mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
internal/graphicsdriver/directx: call D3DCompile in parallel
D3DCompile can be very slow on some old machines. See also https://bugs.chromium.org/p/angleproject/issues/detail?id=422
This commit is contained in:
parent
de8184ac10
commit
1b4f68d775
1
go.mod
1
go.mod
@ -13,6 +13,7 @@ require (
|
||||
github.com/jfreymuth/oggvorbis v1.0.4
|
||||
golang.org/x/image v0.2.0
|
||||
golang.org/x/mobile v0.0.0-20221110043201-43a038452099
|
||||
golang.org/x/sync v0.1.0
|
||||
golang.org/x/sys v0.3.0
|
||||
golang.org/x/tools v0.4.0
|
||||
)
|
||||
|
1
go.sum
1
go.sum
@ -44,6 +44,7 @@ golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug
|
||||
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||
golang.org/x/sync v0.1.0 h1:wsuoTGHzEhffawBOhz5CYhcrV4IdKZbEyZjBMuTp12o=
|
||||
golang.org/x/sync v0.1.0/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
|
||||
golang.org/x/sys v0.0.0-20190412213103-97732733099d/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
|
@ -19,6 +19,8 @@ import (
|
||||
"math"
|
||||
"unsafe"
|
||||
|
||||
"golang.org/x/sync/errgroup"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
)
|
||||
@ -377,28 +379,41 @@ func (p *pipelineStates) ensureRootSignature(device *_ID3D12Device) (rootSignatu
|
||||
func newShader(source []byte, defs []_D3D_SHADER_MACRO) (vsh, psh *_ID3DBlob, ferr error) {
|
||||
var flag uint32 = uint32(_D3DCOMPILE_OPTIMIZATION_LEVEL3)
|
||||
|
||||
// Create a shader
|
||||
v, err := _D3DCompile(source, "shader", defs, nil, "VSMain", "vs_5_0", flag, 0)
|
||||
if err != nil {
|
||||
return nil, nil, fmt.Errorf("directx: D3DCompile for VSMain failed, original source: %s, %w", string(source), err)
|
||||
}
|
||||
defer func() {
|
||||
if ferr != nil {
|
||||
v.Release()
|
||||
if ferr == nil {
|
||||
return
|
||||
}
|
||||
if vsh != nil {
|
||||
vsh.Release()
|
||||
}
|
||||
if psh != nil {
|
||||
psh.Release()
|
||||
}
|
||||
}()
|
||||
|
||||
p, err := _D3DCompile(source, "shader", defs, nil, "PSMain", "ps_5_0", flag, 0)
|
||||
if err != nil {
|
||||
return nil, nil, fmt.Errorf("directx: D3DCompile for PSMain failed, original source: %s, %w", string(source), err)
|
||||
}
|
||||
defer func() {
|
||||
if ferr != nil {
|
||||
p.Release()
|
||||
var wg errgroup.Group
|
||||
wg.Go(func() error {
|
||||
v, err := _D3DCompile(source, "shader", defs, nil, "VSMain", "vs_5_0", flag, 0)
|
||||
if err != nil {
|
||||
return fmt.Errorf("directx: D3DCompile for VSMain failed, original source: %s, %w", string(source), err)
|
||||
}
|
||||
}()
|
||||
vsh = v
|
||||
return nil
|
||||
})
|
||||
wg.Go(func() error {
|
||||
p, err := _D3DCompile(source, "shader", defs, nil, "PSMain", "ps_5_0", flag, 0)
|
||||
if err != nil {
|
||||
return fmt.Errorf("directx: D3DCompile for PSMain failed, original source: %s, %w", string(source), err)
|
||||
}
|
||||
psh = p
|
||||
return nil
|
||||
})
|
||||
|
||||
return v, p, nil
|
||||
if err := wg.Wait(); err != nil {
|
||||
return nil, nil, err
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func (p *pipelineStates) newPipelineState(device *_ID3D12Device, vsh, psh *_ID3DBlob, blend graphicsdriver.Blend, stencilMode stencilMode, screen bool) (state *_ID3D12PipelineState, ferr error) {
|
||||
|
Loading…
Reference in New Issue
Block a user