBeforeUpdate(func() error {
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var err error
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theContextLock.Lock()
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if theContext != nil {
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@ -88,7 +88,7 @@ func (c *graphicsContext) Update(afterFrameUpdate func()) error {
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c.offscreen.fill(0, 0, 0, 0)
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setRunningSlowly(i < updateCount-1)
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if err := hooks.Run(); err != nil {
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if err := hooks.RunBeforeUpdateHooks(); err != nil {
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return err
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}
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if err := c.f(c.offscreen); err != nil {
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@ -54,7 +54,7 @@ var theInputState = &inputState{
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}
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func init() {
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hooks.AppendHookOnUpdate(func() error {
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hooks.AppendHookOnBeforeUpdate(func() error {
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theInputState.update()
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return nil
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})
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@ -14,16 +14,16 @@
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package hooks
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var onUpdateHooks = []func() error{}
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var onBeforeUpdateHooks = []func() error{}
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// AppendHookOnUpdate appends a hook function that is run before the main update function
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// AppendHookOnBeforeUpdate appends a hook function that is run before the main update function
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// every frame.
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func AppendHookOnUpdate(f func() error) {
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onUpdateHooks = append(onUpdateHooks, f)
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func AppendHookOnBeforeUpdate(f func() error) {
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onBeforeUpdateHooks = append(onBeforeUpdateHooks, f)
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}
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func Run() error {
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for _, f := range onUpdateHooks {
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func RunBeforeUpdateHooks() error {
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for _, f := range onBeforeUpdateHooks {
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if err := f(); err != nil {
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return err
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}
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