diff --git a/internal/graphicsdriver/opengl/graphics.go b/internal/graphicsdriver/opengl/graphics.go index 04df1d343..74c37350d 100644 --- a/internal/graphicsdriver/opengl/graphics.go +++ b/internal/graphicsdriver/opengl/graphics.go @@ -216,7 +216,7 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphics. g.uniformVars[i].typ = shader.ir.Uniforms[i] } - // In OpenGL, the NDC's Y direction (upward), so flip the Y direction for the final framebuffer. + // In OpenGL, the NDC's Y direction is upward, so flip the Y direction for the final framebuffer. if destination.screen { const idx = graphics.ProjectionMatrixUniformVariableIndex g.uniformVars[idx].value[1] *= -1