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opengl: Bug fix: Reset lastTexture when deleting
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69497aff41
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@ -225,6 +225,9 @@ func (c *Context) DeleteTexture(t Texture) {
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if !gl.IsTexture(tt) {
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return nil
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}
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if c.lastTexture == t {
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c.lastTexture = invalidTexture
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}
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gl.DeleteTextures(1, &tt)
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return nil
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})
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@ -199,6 +199,9 @@ func (c *Context) DeleteTexture(t Texture) {
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if !gl.IsTexture(t.Object) {
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return
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}
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if c.lastTexture == t {
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c.lastTexture = invalidTexture
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}
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gl.DeleteTexture(t.Object)
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}
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@ -173,6 +173,9 @@ func (c *Context) DeleteTexture(t Texture) {
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if !gl.IsTexture(mgl.Texture(t)) {
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return
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}
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if c.lastTexture == t {
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c.lastTexture = invalidTexture
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}
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gl.DeleteTexture(mgl.Texture(t))
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}
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